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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.27 09:42:00 -
[1] - Quote
Oh how it pleases me so... https://forums.dust514.com/default.aspx?g=posts&m=410313#post410313
"This week the dev team discussed the following gameplay issues and player feedback:
[SUGGESTION] High Orbit Pulse Scan - revealing enemies where they are for a short period of time Update: Features like this are something we will be looking at for the "Commander" role. We also have an improved active scanner that will be out in a future update that will fill this gap on the squad level.
[SUGGESTION] Anti-Vehicle turrets - turret variation Update: We are working on clearer definition of roles for turrets, including anti-vehicle specializations. We are also experimenting with mounts that will allow the use of infantry weapons. However, additional testing/balancing is required.
[REQUEST] Variation of the current LAV - LTV (Light Transport Vehicle) Update: We have some ideas for a module that when fitted would make vehicles be similar to an APC. Although for now our focus is to optimize existing vehicles.
[REQUEST] Low ammo icon, nanohive carrier symbol, and ammo requests Update: The dev team will be looking at how to implement this in future updates.
[REQUEST] Mortar-like weapons Update: We have a design that will give the Mass Driver a secondary fire mode that is very similar to a mortar and other designs for "area of effect" weapons as well. For now we are focusing on imporving existing weapons first.
[FEEDBACK] Gameplay: gunplay, movement, and ADS Update: In our next update there are a number of improvements to the controls in and out of ADS including new sensitivity tuning options. We will be doing more work on this and making improvements to the aim assist system in future updates.
That's it for this week, thank you for your interest and we'll be back next week with more updates!"
Thank you CCP. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.11.27 09:48:00 -
[2] - Quote
a module to transfer LAV to LTV wow! wouldn't it be better if they can give us a fully speclized APC, oh well will see how it work out |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.27 09:53:00 -
[3] - Quote
2 of these were my threads, and the mortar thread wasn't mine but the mass driver mortar functions was my idea, so it feels like I won some kind of personal victory. I really don't understand how people can say CCP doesn't listen, I never seen devs that listen so much to the ideas of their community like this. Going to bed now to get 4 hours of sleep before taking some exams. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 10:45:00 -
[4] - Quote
Darky Kuzarian wrote:a module to transfer LAV to LTV wow! wouldn't it be better if they can give us a fully speclized APC, oh well will see how it work out
Well it would mean adding a new vehicle. meaning design, physics and such. I know see that my suggestion from yesterday to add a "seat" module wasnt that stupid lol. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 10:46:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:2 of these were my threads, and the mortar thread wasn't mine but the mass driver mortar functions was my idea, so it feels like I won some kind of personal victory. I really don't understand how people can say CCP doesn't listen, I never seen devs that listen so much to the ideas of their community like this. Going to bed now to get 4 hours of sleep before taking some exams.
Sorry for double post but.
Yeah CCP listens. Saying otherwise would be dishonest. But they have some severe flaws in communication sometimes. Rate of communication, being more accurate (see the MapGate from yesterday....). If they could just fix that, they would get everybody's love. no doubt about it.
BTW : i kinda like you and your thoughts on the game |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.27 13:27:00 -
[6] - Quote
Laurent Cazaderon wrote:KAGEHOSHI Horned Wolf wrote:2 of these were my threads, and the mortar thread wasn't mine but the mass driver mortar functions was my idea, so it feels like I won some kind of personal victory. I really don't understand how people can say CCP doesn't listen, I never seen devs that listen so much to the ideas of their community like this. Going to bed now to get 4 hours of sleep before taking some exams. Sorry for double post but. Yeah CCP listens. Saying otherwise would be dishonest. But they have some severe flaws in communication sometimes. Rate of communication, being more accurate (see the MapGate from yesterday....). If they could just fix that, they would get everybody's love. no doubt about it. BTW : i kinda like you and your thoughts on the game
yeah ccp seems to only listen to the dumb players... and their dumb ideas |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.11.27 13:34:00 -
[7] - Quote
ReGnUM PERFECTION DEI wrote:Laurent Cazaderon wrote:KAGEHOSHI Horned Wolf wrote:2 of these were my threads, and the mortar thread wasn't mine but the mass driver mortar functions was my idea, so it feels like I won some kind of personal victory. I really don't understand how people can say CCP doesn't listen, I never seen devs that listen so much to the ideas of their community like this. Going to bed now to get 4 hours of sleep before taking some exams. Sorry for double post but. Yeah CCP listens. Saying otherwise would be dishonest. But they have some severe flaws in communication sometimes. Rate of communication, being more accurate (see the MapGate from yesterday....). If they could just fix that, they would get everybody's love. no doubt about it. BTW : i kinda like you and your thoughts on the game yeah ccp seems to only listen to the dumb players... and their dumb ideas
That can't be it, they haven't listened to you yet. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 13:36:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:
[SUGGESTION] Anti-Vehicle turrets - turret variation Update: We are working on clearer definition of roles for turrets, including anti-vehicle specializations. We are also experimenting with mounts that will allow the use of infantry weapons. However, additional testing/balancing is required.
.
Railgun is the main AV turret as it is, even blaster can do it if you get close enough and missiles used to be able to do this also
It will suck if you have a turret which will only hit vehicles and installations, how the **** are you ment to defend yourself when small turrets are useless against forge guns and swarms hiding up on that ******* hill |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.27 13:39:00 -
[9] - Quote
EnglishSnake wrote:KAGEHOSHI Horned Wolf wrote:
[SUGGESTION] Anti-Vehicle turrets - turret variation Update: We are working on clearer definition of roles for turrets, including anti-vehicle specializations. We are also experimenting with mounts that will allow the use of infantry weapons. However, additional testing/balancing is required.
.
Railgun is the main AV turret as it is, even blaster can do it if you get close enough and missiles used to be able to do this also It will suck if you have a turret which will only hit vehicles and installations, how the **** are you ment to defend yourself when small turrets are useless against forge guns and swarms hiding up on that ******* hill
Teamwork? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 14:01:00 -
[10] - Quote
Knightshade Belladonna wrote:EnglishSnake wrote:KAGEHOSHI Horned Wolf wrote:
[SUGGESTION] Anti-Vehicle turrets - turret variation Update: We are working on clearer definition of roles for turrets, including anti-vehicle specializations. We are also experimenting with mounts that will allow the use of infantry weapons. However, additional testing/balancing is required.
.
Railgun is the main AV turret as it is, even blaster can do it if you get close enough and missiles used to be able to do this also It will suck if you have a turret which will only hit vehicles and installations, how the **** are you ment to defend yourself when small turrets are useless against forge guns and swarms hiding up on that ******* hill Teamwork?
Not in pub games and even then forge gun and swarms from otherside of the map can pin you down easily on ther own and tbh thats not teamwork either |
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