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R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.11.14 05:13:00 -
[1] - Quote
Yeah, this cap is pissing me off. I had so much SP at the beginning that I spent a little willy-nilly. I like playing versatile than only specializing at a single role. Needless to say, I'm now relegated to an average rank. I get the whole jack of all trades, master of none, but I can't get SP to do anything with anymore. I can't get more than 300 SP a match now! So now I'll be stuck in development limbo just because I wanted to mess around and see how the other guns preformed? I don't want to start all over again... :(
Seriously, the SP cap is poop. The SP required to level stuff up is huge! We will have plenty of replay value to unlock it, even without an SP cap! I used to do 3,000SP a match. To unlock a high tier skill would still take 100 matches @10-15 mins each. That's huge! How many matches if I cut my SP to a tenth? That's crazy!
It almost seems like those AUR items are made all the more enticing because they can skip SP requirements. How curious... |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.14 16:29:00 -
[2] - Quote
Can militia gear stack up against heavy moded shields and a codewish? Even if you are more skilled than your opponent, it is a tough matchup. I can't count the times I have started to shoot someone first but they cap me with a killswitch or codewish or douvelle before I can finish them off. Stack their better guns with some damage buffs too.
In any other shooter I have played, it has been balanced in such a way that I could pick it up and do well based on my skill - even when using the starting guns and load outs.
Dust is not like that. I do fairly well against new players and average players - even skilled players. I just can't touch the guys that rock the high tier gear. Nobody can. I take note of the kill info stream and who is killing who, with what. The high tier users are rocking steady 20:1 k/ds. Consistantly. That's nuts! Are these guys just coincidently the best players in all of the Dust server? I don't think so.
So... Someone who has been playing longer will have a distinct advantage over new players or players that don't play as often. That's ridiculous. There should be no SP cap. No one should have to start a new character or get grinded into the dirt for a month because they bought a skill to experiment with. Players shouldn't be pigeon holed into a specialized role to remain somewhat effective in combat.
Am I the only one who wants to sometimes be a medic, or sniper or heavy? |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.14 18:47:00 -
[3] - Quote
SP > gear, because SP helps you unlock the high tier gear. I do fairly well with militia builds, but I'm just getting sick of seeing crazy high tier users and their ridiculous k/d. It just hurts my soul a little :P For instance, a guy just capped me with a codewish. I remember this guy's name. I find him and track him with a sniper rifle. He engages in a fire fight with two of my team mates while I shoot him center mass. His shield goes down to half. He caps my two buddies and loses the rest of his shield and a third of his armour. He runs off on account of me missing my follow up shot(even though my reticle was red...). Is this guy THAT good, or did he have a good gear/SP advantage. I can really only play a few matches daily, except for my days off. It frustrates me to know I'm going to have a cap on my growth. Even if you get 10k SP a match, you would still need to play 15 solid matches, or 3 hours or so to get 150k SP needed to get a high tier skill, not including prerequisites.
I understand CCP wants to make this game have longevity, but people will continue to play it if it's a good game, not because they want to grind SP.
No SP cap!!! Grrrr! Dissent! Dissent! Whine, whine, sob! That's how I feel :P |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.14 19:10:00 -
[4] - Quote
Okay, new example... I just came from a match where I was the only player on my team with a positive k/d. One other guy managed to break even. The top four players from the enemy team used Duvolle tac rifles. There scores were 20/1, 14/0, 16/2, 12/4. Two camped out the rooftop at the center of the map. The other two guarded the base of the tower.
Good tactics, by the way....
And then the precision strikes began...
Anyway, did I just get dropped into the worst team ever against the four best players ever?
So, how do you feel about the SP cap anyway, Blacknova? |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.14 20:42:00 -
[5] - Quote
Nice answer.
Another one For you. You say that you throw points into your swarm launchers. What exactly do you do? I heard a bunch of people complaining about swarms being over powered, but I can't seem to get them to work. In 32 swarm based suits I've managed to get an assist on a HV, destroy 3 LV, and I caused a bail out of a dropship. That's not a very economical return... Half the time, I'll stand on the outskirts of the map in a nano hive bubble unloading swarm after swarm at a circling dropship.
Why are people complaining about swarms? Am I missing an upgrade or skill? It usually takes 2 full salvos to destroy just a LV... What's up? |
R'ahz Lupo
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.11.14 21:32:00 -
[6] - Quote
@Blacknova Good advice versus the ground targets... So, the swarm is only really effective against armour, but lacks strength against shields? Your load out seems pretty close to mine. Everything is the same except I run with the dual light damage buffs, instead of shield extension. I never start with this class, I only swap it in when I notice a lot of vehicles out. How do you stop dropships? I can stand in a nano hive and drop 2 full mags at a dropship and watch my 30 missles slowly trail a dropship before fizzling out. I've even waited until the dropship was coming towards me, but the swarms did not go straight for it. They curved around so they could follow behind the dropship instead of heading directly at it... |
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