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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.30 23:20:00 -
[1] - Quote
I understand dropsuit signals with dampening profiles.....but once someone shoots their weapon, they should show on the radar if they are in range. No way, should someone unload a clip right behind you and nothing pops up.
I'm not sure if this is considered a double thread (cause I posted about the vehicles but later thought about infantry as well) but the radar detection system needs some tweaking. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.30 23:28:00 -
[2] - Quote
I made a thread about this before, but it should only apply to a small radius. It would also help make the nova knife less useless since it would never get detected. If we get silences, it better not be some generic FPS silencers, but something that absorbs the energy signature of a weapon. And hopefully looks cool. https://forums.dust514.com/default.aspx?g=posts&t=40087 From my thread on the subject.
KAGEHOSHI Horned Wolf wrote:Right now, there is no point in using the Nova Knives. The shotgun fulfills the purpose of close range one-hit kills better than the Nova Knives, and can be used at greater ranges than the Nova Knives. Basically, why bring knives to a gunfight? The Nova Knives are not as reliable for 1-hit kills as a sneaky shotgun to the upper body. A militia shotgun is not only more useful, but also actually cheaper than the cheapest set of Nova Knives.
An element of stealth and detection from gunshots would greatly improve the usefulness of the Nova Knives, regular melees, and other possible future melee weapons. I propose that nearby gunshots fired in one's radius shows up on one's minimap as well as the HUD overlay. The radius of detection can be around 20 meters, and maybe depend on skills, and equipment relevant to stealth and sensing. This means if you sneak up behind an enemy, and fire your gun close to him, you will be detected.
How is this relevant to Nova Knives you ask? It would make them useful; Nova Knives are not guns, therefore do not fire, and will not be detected. In such a stealth system, Nova Knives would be the perfect stealth weapon because one could use it to kill people from behind without being detected.
Such a system would open up the possibility for a new variant of guns; stealth guns. A stealth variant of a gun could remain undetected while firing within the outer region of the gunshot detection radius, but not everywhere within the radius. Example: A stealth variant SMG can fire within 20 meter detection radius of an enemy, and still not be detected by the enemy's suit, but if the stealth SMG if fired within 5 meters of the the enemy, then the person firing the stealth variant SMG would be detected.
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.01 04:14:00 -
[3] - Quote
We dont even have silencers? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.01 04:17:00 -
[4] - Quote
DarkShadowFox wrote:We dont even have silencers? Weapon customization is coming. https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date." |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.01 10:00:00 -
[5] - Quote
DarkShadowFox wrote:We dont even have silencers?
Which is why the shooter should appear on radar when they fire |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.01 14:10:00 -
[6] - Quote
Shooting already increases your scan profile for a short time, so if someone's looking your way, but out of normal detection range, your suit will light up for them.
Not quite what you're asking for, but it's a half-step towards it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.01 15:33:00 -
[7] - Quote
Garrett Blacknova wrote:Shooting already increases your scan profile for a short time, so if someone's looking your way, but out of normal detection range, your suit will light up for them.
Not quite what you're asking for, but it's a half-step towards it.
There really is no point for someone to be on the radar if I'm already looking at them.
But this is the thing, many times someone will be up on me firing bullets and never appear on the radar. Maybe, after they've already shot me down. And I'm saying that doesn't make sense. Since the bullets are not silenced, they should appear....even if it is for a short time. But they don't appear on my radar when they are right behind me. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.01 21:15:00 -
[8] - Quote
Ydubbs81 RND wrote:Garrett Blacknova wrote:Shooting already increases your scan profile for a short time, so if someone's looking your way, but out of normal detection range, your suit will light up for them.
Not quite what you're asking for, but it's a half-step towards it. There really is no point for someone to be on the radar if I'm already looking at them. But this is the thing, many times someone will be up on me firing bullets and never appear on the radar. Maybe, after they've already shot me down. And I'm saying that doesn't make sense. Since the bullets are not silenced, they should appear....even if it is for a short time. But they don't appear on my radar when they are right behind me. No point except that they show up for EVERYONE ELSE ON YOUR TEAM AS WELL...
If ANYONE on your team has a line on the target, and they're firing, no matter how good their scan profile, you're ALMOST guaranteed to see them light up while they're shooting. With a low enough scan profile, they'll disappear until they shoot, but it's very rare to stay hidden from enemy radar if you're not keeping completely out of LoS of EVERYONE on the other team. |
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