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Va'len Irisian
Zumari Force Projection Caldari State
2
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Posted - 2012.11.18 17:20:00 -
[1] - Quote
I'm sure more changes will come but I've already noted the movement towards balancing out the power of the HAVs. It wasn't that long ago that the basic HAV and other vehicles, were cheap; really cheap. I scrapped together the necessary skill points, I'm making a guess here, at least five times faster and had accumulated a stockpile of about 30 Sica HAVs before abandoning that build for the Sagaris. A lot of vehicle drivers, myself included, would call in virtually as many vehicles as we needed over the course of the battle. Personally, I always -tried- to keep a single HAV alive through the battle in anticipation of the costs going up but that's a moot point. As it stands now, I am barely maintaining one to two Sicas in my inventory simply because I'm not accumulating money quickly enough to grow that stockpile. If I lose one Sica, then I need atleast two good rounds to cover the expense of loosing the vehicle. I need three to four mediocre rounds and even more if I have a poor round or two mixed in.
Having driven this vehicle; I use the large missile launchers in my build, I can say that one good AV player can hang me up and stop my advance. Due to the cost, I will not blindly rush into a group of enemies without adequate support from my team; I can't afford the risk of losing the HAV. Even an AV player with the starter loadout can stall my advance because I don't know how many or what types of other AV players are with him. Not to say that all HAV drivers play it so conservatively but if they do lose that HAV then they are probably not calling in one after another after another. Particularly against the large missiles, I suggest getting to a position above the HAV that you are fighting. If I can't get a height advantage over enemy infantry, then it is very difficult to kill them. The large missiles do not lend themselves well to direct hits on infantry and unless you are backed directly against a wall or cliff, then it can be difficult to get splash damage on infantry as well. If you are dying as soon as you spawn, then spawn at a different location. I have gotten a number of kills simply because I'm 'camped' out near an enemy held objective providing fire support so that infantry can advance and capture it. However, I generally can not get a good fire on enemy forces inside of their 'base' spawn nor in their MCC. Don't keep spawning right in front of me. Yes, you may have to call in an LAV or run across part of the map but atleast it is going to be less time consuming and frustrating in the long run than spawning right in front of me. |