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Overlord Zero
Doomheim
75
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Posted - 2012.11.20 01:02:00 -
[1] - Quote
To the tank pilots who use the "but my tank costs more than your forge" rebuttal.
Av 'nades cost almost nothing. My Saga costs around 300,000. 4 av grenades will kill my Saga.
All it takes is a jerk with a nanohive or two people who see me nearby. At least forge guns can only be carried by slow, bulky heavy suits. My LAV can be taken out by any suit on the field, INCLUDING the ones hunting your ass down, and I NEVER know who has the AV 'nades until they throw them. Quit complaining and realize that a forge gun was MEANT to do what it does to your tank.
And if you think it's easy to track you down to kill your tank, you are out of your mind. Once in a while a forge gunner will find himself in a good spot to shoot at you, but most of the time he's dodging bullets and missiles and LAV's, not counting whatever you are shooting at him, trying to get a clear line of sight on you, and once he starts charging up a shot, every red dot in the area hears it and sees that glowing blue light. When a forge gunner can get one shot off without being shot at, he's having a good day.
Forge guns VS tanks are working as intended, minus some hit detection, aiming, splash damage and range issues.
Just be glad those aren't fixed yet. |
Overlord Zero
Doomheim
75
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Posted - 2013.01.09 05:40:00 -
[2] - Quote
Back to the main point, since tankers still QQ, quit yo b*tch*n! |
Overlord Zero
Doomheim
75
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Posted - 2013.01.09 20:18:00 -
[3] - Quote
Skihids wrote:rebecca watson wrote:im that merc chasing u with av nades and a nanohive. AR works better for self defense. Yes, the chances of dying are high, but most of the time i drive them back into cover, and it only takes militia fittings to get the job done. And damn, is it fun.
Soloing a tank, or contributing to its demise, priceless =) I've noticed this from both sides. HAV drivers really need to remain outside grenade throwing range of any size group. All it takes is one guy with three flux and another with a couple AV nades to decimate even a well fit Sagaris in seconds. One guy can't do it alone, but odds are any mid size group will contain two or more who can hurt you, and you will be target number one because everyone wants the big prize. Not to mention, you are the biggest threat to the wallet of every enemy on the field.
EnglishSnake wrote:Handheld Forge gun stronger than a vehicle mounted railgun
Hm yea that makes sense... On that, I agree with you. I suppose there was bound to be SOMETHING we'd agree upon one day.
Tzaar Bomba wrote:So let me get this straight a tank shouldnt be able to solo a whole map and have an undeniable advantage to mow down infantry. But infantry should be able to solo a tank. Cool story. Tanks quite often DO solo the whole field, and OCCASIONALLY someone can solo a tank. Big difference there.
When you are in a tank and you get killed, I know this because I've squadded with MANY tankers COUNTLESS times, you ALL end up blaming ONE guy 99% of the time. You never seem to see the other 3 who were AV nading you from behind when that militia swarm finally pops you, or the proximity mines you've been running over when the militia forge gun knocks off the last of your armor. The rest of the squad usually just agrees and moves on while you continue to rage about that one guy who's cheating or using an unfair game mechanic, because they don't want to be the one to have to try to tell you there was actually a whole squad working on you when you are so vehement that it was THAT ONE GUY. |
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