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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.25 14:55:00 -
[1] - Quote
We have Active Boosters We have Passive Boosters We have War Point derived Skill Point gains We have Passive Skill Point gains We have diminishing returns We have a Skill Point gains Cap We have rumbles that the current Skill Point system is not the intended final method
What we don't have is a Dev Blog shedding any light on the subject.
Do Passive SP gains effect how quickly your reach anti-grind? How about how quickly your reach the SP Cap? Do Boosters raise the total cap? Add extra gains on top of the cap in their own pool? Or just propel you into cap/anti-grind faster? Does the intended 2-3 week figure to hit Proto include or exclude the use of Boosters and/or Passive skill gains? What is the general outline of an ideal SP award system (there have been mentions of a "pool" system being worked on, and that a Dev Blog would be forthcoming but thus far no further info).
It is much harder to provide valid and useful beta feedback when we're under-informed regarding what game play as intended actually is. This is further compounded when it's the Skill Point system since rate and ease of acquisition of new skills directly effects game play and build choices thus effecting to some degree all aspects of game testing.
Can we please get a Dev Blog regarding the current state, and future intentions of the Skill Point system? (I will fully understand if the first paragraph of such a blog is a reminder in bold that is is a work in progress and all statements made are subject to change/unforeseen technical limitations. But in theory we're beta testers, enable us to provide useful feedback regarding the beta client rather than shouting in the dark).
Cheers, Cross
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.26 17:18:00 -
[2] - Quote
New Dev Vlog on Vehicles: http://www.youtube.com/watch?v=_Ksa3lVqc54
Thanks for the additional info as always CCP :) Of course I'd still like to see some more detailed info on the skill system too =)
Cheers, Cross |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.11.27 04:49:00 -
[3] - Quote
Look I found it
Thanks Cross.
+1 for the Dev Blog on SP. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.27 06:42:00 -
[4] - Quote
All excellent questions as usual Cross,
I too have wondered about the SP cap. Since it wasn't the final version though i didn't give what we have now much thought. DUST is a game where we would benefit from knowing these kinds of things. I would love for CCP to give us Beta Testers more info on how the Game calculates SP gain. Especially the bit about Active Boosters. If all they do is make us reach the Cap faster then the Hard Core players are better off not using them. CCP could be holding out on this information in order to increase their sales margin.
Another question I have is if Passive SP has any effect on Diminishing Returns. I've always assumed Passive SP wasn't part of the Hard Cap since you'll never stop earning Passive SP. But i would like to know if Passive SP contributes to Diminishing Returns.
Hopefully CCP will release full detail on the next SP system when it's ready. If it's broken we need to test it and find out BEFORE the games release. It would be a shame for the game to fail, or be underfunded, due to a broken XP system.
Keep the faith. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.28 19:19:00 -
[5] - Quote
Agreed Free, since this build doesn't have the final version (or if I understand correctly even something very near it) it's less of an interest than establishing the As Intended baseline. I also think that having an understanding regarding how the system works will help reduce (some) of the player concern (or out right QQ) over what are seen as shortcomings in the current build.
Even if a Dev Blog with numbers isn't suited to this stage of development one which gives us a general understanding with regards to how each aspect of the system interacts (such as your question regarding Passive SP and Diminishing Returns) would be helpful.
Certainly it would be an asset to have and test these things before live launch both for AUR sales reasons and for game balance reasons.
Thanks for the reply
Cheers, Cross
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