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NAV HIV
The Generals
151
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Posted - 2012.12.12 14:08:00 -
[1] - Quote
If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
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NAV HIV
The Generals
151
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Posted - 2012.12.12 17:06:00 -
[2] - Quote
Sentient Archon wrote:Welp! You went against one of the best forge gunners. Ironhide, Spero and MAGlives are probably the best forge gunners in the game.
You just cant solo with your tank anymore unles you have good infantry support and/or a remote repper. Have someone tail you in an LAV or tank and rep you constantly. Thats the best way to stay alive right now.
I know! it was interesting his gun was great. Managed to kill him 2-3 times may be, i could be wrong. I never solo with the tank, its kinda pointless. I think i have to start using a uper tier tank and try that out. But i kinda want to push the Madrugar to the max. May be use the top tier hardners n all. I dont want to put too much of armor, the tank is slow as hell as it is. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:07:00 -
[3] - Quote
Gaechti wrote:Ishukone Forge is afaik a higher tier froge right? Did you also use a higher tier tank?
I believe its the Proto. I use the Madrugar didnt bring out the Surya yet. LOL |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:32:00 -
[4] - Quote
Dante Dragonsguard wrote:Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you.
He didnt, I survived. Almost every single time its those dancing swarms that get me. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:43:00 -
[5] - Quote
Mavado V Noriega wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
Guess Ironhide finally becoming decent :P someday the rest of us will be decent :(
I dont think decent is the word. Its "Deadly". I had to move back and forth between Objective "A" and base spawn point because of him. Learnt a lot. would try different things next time. Its worth loosing a tank if its not a Fluke shot from a noob. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:57:00 -
[6] - Quote
Mogar Bobac wrote:I have a question. If the swarm launchers are explosive dmg isnt a forge gun an EM or Heat weapon. Therefore shouldnt it do less damage to armor compared to shields types because of the different resistances? I can take SL all day but like zero hits from a forge gun. Isnt that backwards?
It is still working that way. But the upper tier Forge guns are just scary. Specialy with the low speed of the armor tank. If they manage to sneak up behind you and you get stuck anywhere or slowdown even for a bit, then its bye bye tank. Its good, learning how to drive better now. Its difficult to drive using the controller rather than KBM. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 18:05:00 -
[7] - Quote
Ribbons Reborns wrote:GG yesterday NAV. Was fun chasing you around and dealing with that other pesky Sargaris your team had lol.
I know, i saw him go down. He wasnt on team chat, tried warning him a few times LOL It was a GG i wish blue dots could give me some infantry support. and actually hold the objective |
NAV HIV
The Generals
151
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Posted - 2012.12.12 18:23:00 -
[8] - Quote
Dante Dragonsguard wrote:I know forge guns are more effective versus shields but shield tankers are much faster than armoured tankers. So forge gunners have an easier time against armor because of that and because armor regents so much slower.
I have to keep using the armor Rep most of the time, even though it heals 400+ hp the pulse delay is something to deal with. |
NAV HIV
The Generals
151
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Posted - 2012.12.13 13:20:00 -
[9] - Quote
Aardwolf Pneumatic wrote:Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by something nasty, back up asap. Doesnt matter if you can see it or not.
Built a few last night, need good forge gunners and swarms to start hitting me. It would be a very expensive experiment but its necessary. LOL |
NAV HIV
The Generals
151
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Posted - 2012.12.13 13:43:00 -
[10] - Quote
Aardwolf Pneumatic wrote:Yeah its an expensive fit, but you can run the best rep module and two armour plates on surya's and madrugars, railgun only may I add. Blasters draw too much. But you need that initial armour there to soak up the nasty proto AV gear, which appears to be everywhere and anywhere. Especially when forge gunners head glitch...
I have both setups Blaster and Railguns. Problem is i get bored with the Railgun. I prefer poking around the objectives or Drive by's LOL.
