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St4r W1nd
Algintal Core Gallente Federation
0
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Posted - 2012.11.22 06:35:00 -
[1] - Quote
Just me or did the damage go down on most of the AR? I saw one model today with 29 damage. |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.22 06:36:00 -
[2] - Quote
St4r W1nd wrote:Just me or did the damage go down on most of the AR? I saw one model today with 29 damage.
hmmm hopefullly. mine was to op |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.22 06:36:00 -
[3] - Quote
Just you (.I think?) |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.11.22 06:39:00 -
[4] - Quote
Which assault rifle was it? |
St4r W1nd
Algintal Core Gallente Federation
0
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Posted - 2012.11.22 07:02:00 -
[5] - Quote
GKK-13 burst is 29.7 dmg
The Goreewreck and Killswitch are both 33. weren't these both higher?
While the subject is up, as you level skills up does it for instance display damage for a weapon taking in to account your skills or just the base damage? |
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.11.22 07:58:00 -
[6] - Quote
There is no difference at all, at least to my experience. |
Radioship
Algintal Core Gallente Federation
57
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Posted - 2012.11.22 08:30:00 -
[7] - Quote
St4r W1nd wrote:GKK-13 burst is 29.7 dmg
The Goreewreck and Killswitch are both 33. weren't these both higher?
While the subject is up, as you level skills up does it for instance display damage for a weapon taking in to account your skills or just the base damage? Killswitch always been 33. Duvole should be same as Killswitch but 36 damage. If they nerf AR, Laser will be way to superrior than AR, so not gona happen. |
HyperionGem
0
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Posted - 2012.11.27 14:59:00 -
[8] - Quote
Radioship wrote:[quote=St4r W1nd] If they nerf AR, Laser will be way to superrior than AR, so not gona happen.
The laser rifle will have a hard time being superior to the AR, even if the AR is nerfed. For the laser rifle to be of any use one must stay on target at all times. That being said the AR is currently a very powerful weapon, and can easily outmatch most weapons. Thus those using an SMG, sniper rifle (at mid range), and a laser rifle will have a stern disadvantage if the player does not first strike hard and strikes fast. The shotgun and currently updated HMG are really the only weapons I find able enough to take on an AR at close to mid range.
As a player that uses the SMG as a main weapon i would love to have some chance of surviving during an encounter with an enemy, and not be blown away before i can even get a shot off; while i try to heal my teammates as a triage unit. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 15:02:00 -
[9] - Quote
HyperionGem wrote:For the laser rifle to be of any use one must stay on target at all times. Not true.
You can heat up the Laser Rifle firing into empty space, then scan across a target and deal massive damage, or onto the target and stay there for even more damage.
It builds up damage progressively as it heats up, and that damage is applied to any target you hit. It doesn't matter how long you've had that specific target lit up for, it only matters how long you've been firing and how hot your weapon is. |
HyperionGem
0
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Posted - 2012.11.27 15:11:00 -
[10] - Quote
Oh i thought the laser rifle does damage equal to the amount of time it is spent on a character, my bad. I have not used or seen much of the laser rifle so i cannot say much, but what i do know is that when i use an SMG there is very little chance for me to survive when facing a player with an AR. I have my SMG skills maxed and i am carrying TOXIN ICD ( Not the best SMG), but even with the top rated SMG in hand i still have a difficult time dealing any real damage to the enemy player; unless he does not see me initially. |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.27 15:20:00 -
[11] - Quote
HyperionGem wrote:Oh i thought the laser rifle does damage equal to the amount of time it is spent on a character, my bad. I have not used or seen much of the laser rifle so i cannot say much, but what i do know is that when i use an SMG there is very little chance for me to survive when facing a player with an AR. I have my SMG skills maxed and i am carrying TOXIN ICD ( Not the best SMG), but even with the top rated SMG in hand i still have a difficult time dealing any real damage to the enemy player; unless he does not see me initially.
