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Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.11.21 23:22:00 -
[1] - Quote
EDITED: Today I checked out the Small Missile turret on my LAV with a gunner while I drove and then vis versa. The Missiles produced smaller splash dmg rat and almost felt like i was not hitting anything from a LAV. Now without splash Dmg a Missile turret it is nothing more then a slower travailing rail gun.
My Suggestions: Instead of nerfing Splash, how about increasing the fire rate. Go from 1.6 sec per shot to something like 2.8 or 3.0 sec per shot(Like a forge Gun). This longer time in between shots along with the fix to swarms I believe this will be more of a balance the just eliminating splash all together
NOTE: I used AT- Accelerated Missiles on my LAV and think small missile turrets should be fixed separate from large missile turrets. I do not use them so I should not speak bout them
Th |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.11.21 23:30:00 -
[2] - Quote
I had successful splash hits from both accelerated and fragmented small missiles on both dropships and LAVs. Granted the radius is stupidly small now, but they do produce damage outside of direct hits. |
Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.11.21 23:56:00 -
[3] - Quote
this works for me? Maybe just adapt to not having a win button is better approach.
PS I was killed numerous times by ds missile earlier today so they still have it. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.22 00:16:00 -
[4] - Quote
Zion Shad wrote:Today I checked out the Small Missile turret on my LAV with a gunner while I drove and then vis versa. The Missiles produced no Dmg except on direct impact. Now without splash Dmg a Missile turret it is nothing more then a slower travailing rail gun.
...
translation: "now small missiles are ALMOST as bad as the other turrets"
they still have a small splash damage which still makes them better.
caldari get free missile launchers on their LAV, galente get nearly useless free blaster on their LAV that can only do DIRECT damage at SHORT range. - sounds like a major improvement to me.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.22 00:33:00 -
[5] - Quote
I've managed - with Militia turrets - to get a few kills with splash. They're not one-shot kills unless you score the hit, but they DO have splash damage.
If they buffed the blast radius, you'd be hitting with the splash often enough to see it, and they REALLY need to do that for the Large Missile Turrets, because right now, you literally can't hit infantry on purpose with the weapon any more. It's hard enough to hit LAVs with Large Missile Turrets now.
angelarch wrote:translation: "now small missiles are ALMOST as bad as the other turrets" Blaster Turrets have rapid fire, which means you can spray and get a similar result to the equivalent amount of time firing with a Missile Turret and only landing splash damage instead of direct hits, and Blasters don't have to worry about travel time on their projectiles.
Railguns have MUCH faster projectiles, and deal more direct damage, making them MUCH better against vehicles, but not as effective against infantry.
With Large Turrets, though, the problems are actually PROBLEMS instead of just "it could do with a slight buff".
Small Turrets ALL need a minor buff now, instead of only the Hybrids. Large Turrets all need a buff, and the Missile Turrets are the least useful of the lot right now. |
Brush Master
HavoK Core
163
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Posted - 2012.11.22 04:38:00 -
[6] - Quote
+1 for restoring the blast radius. The range and damage nerf was more then enough to balance it out. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
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Posted - 2012.11.22 05:08:00 -
[7] - Quote
In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged naturally to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon THE blaster is a direct hitter the railgun is to . This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings when my proto turret rains. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius or give us the radius back while keeping the low damage taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK OR INCREASE THE RADIUS ONE OR THE OTHER both really hurts the 3 million sp i have into turretts.
I SPEAK FOR ALL VEHICLE OPERATORS WHO INVESTED INTO MISSILES FOR YOU HAVE BEEN WRONGED. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.11.22 06:39:00 -
[8] - Quote
Blast Rat and Splash Dmg is what missiles are suppost to do. Thats why I think effecting the rate of fire is a better fix to this. Give infantry time to react and move. If say a dropship is on the run from swarms then the gunner may only have time to get one shot off insted of 3
Railguns and Blasters are to piracies for things like Dropships and LAV. Now HAV are slower and can allow for more alignment and aim for those types of turrets |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.22 06:48:00 -
[9] - Quote
i think they both should have splash of 6 and a slow rate of fire and have like assualt missile turret that shoot faster but less splash. also they should go where you shoot no dispertion and but kinda like a simi auto missile turret would be a better fix. maybe make it like a tank today with splash damage and evrything but shoots like evry 1 sec. sorry the words are evrey where kinda disorganized |
Kharga Lum
Seraphim Initiative. CRONOS.
33
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Posted - 2012.11.22 07:00:00 -
[10] - Quote
Genova cell SIN wrote:...give us back our blast damage and keep the tiny radius or give us the radius back while keeping the low damage taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK OR INCREASE THE RADIUS ONE OR THE OTHER both really hurts the 3 million sp i have into turretts.
I SPEAK FOR ALL VEHICLE OPERATORS WHO INVESTED INTO MISSILES FOR YOU HAVE BEEN WRONGED.