I tried the Type A plates But having some issues calculating the amount of damage i'm taking. Its cheaper to experiment with the Madrugar and it seems stronger than the Surya (Or may be i'm too much of a chicken to mess around with the Surya) |
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NAV HIV
The Generals
151
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Posted - 2012.12.14 14:52:00 -
[11] - Quote
Sandromin Hes wrote:Dante Dragonsguard wrote:Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you. Actually, quit contrary. Forge guns are a hybrid weapon, and work equally on both health types. Furthermore, swarm launchers are actually more effective against armor tanks due to missile bonus damage. Even more, armor tanks can actually move faster than shield tanks due to the capability of more torque and speed modules. The only time a forge gun is a major annoyance is when you can't kill him, you can't run away, and he's got a buddy/prototype gear.
I think the speed modules reduces your armor by 10-15 % right? |
NAV HIV
The Generals
151
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Posted - 2012.12.14 18:49:00 -
[12] - Quote
Mogar Bobac wrote:A speed module. There are boosters. Torque. And chassis modules. Only the chassis modules reduce your armor for a speed increase. And i would highly advise against using one if your an armor tank. There are better ways to increase your speed
Thank you i'll try it out today. |
NAV HIV
The Generals
151
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Posted - 2012.12.15 20:32:00 -
[13] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:EnglishSnake wrote:I got my top armor tank now
I wish i didnt tbh, its shocking what swarms do to it
Forges are okay but still they hit hard anyways
I cant really do dual reppers either since they take an ice age to warm up, it seems to be whack on as much armor as possible and if anything spider tank with it
Also they are slow as **** until they get moving and its pointless using any passive resists when you can whack on armor and a repper
Speed mods dont work also or they dont seem to, il test it out again but they are crap if they do work lol Welcome to armor tanking bro I knew ther was a difference between the 2 but its even worse than i thought Great i have more tank than a shield but a swarm volley or 2 can just wipe it off and the rep takes so long I have a railgun fit and a blaster fit, my railgun fit is stronger than my shield railgun fit in tank and railgun DPS problem is its slow to move and prob 2 railgun shots will kill it anyways. The blaster i have yet to test but its got a big tank on it its just cant really be still and have to keep moving Its the speed which kills me and the godlike swarms
I know. Learnt it the hard way. its mostly my fault. I lost 2 surya's tried out different builds. third one is the GEM lol. |
NAV HIV
The Generals
151
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Posted - 2012.12.15 21:05:00 -
[14] - Quote
Request to Blue dots:
Turn your damn mic on, if it is on please switch to team chat. I'm risking my 2 mil + tank to help cap an objective. Not a redline sniper tank. The least they could do is take the damn objective. I cant park my tank and try to take it, I would if the tank was exclusive to drive by owner only. lol |
NAV HIV
The Generals
151
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Posted - 2012.12.17 15:27:00 -
[15] - Quote
Make that 3 surya's LOL |
NAV HIV
The Generals
151
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Posted - 2012.12.17 15:40:00 -
[16] - Quote
Vermaak Kuvakei wrote:NAV HIV wrote:Request to Blue dots:
Turn your damn mic on, if it is on please switch to team chat. I'm risking my 2 mil + tank to help cap an objective. Not a redline sniper tank. The least they could do is take the damn objective. I cant park my tank and try to take it, I would if the tank was exclusive to drive by owner only. lol I did it in a 1mil fit gunloggi, why couldn't you?
Simple! tank theives lol... I dont mind if a skilled tanker takes it and usues it. But a random noob jumping in it and taking it out on a joy ride! They pay out isnt worth it |
NAV HIV
The Generals
151
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Posted - 2012.12.17 20:47:00 -
[17] - Quote
Beld Errmon wrote:Am I the only one who sticks an afterburner on my armor tank? with one on I'm not much slower then an LAV. (yes i know its a fusion power plant not an AB but AB sounds better)
Is it the one that gives 25% more torque. If it is, i think i have one fitted. |
NAV HIV
The Generals
151
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Posted - 2012.12.18 13:17:00 -
[18] - Quote
Beld Errmon wrote:nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast.
