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Thread Statistics | Show CCP posts - 0 post(s) |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
65
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Posted - 2012.11.23 18:57:00 -
[1] - Quote
Hi, Not sure if this is an error or not, but I think the requirements for the proximity mines are a little excessive for advanced levels. At level 2, the requirement is 20 & 3, but at level 4 it is 20 & 30!! Surely that's a little over the top?
If that isn't a mistake, please can I make a request to change the requirements to something more sensible like 28 & 8? |
InukamiHai
On The Brink
23
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Posted - 2012.11.23 19:00:00 -
[2] - Quote
Proximity mines?...wha... when... EH? the last thing i remember that seemed a proximity mine was AV nade spam...and remote explosives |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
65
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Posted - 2012.11.23 19:16:00 -
[3] - Quote
Well ok then, the proximity activated explosives, under the remote explosives section of equipment. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.11.23 19:21:00 -
[4] - Quote
Bucktooth Badger wrote:Hi, Not sure if this is an error or not, but I think the requirements for the proximity mines are a little excessive for advanced levels. At level 2, the requirement is 20 & 3, but at level 4 it is 20 & 30!! Surely that's a little over the top? If that isn't a mistake, please can I make a request to change the requirements to something more sensible like 28 & 8?
I'm not looking right now but how does the damage compare to the fitting requirements? Is it the same ratio across the board. (ie. (pg+cpu)/damage) <------ This stat for each level of the module could really help us determine the reasonableness of the requirements. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.23 19:21:00 -
[5] - Quote
Lol yeah, that seems like it's a mistake as the prototype ones have the same requirements.
The militia repair tool suffers from similar high PG usage. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.11.23 19:31:00 -
[6] - Quote
Hmm just realized that we don't have stats for damage (at least from the data the marketplace provides) that makes this harder to really get into depth about. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.23 19:36:00 -
[7] - Quote
I got the F/19 series and no idea how much damage they do and you need to put them on top of each other because the proximity thing doesn't seem to work.
The vehicles seem that they need to drive directly over them which seems from the description that they are suppose to have an area that the vehicles come in to and the attract to the vehicle similar to AV nades. |
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