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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sentient Archon
Red Star.
690
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Posted - 2012.11.26 15:12:00 -
[1] - Quote
It would be nice to have more militia weaposn and BPOs. Some that come to mind are the militia HMG amd Militia Laser rifle.l |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.26 17:27:00 -
[2] - Quote
Aside from Vehicle weaponry I think the weapons without militia variants are
- Mass Driver
- HMG
- Forge Gun
- Laser Rifle
- Swarm Launcher (tho there's a starter fit for this)
I'm not sure what the reasoning behind having these weapons set without militia variants may be, perhaps there is a balance consideration CCP is looking at.
Assuming there are no balance issues however I'd certainly spend some AUR for Militia BPOs of these weapons to creating training/testing fits for my early stage characters (which will be all of them after the live wipe lol).
0.02 ISK Cross |
Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.11.26 18:04:00 -
[3] - Quote
best to keep it simple. Militia is only intended to be starter/fall back |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.26 22:03:00 -
[4] - Quote
Free Beers wrote:best to keep it simple. Militia is only intended to be starter/fall back
In my perception militia in Dust is equal to civilian in EVE. In other words its a way for someone to try the gear type out. The gear in question doesn't require any Skill Point investment but that trait aside is inferior in all ways to any other variant of said gear on the market.
Common weapons like the AR, Shotgun, Sniper Rifle, etc will already attract more users in general due to familiarity carried over from other games, providing a militia variant of more unique weapons in Dust will promote a more diverse and interesting combat experience by allowing players to try out these unknown weapons without spending SP blindly on them (after all ISK you can make back, but SP spent stays spent for the lifetime of that character).
0.02 ISK Cross |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.26 22:43:00 -
[5] - Quote
Cross Atu wrote:Free Beers wrote:best to keep it simple. Militia is only intended to be starter/fall back In my perception militia in Dust is equal to civilian in EVE. In other words its a way for someone to try the gear type out. The gear in question doesn't require any Skill Point investment but that trait aside is inferior in all ways to any other variant of said gear on the market. Common weapons like the AR, Shotgun, Sniper Rifle, etc will already attract more users in general due to familiarity carried over from other games, providing a militia variant of more unique weapons in Dust will promote a more diverse and interesting combat experience by allowing players to try out these unknown weapons without spending SP blindly on them (after all ISK you can make back, but SP spent stays spent for the lifetime of that character). 0.02 ISK Cross
I agree completely, all weapons should have militia variants to let people try to see if they like a weapon without investment in skills, and would lead to more diverse weapon use and gameplay. |
Free Beers
Internal Error. Negative-Feedback
1041
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Posted - 2012.11.27 02:31:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Cross Atu wrote:Free Beers wrote:best to keep it simple. Militia is only intended to be starter/fall back In my perception militia in Dust is equal to civilian in EVE. In other words its a way for someone to try the gear type out. The gear in question doesn't require any Skill Point investment but that trait aside is inferior in all ways to any other variant of said gear on the market. Common weapons like the AR, Shotgun, Sniper Rifle, etc will already attract more users in general due to familiarity carried over from other games, providing a militia variant of more unique weapons in Dust will promote a more diverse and interesting combat experience by allowing players to try out these unknown weapons without spending SP blindly on them (after all ISK you can make back, but SP spent stays spent for the lifetime of that character). 0.02 ISK Cross I agree completely, all weapons should have militia variants to let people try to see if they like a weapon without investment in skills, and would lead to more diverse weapon use and gameplay.
i'm not against this I just think free stuff should be limited. Now I dont mind a weapon being milita if it still cost isk like a normal weapon but just doesn't have sp level requirements.