That sounds like a good idea. I will try it out tonight. I just want the Madrugar to be able to get out of bad situations quickly. I prefer running around with the tank unless an entire crew is dedicated to keep me on bay. But i will still push if i get some infantry support. Cant take out all the sneaky swarmers. Forge is easy since they like to drive an LAV and jump right by the tank. its a 50-50. Either they get 3-4 shots out or i get them. Either way i need something to move faster to dodge (!!!!) the swarms, eventhough they like the S curve |
NAV HIV
The Generals
151
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Posted - 2012.12.18 13:36:00 -
[19] - Quote
Mavado V Noriega wrote:NAV HIV wrote:Beld Errmon wrote:nah not the torque modules personally i'd never give up the dmg and armor module slots on my tank, the power plant module goes in the mid slots and you have to activate it, has no cool down though so you just keep it active and you can go pretty dam fast. That sounds like a good idea. I will try it out tonight. I just want the Madrugar to be able to get out of bad situations quickly. I prefer running around with the tank unless an entire crew is dedicated to keep me on bay. But i will still push if i get some infantry support. Cant take out all the sneaky swarmers. Forge is easy since they like to drive an LAV and jump right by the tank. its a 50-50. Either they get 3-4 shots out or i get them. Either way i need something to move faster to dodge (!!!!) the swarms, eventhough they like the S curve One does not simply dodge swarms..............
One can always dream LOL |
NAV HIV
The Generals
151
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Posted - 2012.12.18 15:56:00 -
[20] - Quote
Alldin Kan wrote:Torque modules work? I never saw any difference.
It works. Tried it out on the Madruger and its faster than usual. Easy start up speed too. |
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NAV HIV
The Generals
151
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Posted - 2012.12.18 15:57:00 -
[21] - Quote
Beld Errmon wrote:There is some situations where you can escape swarms, annoys me the way they will turn a corner though, but with trial and error you figure out how they will act depending on the terrain.
Sometimes i get lucky. Its not like they do a lot of damage to me, unless its that CBR swarm. But its annoying if i'm getting hit by 4 different militia swarmers and they all chase me around "S" curves |
NAV HIV
The Generals
151
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Posted - 2012.12.28 23:02:00 -
[22] - Quote
Maglives wrote:A forge gun will do the same damage to both a shield tank and an armor tank just to let you guys know. shields are generally a little harder bc they can get away from me before I can get the finishing shot on the tank. This is only the really good tanks I'm talking about
With your Forge skillS AND weapon of choice, i'd call those tankers lucky not good |
NAV HIV
The Generals
151
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Posted - 2012.12.31 14:44:00 -
[23] - Quote
Alldin Kan wrote:Maglives wrote:A forge gun will do the same damage to both a shield tank and an armor tank just to let you guys know. shields are generally a little harder bc they can get away from me before I can get the finishing shot on the tank. This is only the really good tanks I'm talking about Have to disagree here... Having declared war on ground AV today, Armor tanking was the ideal choice for the HK servers. Even though I lost a few tanks today, I obtained hundreds of kills in a matter of hours thanks to my Surya's multiple active mods that easily absorbed even the strongest Forge Guns.
I am enjoying the turret modules way too much tbh |
NAV HIV
The Generals
151
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Posted - 2012.12.31 19:54:00 -
[24] - Quote
Breakin Stuff wrote:Dante Dragonsguard wrote:Oh and actually forge guns are EM and Kinetic. There man portable rail guns and they charge up and fire a metal round by creating a magnetic field at 1000+ miles an hour. They should make a plasma cannon next build wich should be thermal and EM. That's what I heard. So shield tanks might want to think about the future. Forge guns are railguns they do thermal/kinetic. They are equally good against both. if you chop up an HAV easily it means one of two things. They tried to shield tank a gallente HAV or... They tried to armor tank a caldari HAV. When picking your primary defenses, amarr and gallente are optimized for armor. Caldari are optimized for shields. Minmatar swing both ways. They are the only real bitanksuals in the game. If your tank is armor, it is almost a guarantee that fitting two reps is in your best interests one max sized armor plate, one resistance amp, two reps. Shields need to retreat every so often to recharge. Armor tanks tend to have higher baseline and module HPs to account for the fact that reps are slower. take that higher HP count and add hardeners and it looks like forges are not good compared to against shields.
