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Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.13 02:54:00 -
[1] - Quote
like to see Training Grounds implemented?
I know something i eventually want to able to do is battle against my own Corp. members in an envoirnment where a death does not equal the loss of a Suit. I've posted my own idea's reguarding this on my Corp. Forum but it got me curious as to what other idea's my fellow Beta Testers have. It is my beleive that speculation breeds creativity and inginuity.
So please share your idea's with me :D
As for me i had the base idea that both EVE and DUST 514 Corporations should have the right to own/hold/defend/conqure/buy their own Training grounds if they had the funds or skill. As such i got to thinking how pricing on Planets would work and if they would vary for different Security Levels. I also thought it might be a fun idea to let DUST/EVE Corporations rent out their TG's to other Coporations that could otherwise not afford one.I also was thinking that the TG's could be Customized with various Units. Instalations, Drones, Defense Instalments, Special Structures, ect. ect. and that each Unit would take up a certain UP. For instance a Blaster Instalation could take up 50 Unit Points while a Wall or Ladder Structure could take up 5. Units are also bought/payed for seperately from the TG by the TGO.
*TG = Training Ground *TGO = Training Ground Owner *UP = Unit Points
My idea looked something like this:
High Sec. TG
Price: 10,000,000 ISK Rent: 25,000 to 50,000 ISK per Event. Size: 8v8 - 16v16 Capacity: 1000 UP Invasion: N/A Restriction: Basic
Now I don't play EVE Online so i'm really just using those ISK prices for example purposes and nothing more. In this case. The TGO has to pay 10 Million ISK to buy the TG. Weather or not the TG will hold 16 people or 32 does not affect the base price or Capacity Size. The TGO can then Customize the TG how he sees fit, adding walls, ladders, instalations, drones, or whatever else you guys can think of. After the TGO is done with this customizing he can then allow players to Rent his TG. The price cannot fall below the 25K ISK marker unless the TGO himself allows it. He also cannot go above asking 50K ISK per Event. The Map size and amount of Units placed on the TG will be visible to those that Rent the TG. In this manner, the Rentee has to decide whether or not he wants to pay the price the TGO has placed. If the TGO charges 50,000 for a 8v8 TG with 0/1000 UP used, then he might go elsewhere and look for a better deal on a TG. You also cannot Invade a TG in HIGH SEC Space and are restricted to using basic gear and vehicles while in the TG.
Now on to LOW SEC.
Low Sec. TG
Price: 20,000,000 ISK Rent: 50,000 to 100,000 ISK Size: 16v16 - 32v32 Capacity: 5000 UP Invasion: Yes Restriction: Advanced
The price Jump for buying a Low Sec TG may not seem like a leap but the added risk of being invaded adds a whole new element to Risk Vs. Reward. Thankfully you have 4000 more UP to use on Defensive Systems if you wish. Defensive Systems have no affect on those that rent the TG though so if you skimp on the Units you may find your new TG isn't so popular. You are also restricted to using Advanced Gear and Vehicles while in Low Sec.
Null Sec. TG
Price: 100,000,000 Rent: ??? Size: ??? Capacity: 10,000+ Invasion: Yes Restriction: None
for 100 Million Isk you get to name your own price on rents. I do not know what Size CCP plans to implement as it's max but i think Null Sec. TG's should be able to handle it. With 10,000+ Capacity Invaders should be wary when they try to cross you, but with a no hold bar environment where anything goes, you never know what's going to happen :)
Anyway this what my thoughts. Please tell me what you think of mine and add your own :)
Keep the faith. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.13 02:57:00 -
[2] - Quote
I would like to see VR training |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.13 03:03:00 -
[3] - Quote
Well the Idea of a Training Ground in the first place is an area you can fight in, with your Corp. Mates, and not suffer the loss of a Suit while doing it. If it needs to be called Virtual Reality Training Ground for that then i'm all for it :D |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.13 03:04:00 -
[4] - Quote
I'd make it a war barge feature/upgrade. I kind of like the idea of corps having their war barge, and being able to buy interesting upgrades for it and otherwise kit it out in useful features that are not lost if you lose some conquered territory or whatever. So an armory, training grounds, some rudimentary industrial/research facilities, etc. And all stuff that your corp can invest millions/billions into and provide more corp features for as time goes on and as your corp is successful in its dealings. |
VK deathslaer
Tritan-Industries Legacy Rising
149
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Posted - 2012.11.13 03:04:00 -
[5] - Quote
Idk if we can get CCP to cave into the no loss part. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.11.13 03:08:00 -
[6] - Quote
Fivetimes Infinity wrote:I'd make it a war barge feature/upgrade. I kind of like the idea of corps having their war barge, and being able to buy interesting upgrades for it and otherwise kit it out in useful features that are not lost if you lose some conquered territory or whatever. So an armory, training grounds, some rudimentary industrial/research facilities, etc. And all stuff that your corp can invest millions/billions into and provide more corp features for as time goes on and as your corp is successful in its dealings. If there isn't a thread about this already, I suggest you make one |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2012.11.13 03:11:00 -
[7] - Quote
I would like to see a shooting range or some other way to test weapons and other gear. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.13 03:47:00 -
[8] - Quote
Sleepy Zan wrote:Fivetimes Infinity wrote:I'd make it a war barge feature/upgrade. I kind of like the idea of corps having their war barge, and being able to buy interesting upgrades for it and otherwise kit it out in useful features that are not lost if you lose some conquered territory or whatever. So an armory, training grounds, some rudimentary industrial/research facilities, etc. And all stuff that your corp can invest millions/billions into and provide more corp features for as time goes on and as your corp is successful in its dealings. If there isn't a thread about this already, I suggest you make one
Well aside from the Training Grounds, i think they intended to do what you said utilizing the Corp. HQ. Though i don't think it would a bad idea to have Training Grounds in a Warbardge/HQ but then EVERY Corp would have their own TG eliminating the practical sense for invading one. I mean why invade a planet or go and rent another Corp. TG if you have access to your own? Plus the Warbardge might be possible to destroy (CCP is toying with the idea that an EVE player could target and destroy Warbardges as they move through space.) I wouldn't want to find out my TG that i invested alot of time in got destroyed without me able to do anything about it. If it's on a Planet though both DUST and EVE players can take part in the Attack/Defend Mode.