For an accurate test on the effects of these changes they should have been tested one at a time. I can understand the damage reduction but a vehicle mounted missile (small turret) with a smaller blast radius then a grenade is silly. I'd rather throw Fused grenades out of my Dropship or mount a mass-driver. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.11.22 07:11:00 -
[11] - Quote
I think the missile's old splash radius was fine, the high damage was the issue. Add the radius back and keep the nerfed damage, if they are still to strong lower the damage more. |
Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.11.22 07:15:00 -
[12] - Quote
Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged naturally to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon THE blaster is a direct hitter the railgun is to . This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings when my proto turret rains. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius or give us the radius back while keeping the low damage taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK OR INCREASE THE RADIUS ONE OR THE OTHER both really hurts the 3 million sp i have into turretts.
I SPEAK FOR ALL VEHICLE OPERATORS WHO INVESTED INTO MISSILES FOR YOU HAVE BEEN WRONGED.
I want my creodon un nerfed too. Neither damage nor radius is coming back QQ boy. Look at the bright side you can now buy passive boosters. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.11.22 10:28:00 -
[13] - Quote
I'm specced into Eryx dropships and advanced missile turrets, and so far my opinion is that the missile nerf is just about right. I don't think they've gone too far at all. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.22 11:57:00 -
[14] - Quote
small missiles are fine large missiles might need some looking into since ppl still not sure on its actual role of either AoE or precision....ppl seem to want dead straight missiles but with wide splash and that cant work imho |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.22 12:25:00 -
[15] - Quote
Zion Shad wrote:EDITED: Today I checked out the Small Missile turret on my LAV with a gunner while I drove and then vis versa. The Missiles produced smaller splash dmg rat and almost felt like i was not hitting anything from a LAV. Now without splash Dmg a Missile turret it is nothing more then a slower travailing rail gun.
My Suggestions: Instead of nerfing Splash, how about increasing the fire rate. Go from 1.6 sec per shot to something like 2.8 or 3.0 sec per shot(Like a forge Gun). This longer time in between shots along with the fix to swarms I believe this will be more of a balance the just eliminating splash all together
NOTE: I used AT- Accelerated Missiles on my LAV and think small missile turrets should be fixed separate from large missile turrets. I do not use them so I should not speak bout them
Th
+1 A good tune up suggestion. I agree that missiles should do slight damage over medium AOE. That would make them support weapons.
Oh, and in order to keep damage amount controlled the multiple stacking damage+%'s should be looked into. (general turret, specific turret, vehicle bonus, damage modifier) |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.11.22 12:27:00 -
[16] - Quote
How about adding some different turrets so as to give the testers something else to play with, abuse, and complain about?
or how about an actual amp supply on the turrets so that they don't have unlimited spamming capabilities. That way when auto cannons and artillery are brought in, that doesn't become a shite show. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.22 15:56:00 -
[17] - Quote
I never considered that being the way to balance them before- good idea. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
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Posted - 2012.11.22 21:20:00 -
[18] - Quote
i just think its lame not having an aoe weapon all games have em and they are so fun to use especially from air vehicles. The ground game in dust is still a blast though. Like i said before the missiles deserved a nerf but the one they got i think is a bit over board thats all. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.11.22 21:22:00 -
[19] - Quote
Kazeno Rannaa wrote:How about adding some different turrets so as to give the testers something else to play with, abuse, and complain about?
or how about an actual amp supply on the turrets so that they don't have unlimited spamming capabilities. That way when auto cannons and artillery are brought in, that doesn't become a shite show. I totally agree shoot 4 rockets and overheat with a lil extra blast damage |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
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Posted - 2012.11.22 21:24:00 -
[20] - Quote
Ten-Sidhe wrote:I think the missile's old splash radius was fine, the high damage was the issue. Add the radius back and keep the nerfed damage, if they are still to strong lower the damage more. Couldn't have said it better myself.
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.11.22 22:14:00 -
[21] - Quote
Genova cell SIN wrote:Ten-Sidhe wrote:I think the missile's old splash radius was fine, the high damage was the issue. Add the radius back and keep the nerfed damage, if they are still to strong lower the damage more. Couldn't have said it better myself.
Hell, put the radius back, remove the dispersion, and nerf the direct damage 30%. Just make missile turrets an area denial tool. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.11.25 05:02:00 -
[22] - Quote
A direct hit from a missile should be powerful So I vote for that to stay.
Look this was a major change and it didn't need to be so dramatic, but it has been done so now lets bring it back up from here towards the original way it was and ease it back from that level. Im still sticking with just trying to lower the rate on fire on Small missile turrets and bring back the rat. Hell the reload on my breach shot gun takes longer then firing one missile after the other |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2012.11.26 21:07:00 -
[23] - Quote
Re: small missile turrets. -from the perspective of an occasional LAV glass cannon abuser.
Fragmentary missile launchers, as the anti-personnel option should have a higher splash damage radius (5-6 m); -and lower damage (which I believe is true already though perhaps not optimal ) +/- reduced the range. The AV launchers: I think it's totally reasonable to reduce the splash damage if you give us an anti-personnel option. -could even add a 3rd launcher type that is marginally effective at both AV and AP.
Vehicle drivers/pilots should have to choose/balance between anti-armor and anti-infantry capabilities. CCP wasn't giving us good choices and the nerf didn't do anything but clarify the small missile launchers as an AV weapon class -whereas before they were a good anti-everything option.
CCP, you want to make a drastic change in something? How about make the missiles fly in the direction that the launcher is pointing. It shouldn't feel like trying to shoot a target over my shoulder while looking at their reflection in a fun-house mirror. |
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