Even with two reps my Madrugar has a hard time getting away from all the wonderful dancing AV weapons. Its not as fast and furious as the Gunlogi. The difference in speed is very noticeable. The slow speed does is not compensated by better armor/hp. Its much easier to keep a shield tank alive. |
NAV HIV
The Generals
151
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Posted - 2013.01.01 15:32:00 -
[25] - Quote
Michael Cratar wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
Use armor hardners. They are your best friend! :D *RAGE QUITS*
I have that included and i have the Shield amp included in some too. But the speed kills me. It doesn't even turn as quickly as a Gunlogi. |
NAV HIV
The Generals
151
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Posted - 2013.01.02 20:33:00 -
[26] - Quote
YourDeadAgain76 wrote: NAV HIV tanks are a waste of time bringing out unless u are carefull and extreamly cautious, Good team. Or if u got Armor/Shield, Armor/sheild hardener mods, Powergrid/Cpu,Turrets,speed,Damage mods as high a level as they will go 5. Even then ur SL/FG bait. Heck there will be no one on map with swarms or FG but as soon as someone brings out a 2 million isk tank everyone trys to kill you. Most of the time i bring one (madruger/Soma/GL/Sica) out just to get everyone chasing me so my team can take objectives or get easy kills, cause im all the emeny cares about all of a sudden. LOL ... Just buy a tank 200,000 equip it cheap, drive it around and let 10 dudes pick on ya the whole time. Save up good mods,turrets,Tanks, ect. untill u get marauder X 3 to 5, and everything else that has any importance for armor tanking up to lvl. 5. . Im one or 2 SP points from almost everything leveled up to 5. If u bring out ur surya me and all the other dudes with good AV, will just kill ur wallet. Ps. Turrets lvled and proficiencys up to and u will start seeing big difference. Dont waste ur suyra's or higher yet untill u do. Besides u can put almost same armor and all else on madruger -1 Low powered and have about 9000 armor 1000 shield or so depending on ur skills, which if u are lower lvl on some things is about the same u will have on Surya. U most likely need better Mods like me. Ive got 6,500,000 SP and all in tanks/Turrets,Aromor/shield,pwgrid ect. Besides like 1.7 to 2 mill in assualt DS and AR., FG,SL. Good luck man Tanks suck right now. I cant wait till the next reset, i wont waste all my SP on them again, cause theres always some winer on forums crying about something being OP. When most of the time they mostly just suck, or were running around like there in COD being rambo taking on an organized team. But (lasers are OP tho LOL). It all started with missle tanks cause peeps couldn't kill the tanks b4 they got killed by the missles. WA WA WA. , Its mostly all about skill, SP, TEAMWORK. If an skilled player lets say hes an Imp. (or Red*Star) wearing proto gear assault or whatever takes on an organized team or squad ill bet 9 out of 10 times that Imp. is dead. Its the same with Tanks man dont bring them out, or at least the expensive loadouts unless u got infantry support that u trust, cause u wont be able to kill all the AV dudes, But ur squadmates can and most likely will or atleast make the tank driver on enemy side high tail it for the red line. Besides tanks are frickin spendy man only teams with lots of ISK (from Tournament or snuck it threw when you could from EVE or doing the create player donate a mill to corp, delete and redo BS,) are excelling with their tanks. Just my 2 isk that i wish i had, My best Tank loaded to the gills causts me like 2 to 2.5 Million isk. And thats not counting the Assault/Logi DS with a Repper. Look forward to seeing u on battlefield fellow poor tanker.
Thank you for the reply Bro... I have most of my Skills maxed out for Shield, Armor, Turrets and all. Working on the last one now LOL Wish i didnt put any skills into Missiles. I wasnt even gonna use a tank if it wasnt for those missles in the first place. My cheap surya is fun to drive. Its like a low rider. But I hardly even take out the good ones (Too Expensive). Mostly I run my cheapest Madrugar. As you have laid out our secret in public !!! LOL... I use the tank mostly to do drive by's on the objectives or to attract enemy fire while my team can Ninja their way into the field and get some easy kills (AV vs AR). Also I never do SOLO while tanking. Unless i'm trying out a Railgun (Very boring to use IMO) |
NAV HIV
The Generals
151
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Posted - 2013.01.03 13:29:00 -
[27] - Quote
Mobius Wyvern wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
My Madrugar can take 8 hits from an Advanced Forge Gun, and 3-4 hits from a Proto Breach, at which point I'd have already hit my Nitro and gotten out of there. Fit your tank better.
