|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.25 05:05:00 -
[1] - Quote
Was watching a David Reid interview about eve corps issuing contracts and I started thinking.....eve corps will choose who they want to issue contracts. And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. If you want a job done, you will contract those you know are certain to get it done.
So what will happen to a nub corp that wants to fight for contracts? No eve corp may issue them a contract. How will this work? Will they be forced to play just random games? Or, will there be contracts up for grabs by anyone?
I'm interested to see how all of this will play out after release but I can't help but to think that a corp with a WLR of .5 will not have anything to do. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.25 11:11:00 -
[2] - Quote
Ok good perspectives then.....seems like eve corps may have to settle sometime. And I didn't even think that contracts would be negotiable. Was under the impression that eve corps will just put it out and corps will just go to a screen and select them or the eve corp will just send a contract directly to a corp |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.25 20:35:00 -
[3] - Quote
R F Gyro wrote:Ydubbs81 RND wrote:And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. Define "best":- Highest KDR? Highest win/loss ratio? Most wins overall? Best all-timezone coverage? Highest kill/ISK ratio? Corp that has delivered most consistently for you before? Most highly recommended by people you trust?
Corp most likely to deliver, I guess. Although KDR and WLR may be affected by certain situations and does not mean everything, you may not consider a corp with average KDR and WLR of .3 to be "best" |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:16:00 -
[4] - Quote
Omnipotens Zitro wrote:Okay guys, you all have to realize that 0.0 won't come for at least another 1.5 years. Pretty long time.
Another problem that nobody realizes either is the battle system. In EVE you can attack multiple locations all at once because its all on the same server and you can get anywhere with no problem. You just need the numbers to do so.
In Dust it will be based on Contracts. The battles will not be instantaneous because of how the battle system will work. Hey, yeah you can have the numbers to take all the districts at once. Will it happen no. Because most of your forces will be waiting for your opponent to accept the defend contract stating that their forces are ready for battle.
I highly bet that there will be a 3 hour plus reinforcement timer for districts. So that small corp that controls the whole planet can effectively defend it without needing the numbers to defend all of them at once. All they have to do is play one game at a time. With a 3 hour plus reinforcement timer, a great corp can go through 15 districts in no time and defend it well because they are facing the same opponent over and over.
The problem with bigger corps will be when they start the attack process with multiple districts, they will be at the biggest disadvantage. Because they will need there players on standby while the defending corp can choose what district to defend at a time. They could hire another corp with the numbers to defend all the targets at once and surprise your huge corp if it wasn't in fact ready to do all the battles at once. Most likely be a 10min notice for the attacking team that the defenders are ready.
Corps with big numbers will be in a bit of a surprise when FW and Null come around as numbers will not matter. CCP has stated that FW and Null will cater to smaller corps.
The smaller more efficient Corps will be a lot more power than the corps with 300 plus members. Skill>Numbers
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match.
So according to this, dust alliances will be irrelevant. Because you won't need help defending all of your territory at once. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:34:00 -
[5] - Quote
Omnipotens Zitro wrote:Ydubbs81 RND wrote:Omnipotens Zitro wrote:Okay guys, you all have to realize that 0.0 won't come for at least another 1.5 years. Pretty long time.
Another problem that nobody realizes either is the battle system. In EVE you can attack multiple locations all at once because its all on the same server and you can get anywhere with no problem. You just need the numbers to do so.
In Dust it will be based on Contracts. The battles will not be instantaneous because of how the battle system will work. Hey, yeah you can have the numbers to take all the districts at once. Will it happen no. Because most of your forces will be waiting for your opponent to accept the defend contract stating that their forces are ready for battle.
I highly bet that there will be a 3 hour plus reinforcement timer for districts. So that small corp that controls the whole planet can effectively defend it without needing the numbers to defend all of them at once. All they have to do is play one game at a time. With a 3 hour plus reinforcement timer, a great corp can go through 15 districts in no time and defend it well because they are facing the same opponent over and over.
The problem with bigger corps will be when they start the attack process with multiple districts, they will be at the biggest disadvantage. Because they will need there players on standby while the defending corp can choose what district to defend at a time. They could hire another corp with the numbers to defend all the targets at once and surprise your huge corp if it wasn't in fact ready to do all the battles at once. Most likely be a 10min notice for the attacking team that the defenders are ready.
Corps with big numbers will be in a bit of a surprise when FW and Null come around as numbers will not matter. CCP has stated that FW and Null will cater to smaller corps.
The smaller more efficient Corps will be a lot more power than the corps with 300 plus members. Skill>Numbers
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match. So according to this, dust alliances will be irrelevant. Because you won't need help defending all of your territory at once. As I stated above if you didn't read. Corps can always hire other corps do some dirty work for you. You still have alliances if you choose to. All I was stating is that you don't have to be with a big corp or big alliance to be great at the game. EVE tactics will not work in Dust as they are two different games with two different game mechanics.
What I read was the point about a small corp controlling a planet and will be able to defend multiple districts because of a reinforcement time....and do not need huge numbers.
I'm sure being in an alliance will have good benefits, as far as community and certain resources. But as far as holding territory (from your assumption), they won't be necessary. Because your corp will be able to defend its territory |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:36:00 -
[6] - Quote
Scheneighnay McBob wrote:Omnipotens Zitro wrote:A small corp can hold as much as a big corp or even bigger depending on the area. Because there are choke points within each region. Like in real estate, location location. If anyone doubts this post, you obviously never heard of the 300 spartans.
Works well if enemy has to march onto your territory...may work different if enemy is being dropped in ;) |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:51:00 -
[7] - Quote
Scheneighnay McBob wrote:Also take into account that players won't always need to field large, powerful corps.
Sure, they're great for spearheading an attack, but they might be too "battle-hungry" to be good defenders. It might also be more effective just to send in a grunt corp as a distraction while a stealth strike-force does the real job.
Not to mention it's highly inefficient. Why spend a few hundred million ISK getting the best of the best when you just need to spend 5 million or so on a corp that isn't great, but good enough to get the job done easily enough? (Just random numbers I through out there)
I think that will be great for new corps to get noticed. It'll be like a new business trying to enter an existing market. They have to start out selling small |
|
|
|