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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.04 21:26:00 -
[1] - Quote
IN HIGHSEC ONLY (battles for NPCs that don't matter), Hack speed should be inversely proportional to the number of objectives controlled by the hacker's team.
This means if your team only has 1 objective, then it should take the enemy substantially longer to capture your last objective; it would also decrease time needed for your team to cancel an enemy hack. If your team only has 1 objective, then the time it takes your team to hack an enemy objective should substantially shorter; the time it takes for the enemy to cancel that hack would be longer as well.
This would make it harder to completely dominate a Skirmish battle, and easier to turn the tides around if you're being dominated. One sided battles are boring for the dominant team, and painful for the losing team; they're not fun, and this would help prevent it.
I did not come up with this idea, it was originally proposed by ertert1. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.04 21:49:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:IN HIGHSEC ONLY (battles for NPCs that don't matter), Hack speed should be inversely proportional to the number of objectives controlled by the hacker's team.
This means if your team only has 1 objective, then it should take the enemy substantially longer to capture your last objective; it would also decrease time needed for your team to cancel an enemy hack. If your team only has 1 objective, then the time it takes your team to hack an enemy objective should substantially shorter; the time it takes for the enemy to cancel that hack would be longer as well.
This would make it harder to completely dominate a Skirmish battle, and easier to turn the tides around if you're being dominated. One sided battles are boring for the dominant team, and painful for the losing team; they're not fun, and this would help prevent it.
I did not come up with this idea, it was originally proposed by ertert1.
I think this would be fun, and completely fair. Gives you more of a challenge without breaking the game. |
7 SHADOW
Royal Uhlans Amarr Empire
15
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Posted - 2012.12.04 22:09:00 -
[3] - Quote
There are modules and skills to reduce hack time. This topic was posted before. don't make duplicate topics. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 22:30:00 -
[4] - Quote
7 SHADOW wrote:There are modules and skills to reduce hack time. This topic was posted before. don't make duplicate topics.
You are totally missing the point. I know there are hacking enhancement modules, but the point of this is to be a built in game mechanism to slow the domination of a team, and give the other team a chance.
The maker of the last thread did not say anything about highsec as well as many of the specific things i mentioned in this thread, and did not do a very good job of articulating the idea anyway. |
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