Wow that sounds great. Its the dancing baby swarmers that get me in the end. |
NAV HIV
The Generals
151
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Posted - 2013.01.03 20:30:00 -
[28] - Quote
YourDeadAgain76 wrote:NAV HIV wrote:Mobius Wyvern wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
My Madrugar can take 8 hits from an Advanced Forge Gun, and 3-4 hits from a Proto Breach, at which point I'd have already hit my Nitro and gotten out of there. Fit your tank better. Wow that sounds great. Its the dancing baby swarmers that get me in the end. Its all fine and dandy when its one dude with a FG, most times when i bring out a tank there are no AVs on, 1o seconds after i bring out a tank theres FG and SL everywere. My corp director says run for cover and im like its to late KABOOOM. Tanks need to be way stronger man, I roll out with HIGHS 1 180mm, 1 120mm or another 180mm, 1 hardener, 1 or 2 energized plate, Jovian thingy for torque. LOWS 1 Damage control mod, Speed boosters(cant remember name, 1 shield regen. one FG dude took me out with my surya, i was blastering him the whole time and i didn't do crap for damage on him and i was hitting him. REALLY hate this game sometimes. Cant wait for a reset again and they need to make it just as hard to skill up into swarms/FG/Snipers as the do for HAVs, so sick of loosing 2+ million isk to some scavenger that cant kill somone with an AR and took out my tank with like 500,000 skillpoints in FG, with maybe a 100,000 isk DS loadout.. CCP is going to have no HAV drivers soon so they may as well get rid of AV weapons. Talk about rage quiting, no wonder.
Ouch!!!! I know the feeling. I'm only running Madrugars these days. Its 1/5th of the ISK and i dont feel like rage quitting after i loose one. But the difference in skill level is just way too much. If they work that hard to get to AV weapons, then i'd gladly lay out the tanks infrom of them. With the skills of one level 5 turret, you can make a heavy as deadly as a tank. Its very fair and tanks are OP lol |
NAV HIV
The Generals
151
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Posted - 2013.01.03 20:36:00 -
[29] - Quote
Mavado V Noriega wrote:YourDeadAgain76 wrote:NAV HIV wrote:Mobius Wyvern wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
My Madrugar can take 8 hits from an Advanced Forge Gun, and 3-4 hits from a Proto Breach, at which point I'd have already hit my Nitro and gotten out of there. Fit your tank better. Wow that sounds great. Its the dancing baby swarmers that get me in the end. Its all fine and dandy when its one dude with a FG, most times when i bring out a tank there are no AVs on, 1o seconds after i bring out a tank theres FG and SL everywere. My corp director says run for cover and im like its to late KABOOOM. Tanks need to be way stronger man, I roll out with HIGHS 1 180mm, 1 120mm or another 180mm, 1 hardener, 1 or 2 energized plate, Jovian thingy for torque. LOWS 1 Damage control mod, Speed boosters(cant remember name, 1 shield regen. one FG dude took me out with my surya, i was blastering him the whole time and i didn't do crap for damage on him and i was hitting him. REALLY hate this game sometimes. Cant wait for a reset again and they need to make it just as hard to skill up into swarms/FG/Snipers as the do for HAVs, so sick of loosing 2+ million isk to some scavenger that cant kill somone with an AR and took out my tank with like 500,000 skillpoints in FG, with maybe a 100,000 isk DS loadout.. CCP is going to have no HAV drivers soon so they may as well get rid of AV weapons. Talk about rage quiting, no wonder. seems like u didnt fit ur tank properly
I only use one 180mm plate. |
NAV HIV
The Generals
151
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Posted - 2013.01.04 14:03:00 -
[30] - Quote
Mavado V Noriega wrote:DarkShadowFox wrote:Sentient Archon wrote:Mavado V Noriega wrote: seems like u didnt fit ur tank properly
I will have him talk to you about the best possible fitting for LOLArmor tanks polycrystaline plates. even with a protank, it gives you 12k health, poly plates use to give you 15k health but that was too much because 15k gave you a fighting chance, a splinter of a fighting chance, now vehicles are pointless. atleast in Bf3 when you lose a tank, you can go back and get another one. get good then? or stop bringing in tanks with no support i dont have a problem keepin my tank up with infantry support and i can soak up some decent AV fire
I wish i could go get another Surya over n over. But its too expensive. Madrugar May be. I can Deal with AVs when i have the infantry support. Specially with my play style, i'm bound to loose more tanks. Last few days i lost a few tanks to Precision strikes. Sometimes i get lucky, but mostly it gets me. But that would be considered as good teamwork. Not broken SL or Crazy FG. |
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NAV HIV
The Generals
151
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Posted - 2013.01.04 16:44:00 -
[31] - Quote
Sentient Archon wrote:NAV HIV wrote: I wish i could go get another Surya over n over. But its too expensive. Madrugar May be. I can Deal with AVs when i have the infantry support. Specially with my play style, i'm bound to loose more tanks. Last few days i lost a few tanks to Precision strikes. Sometimes i get lucky, but mostly it gets me. But that would be considered as good teamwork. Not broken SL or Crazy FG.