That's why the submachine gun is a side arm secondary weapon. your choice to use it as a main weapon |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 15:41:00 -
[12] - Quote
HyperionGem wrote:I have my SMG skills maxed and i am carrying TOXIN ICD ( Not the best SMG), but even with the top rated SMG in hand i still have a difficult time dealing any real damage to the enemy player; unless he does not see me initially. Get closer. From a little outside the usual effective range of Shotguns, the Toxin can rip most enemies apart more effectively than their ARs.
Also, as mentioned by Knightshade, they're a Sidearm for a reason. |
Jariel Manton
SVER True Blood Unclaimed.
210
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Posted - 2012.11.27 16:56:00 -
[13] - Quote
Wako 75 wrote:St4r W1nd wrote:Just me or did the damage go down on most of the AR? I saw one model today with 29 damage. hmmm hopefullly. mine was to op
I will destroy you Wako... and it will be painful. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.27 17:00:00 -
[14] - Quote
AR's damage isn't OP, all they need is recoil so the bullets don't go in a perfectly straight line. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 17:05:00 -
[15] - Quote
St4r W1nd wrote:Just me or did the damage go down on most of the AR? I saw one model today with 29 damage.
I believe you saw the Burst Assault Rifle. Haven't noticed any changes. |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2012.11.27 17:36:00 -
[16] - Quote
Sleepy Zan wrote:AR's damage isn't OP, all they need is recoil so the bullets don't go in a perfectly straight line.
by which im assuming you mean randomized deviation of aim. exacerbated by movement,and continuous fire there by requiring the weapon to be fired in bursts? if so then yes, yes i agree. |
dethpuke
Planetary Response Organisation Test Friends Please Ignore
0
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Posted - 2012.11.27 20:06:00 -
[17] - Quote
Sleepy Zan wrote:AR's damage isn't OP, all they need is recoil so the bullets don't go in a perfectly straight line.
The range needs some tweaking too! Have had some people use an AR at Sniper rifle range. 2 to 3 bursts and poof! I have also had people with a TAC AR OSK me at long range also. Still trying to figure that one out. Do the advanced TAC ARs have the "auto" fire removed like the basic had fixed awhile back? Haven't used a TAC AR in awhile. Thanks! |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.11.27 20:10:00 -
[18] - Quote
Knightshade Belladonna wrote:
That's why the submachine gun is a side arm secondary weapon. your choice to use it as a main weapon
QFT
People don't seem to understand this. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.11.27 21:07:00 -
[19] - Quote
Radioship wrote:St4r W1nd wrote:GKK-13 burst is 29.7 dmg
The Goreewreck and Killswitch are both 33. weren't these both higher?
While the subject is up, as you level skills up does it for instance display damage for a weapon taking in to account your skills or just the base damage? Killswitch always been 33. Duvole should be same as Killswitch but 36 damage. If they nerf AR, Laser will be way to superrior than AR, so not gona happen.
The assault rifle has very little disadvantages, the laser rifle does. |
xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.11.27 22:38:00 -
[20] - Quote
dethpuke wrote:Sleepy Zan wrote:AR's damage isn't OP, all they need is recoil so the bullets don't go in a perfectly straight line. The range needs some tweaking too! Have had some people use an AR at Sniper rifle range. 2 to 3 bursts and poof! I have also had people with a TAC AR OSK me at long range also. Still trying to figure that one out. Do the advanced TAC ARs have the "auto" fire removed like the basic had fixed awhile back? Haven't used a TAC AR in awhile. Thanks!
sharpshooter skill it up |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.27 22:49:00 -
[21] - Quote
Volgair wrote:Sleepy Zan wrote:AR's damage isn't OP, all they need is recoil so the bullets don't go in a perfectly straight line. by which im assuming you mean randomized deviation of aim. exacerbated by movement,and continuous fire there by requiring the weapon to be fired in bursts? if so then yes, yes i agree.
No. **** no dispersion. Just recoil. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.11.27 23:20:00 -
[22] - Quote
HyperionGem wrote: but what i do know is that when i use an SMG there is very little chance for me to survive when facing a player with an AR.
that is why i back up my laser with a scrambler pistol. a headshot or two will drop anyone. |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2012.11.28 00:38:00 -
[23] - Quote
just to point out, you need to hit the target in order to do damage ^^ |
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