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Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.01 03:57:00 -
[1] - Quote
Multiple types sounds good. Don't know if it's been mentioned but will these cloaking devices have an activation duration or will they be always on, maybe shimmering when an action is taken?
I would think that the Octo suit could be an always on type given it's limited use across all maps. And since it's a pattern changing type of camo it wouldn't neccessarily give off a much larger electronic signature than perhaps a normal suit. Therefore, scanning equipment and skills would still be a viable option to counter, if you can actually see them. Skill in to it at level 4? Were you thinking this would be a dropsuit or a module?
The invisibility type I think should have a duration and cooldown period. When activated it should also give off a higher electronic signature given the field generated to cloak the wearer thereby giving the appropriately prepared opposing forces the ability to know someone is "there" but they wouldn't be able to see them until they started sprinting or opened fire at which point the cloaked merc, in the case of sprinting, would become visible and the module would cease functioning but would still require a full cooldown. If pulling trigger, or throwing a grenade, then they would briefly become visible; hazy shimmering and slightly distorted, but after the quick action was taken they would return to a cloaked state until the "active" duration ended. A melee action would end the cloaking as well. Skill in to it at level 5. Possibly in two skills i.e. Infantry Cloaking Operation & Infantry Cloaking Operation Proficiency or something. I also think the modifier for any cloaking skill should be on the higher end as well, 10 or 12. Again dropsuit or module?
If both are dropsuits then I don't see an issue, but if one is a dropsuit and one is a module, or both are modules, than what would stop the use of both at the same time? Imagine being camo'd all the time then being able to go invisible every so often mixed with profile dampening skills and such and you almost have an actual ghost on the field. Fun if you're that guy but if your not?
Profile dampening and scanners and all that should work as normal for the most part for both types as the inherent ability of the camo and cloaking provides a much more tactical advantage of not being physically seen by the trigger pullers. As in all things there needs to be a counter.
A duration and cooldown would also necessitate planned action by the cloak using merc. ...that's my 2 anyway... |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.02 03:55:00 -
[2] - Quote
Oh you Eve players and your practical knowledge of the game universe and lore and being able to logic and reason things out to match the parent game... |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.12.02 12:46:00 -
[3] - Quote
Chunky Munkey wrote:The "thermoptic" camo will be the kind we see methinks. Perhaps less distortion for the higher tier cloaks, recharge time, etc. The octocamo option just seems a little too complicated, and once we no longer show up as pitch black silhouettes against a bright grey mist it probably won't be needed.
Perhaps the scan profile of a dropsuit can be factored into the amount of distortion created by thermoptics. It would give scout suits the advantage they need, and mean that modules could be used to maximise effectiveness.
Thinking on the thermal optics I have a question, do you think there will be different types of optics? Both bino and scope types? Like low light, thermal, whatever else...
I ask because each of these would/could have a varying degree of success against different types of camo/cloaking. Low light wouldn't really be of much help against camo other than being able to see better in the dark. Thermals would be fantastic against it because a pattern doesn't hide a heat signature. But, if the spacial distortion also hides thermal output the low lights might have a better chance of picking up the distortion...
Just some thoughts. |
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