And as far as CCP not being big on the No-Loss concept. There is a loss at sometimes. For one thing you'd have to pay alot of money to buy and outfit a TG. Protecting a TG from outsiders is also a concern. If your TG is overrun then you've just lost all of the ISK you put into it. If you go and Rest a TG you lose money but dont' gain any money from the battle. You also wouldn't gain any SP. It's strictly for training purposes. The only no loss option would be for the HIGH sec TG's where the rent is fairly cheap and Invasions would be impossible.
Interesting Ideas so far. Keep them coming :)
Keep the faith. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.13 04:22:00 -
[9] - Quote
Sleepy Zan wrote:I would like to see VR training
https://forums.dust514.com/default.aspx?g=posts&t=20361&find=unread
check my post i made on this months ago |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.13 04:51:00 -
[10] - Quote
Training grounds should have 3 settings - No SP Current SP Max SP
You can use any item and any mode. Set it as public, good standing, corp or private. Have an AUR fee per use per person (in the form of a tradeable token). You have 10 minutes to set up fits (that are not saved unless marked) and you are assumed to have every item in BPO version. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.11.13 04:54:00 -
[11] - Quote
hell yes a no risk no rewards training ground would be awsome. +1 esppecialy given the high barrier of entry for thing like drop ships that you are as likely to lose learning as from enemy fire. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.13 05:11:00 -
[12] - Quote
Noc Tempre wrote:Training grounds should have 3 settings - No SP Current SP Max SP
You can use any item and any mode. Set it as public, good standing, corp or private. Have an AUR fee per use per person (in the form of a tradeable token). You have 10 minutes to set up fits (that are not saved unless marked) and you are assumed to have every item in BPO version.
lol Noc, that's a very interesting idea. It took me a minute to figure out what you were saying so let me make sure i understand.
You'd like to gain SP while your in the training grounds.
High Sec = No SP
Low Sec = Current SP (factoring in Diminishing returns)
Null Sec = MAX SP (applies 100% of the SP gain earned before Diminishing returns takes affect)
Did i get it right?
If so i don't think that would be a good idea as there should not be any kind of SP gain for battles where you do not lose a Fitting. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.13 05:15:00 -
[13] - Quote
Free Healing wrote:Noc Tempre wrote:Training grounds should have 3 settings - No SP Current SP Max SP
You can use any item and any mode. Set it as public, good standing, corp or private. Have an AUR fee per use per person (in the form of a tradeable token). You have 10 minutes to set up fits (that are not saved unless marked) and you are assumed to have every item in BPO version. lol Noc, that's a very interesting idea. It took me a minute to figure out what you were saying so let me make sure i understand. You'd like to gain SP while your in the training grounds. High Sec = No SP Low Sec = Current SP (factoring in Diminishing returns) Null Sec = MAX SP (applies 100% of the SP gain earned before Diminishing returns takes affect) Did i get it right? If so i don't think that would be a good idea as there should not be any kind of SP gain for battles where you do not lose a Fitting.
No I meant more like private matches. No SP gained, no territory wagered, no assests risked. Just a game within the game where you can practice with what you have, try out what you are working towards, or reset to "barebones" for those that like the simpler game. All in VR. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.13 06:54:00 -
[14] - Quote
Noc Tempre wrote:Free Healing wrote:Noc Tempre wrote:Training grounds should have 3 settings - No SP Current SP Max SP
You can use any item and any mode. Set it as public, good standing, corp or private. Have an AUR fee per use per person (in the form of a tradeable token). You have 10 minutes to set up fits (that are not saved unless marked) and you are assumed to have every item in BPO version. lol Noc, that's a very interesting idea. It took me a minute to figure out what you were saying so let me make sure i understand. You'd like to gain SP while your in the training grounds. High Sec = No SP Low Sec = Current SP (factoring in Diminishing returns) Null Sec = MAX SP (applies 100% of the SP gain earned before Diminishing returns takes affect) Did i get it right? If so i don't think that would be a good idea as there should not be any kind of SP gain for battles where you do not lose a Fitting. No I meant more like private matches. No SP gained, no territory wagered, no assests risked. Just a game within the game where you can practice with what you have, try out what you are working towards, or reset to "barebones" for those that like the simpler game. All in VR.
Ah i was WAY off then xD
That sounds like a very quick and easy solution. Just make a game mode where there are no losses but no advancement either. It doesn't sound like there is any risk there though. If we're going to have a training ground i think making it an actual facility that can be invaded. There is alot of potential here for something new and great. :)
Keep the faith.
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