Its been a trend of late against Red Star tanks. The only way anyone can take out a Red Star tank with a dual precision strike
Well they aerned it atleast. Not like MT swarms and MT FG |
NAV HIV
The Generals
151
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Posted - 2013.01.04 17:57:00 -
[32] - Quote
Caeli SineDeo wrote:Sentient Archon wrote:NAV HIV wrote: I wish i could go get another Surya over n over. But its too expensive. Madrugar May be. I can Deal with AVs when i have the infantry support. Specially with my play style, i'm bound to loose more tanks. Last few days i lost a few tanks to Precision strikes. Sometimes i get lucky, but mostly it gets me. But that would be considered as good teamwork. Not broken SL or Crazy FG.
Its been a trend of late against Red Star tanks. The only way anyone can take out a Red Star tank with a dual precision strike Money down my tank could take on all of redstars tankers at once. As for orbitals they are getting on the strong side ccp needs to ton down mmc orbitals. I can get 13 kills off of one easily and they rip apart tanks now.
Shield/Armor tried being on both tank with active modules and still its a killer |
NAV HIV
The Generals
151
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Posted - 2013.01.04 19:05:00 -
[33] - Quote
YourDeadAgain76 wrote:YourDeadAgain76 wrote:Aardwolf Pneumatic wrote:Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by something nasty, back up asap. Doesnt matter if you can see it or not. LOL is right. Tanks are OP CCP better Nerf them again there are not enough red line rail snipers in the game yet. What a joke. If the Army used Dusts tanks ******'s royal Gaurd would have creamed us with world war 2 grenades, and booger flickers. Saddamm Hussien?? was ***** out cool.
LMAO 100% true |
NAV HIV
The Generals
151
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Posted - 2013.01.05 20:18:00 -
[34] - Quote
i think it was a rubber chicken Sagaris... It was doing some decent damage to Blue dots. But not a chance against Surya Blaster LOL didnt even have to hold the R1 button for long |
NAV HIV
The Generals
151
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Posted - 2013.01.07 19:01:00 -
[35] - Quote
Caeli SineDeo wrote:Sentient Archon wrote:Caeli SineDeo wrote:Money down my tank could take on all of redstars tankers at once.
As for orbitals they are getting on the strong side ccp needs to ton down mmc orbitals. I can get 13 kills off of one easily and they rip apart tanks now. LOL. Thats money in the bank for us. Talk to Alldin and jump first. They have had a good amount of their tanks destroyed by us. Jump had it worse yd. Got 2 tanks destroyed in the same game and got sniped by me in his proto gear across the map PS: Shout out to Axeman for the tag teaming last night Oh no i am doomed you beat alldins blaster tank. Ask alldin if he will ever bring out a tank if i am running with my rail. Also ask that sagaris and gunnlogi i redlined and popped while my whole team is redlined itself. I have not lost a tank to another tank since i have hit proto rails. Now for forges and swarms i personally think swarms should not get a 30% bonus vs armor and forges need a little tweaking i think millitant should not exist and standard and advanced need to take a small damage nerf.
You have hit my Maddy with those... It hurts a lot... Anyone going against that, id suggest not to run. Try to stay and fight. Even though its a lost cause. |
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