J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.23 00:35:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Zat Earthshatter wrote:Impressive idea, but I really think Orbital Support would shine if the abilities were different based on the type of action the supporting starship does. Here's all my ideas for subcaps and the Freighter class.
Combat ship: regular bombardment.
E-War ships: TACNET Modulators apply your Electronics modules to the TACNET stations supporting the assault. Jamming has a Counter-UAV effect, whereas ECCM has the "HOPS" effect described in OP
Logistics: Atmospheric Repair Projection Amor-reppers project repair nanites into the battlefield, granting a potent HoT to any allied vehicles on the ground. Shield-reppers give a flat shield HP boost.
Covert Ops: IFF Modification Pulse Scrambles the IFF sensors on the enemy team, causing enemies to appear blue. Great cover for an infiltration, hence the parent ship-type.
Industrial: Supply Drop immediately dumps a random mix of 5 installations and/or vehicles in the general area specified by the squad leader. Depends on fate and the contents of the indy. Great way to create an instant forward emplacement!
Primae: Installation Software Uplink Vastly reduces time for deployment of installations, enabling quicker defensive restructuring.
Mining Vessel / Rorqual: Seismic Focusing Every planet has a variety of earthquake events all over its surface. The support vessel uses gravimetric active scanners to focus these waves into the battle area, producing an artificial natural disaster. the ORE frigate will only accurately flip a single LAV, but the Rorqual will decimate the entire field. The miners exact their revenge!
Freighter: Cargo-bot algorithms Apply cargo-sorting programming to suborbital RDVs flying to and from the War Barge. Improvement on vehicle deployment times.
The Orca and Captial supports will be described in a separate post when I can find the time. These kinds of ideas deserve their own thread.
I agree. Make your ideas a seperate thread! They are awesome!
Only change I would say is the Titan should only turn off a particular district and maybe the 2-3 surrounding districts. I love how it destroys the installations, and EVERYTHING on a district surface. Would be simply epic, but would also need to be carefully balanced, perhaps the trade off to this unbelieveably powerful tool would be it couldn't warp antwhere for several minutes after, essentially sieged in the planets orbit. |