Militia is intended in my mind to give you a chance to try stuff out or let you earn isk. its not intended to be something used often once you have skills points and can earn isk
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.11.27 02:38:00 -
[7] - Quote
Yes to Militia Weapons. No to BPOs of them. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.27 02:46:00 -
[8] - Quote
Free Beers wrote:KAGEHOSHI Horned Wolf wrote:Cross Atu wrote:Free Beers wrote:best to keep it simple. Militia is only intended to be starter/fall back In my perception militia in Dust is equal to civilian in EVE. In other words its a way for someone to try the gear type out. The gear in question doesn't require any Skill Point investment but that trait aside is inferior in all ways to any other variant of said gear on the market. Common weapons like the AR, Shotgun, Sniper Rifle, etc will already attract more users in general due to familiarity carried over from other games, providing a militia variant of more unique weapons in Dust will promote a more diverse and interesting combat experience by allowing players to try out these unknown weapons without spending SP blindly on them (after all ISK you can make back, but SP spent stays spent for the lifetime of that character). 0.02 ISK Cross I agree completely, all weapons should have militia variants to let people try to see if they like a weapon without investment in skills, and would lead to more diverse weapon use and gameplay. i'm not against this I just think free stuff should be limited. Now I dont mind a weapon being milita if it still cost isk like a normal weapon but just doesn't have sp level requirements. Militia is intended in my mind to give you a chance to try stuff out or let you earn isk. its not intended to be something used often once you have skills points and can earn isk
Agreed, I'd like to see more militia items available but I think the current starter fits are fine as is. I don't think the new gear needs to be free, just on the market :)
Cheers, Cross
EDIT: I should note that I had assumed (you know what they say about assuming :P) if any of them were presented as BPOs that it would be in the same manner as the current militia gear (i.e. sold only for AUR). |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.11.27 03:02:00 -
[9] - Quote
Yes, all weapons should have a militia variant, but only starter and "aurumilitia" should be BPO. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.27 03:05:00 -
[10] - Quote
I don't think more BPOs are needed, and don't really care about them, but MOAR MILISHA! |
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Kaughst
The Nommo Insurance Fraud.
3
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Posted - 2012.11.27 04:23:00 -
[11] - Quote
I really would like a Mass Driver BPO. When I think about it the damage and versatility it would do compared to the AR militia it makes it less attractive, but frankly without these baseline commodities it makes it harder for people to fulfill roles such as support or AV. |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.11.27 04:27:00 -
[12] - Quote
whoa whoa whoa slow down...the solution is the VR things that all the other threads wanted. Therefore, you don't have to buy anything, but you can't legitimately use them on the battle field. Comprende? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.27 04:46:00 -
[13] - Quote
Bojo The Mighty wrote:whoa whoa whoa slow down...the solution is the VR things that all the other threads wanted. Therefore, you don't have to buy anything, but you can't legitimately use them on the battle field. Comprende?
I don't see why sniper rifles and assault rifles are ok to have as militia items, but not laser rifles and mass drivers... such a pointless and arbitrary distinction to say "oh, those weapons are ok for militia versions, but not these ones". If its a balance issue then just reduce the effectiveness of specific militia items that require it.
A VR system would be much harder to implement then to make a few militia variants. That's like someone in North America saying they want to take a plane to China, and you saying it would be better to just drill a hole all the way to China; your alternative solution is harder to implement then the original solution you are trying to challenge. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.11.27 06:20:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:
A VR system would be much harder to implement then to make a few militia variants. That's like someone in North America saying they want to take a plane to China, and you saying it would be better to just drill a hole all the way to China; your alternative solution is harder to implement then the original solution you are trying to challenge.
I'm not going to dignify that with a good rebuttal. Think outside of the box a little. No offense meant |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 08:27:00 -
[15] - Quote
A few things.
1. More Militia weapons: Yes. There are a few weapons that it seems illogical to NOT have Militia variants of. 2. More BPOs: Yes, but should be sold for Aurum, or ISK on the player market when it goes live 3. You forgot to mention a more important missing item.
Starter Fits for ALL suit types, not just Assaults.
2 - 4 variants of each suit type should be available as Starter Fits. |
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