Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
jamsession12
The Exemplars
1
|
Posted - 2012.11.13 02:09:00 -
[1] - Quote
I have played many games where the enemy spawn into the game ahead of my own. Which aloud them to take all the NULL cannon capture points. Then, proceed to spawn trap my team. This has happened to many times to me personally and i believe something should be done about it. It is a huge waste of ISK and if unable to get past spawn trapping enemies there is no way to get even close to the amount of ISK back. This cannot be considered "Player Error" since its not just a single person being spawned late but the entire team. This is the kind of thing that CCP should look into because many people I have played with have complained about this same thing. Thank you, Jamsession12 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 02:22:00 -
[2] - Quote
Want to do something about it for yourself?
Modify a Starter Fit so you can equip a Drop Uplink on it.
If you have AUR, it costs 80 AUR (without any SP investment. With the right skills you can cut back on that price) to set up a free Uplink deployment build. One-off AUR payment, no repeat costs involved. If you don't have AUR to spare, you can do the same build for about 2k ISK per use.
1. Start with Assault - Triage Starter Fit, or a copy of it. 2. Replace Nano Injector with Uplink. 3. Replace AR with a sidearm. 4. Replace Damage Mod with Shield Extender.
You can skip step 4 if you have at least 2 points in Engineering, because all it does is free up 2 PG that you need to meet the baseline fitting capabilities. If you have the Toxin SMG, that uses less PG than the Miltia BPO Sidearms, so you can skip the Extender in that case too. If you're using the build with ISK gear instead of BPOs, the Scrambler Pistol is the better option, because it's cheaper. If not, it's probably still the preferred option, since the fitting already comes with the SMG. I bought the SMG BPO for another build anyway, so I used that to save my AUR.
Now you can safely ignore death (for the most part) and just focus on getting clear of the spawn and setting up your Uplinks. If you join early enough in the match, that can be enough of a bump to turn things around. |
jamsession12
The Exemplars
1
|
Posted - 2012.11.13 02:30:00 -
[3] - Quote
Thank you for the idea, I appreciate the help but its hard to get anywhere when you have an enemy tank under your MCC and outside your main deployment. Not to mention a Dropship overhead and the many Snipers just waiting for you to spawn. Thank you again for the self preservation tips, but its an issue that still needs to be addressed. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 02:50:00 -
[4] - Quote
Not saying the current situation is perfect, just suggesting ways to work around it. I've suggested an alternative solution myself.
I actually had a scenario almost exactly like you're describing, but with a tank, 2 LAVs and a Dropship as well as snipers, and broke it using the fitting in my previous post.
It took 3 spawns before I managed to position myself out of any enemy LoS and set up a first Uplink. From there, I moved around the edge of the map and got behind their main force, then set the second (you can only have one Militia Uplink active at a time, even though it gives you two. The first Uplink wasn't to actually be used unless I died again).
After deploying the Uplink in an appropriately hard-to-reach corner, I then rushed about hacking ALL the objectives I could reach before getting found and killed. Which cost me 0 ISK, because it's a pure BPO fitting. None of the hacks actually went through, but they forced enemies to pull back from their spawn-camp, and when teammates started spawning behind the blockade, we managed to turn things around pretty fast.
MCC shields were already down to 50% by the time we got our first objective, but that wasn't enough of a headstart to keep us out of the game. |
|
|
|
Pages: 1 :: [one page] |