Matheus Chromik
CAS 514
2
|
Posted - 2012.11.11 14:32:00 -
[1] - Quote
I will make a list of bugs that I already notice in the game, and a possible solution for those:
1. First of all, what can make a single battle get awful: Spawn bug: When u die and are going to spawn again, if u select "use defaut spawn location "in ambush games, the game can spawn u anywhere, even near (VERY NEAR) enemy units, and because of the faster 'black screen' u got when respawning, can be enought to an enemy kill you without any chances of defence, trashing alot of expensive classes Possible solution: 1. Fix the defaut spawn to do not spawn near enemies. OR 2. Give you an "Immortal stat" for 2 or 3 seconds after respawning to cover the black screen. 3. Remove the black screen.
2. Nanite injectors bug: Happens when u are trying to ressurect an teamate: You may be right on top of his body, the "Press R1 button to ressurect" may not appear, this happens becuz the right place to ressurect is the place the player died, but if someone, for example, throw a grenade on him, he may fly away, making hard to ressurect him. Possible solution: Make the ressurect point in the body, not the place the player died.
3. Small missiles Lauchers monted in vehicles are VERY inaccurate, when the vehicle is moving, the missile u shot never go where u aimed (sometimes even hitting your own vehicle ) I do know if this is a bug, or the missile is very inaccurate, but this is awful. Possible solution: Make them more accurate (err..)
4. When using any weapon at a distance, if u hit an enemy, appear the shield of the target "lighting" but no hit-marker on my screem, and the target don't take damage this happens mainly when using an sniper rifle. Possible solution: Fix the hit delay that causes the bug.
That's all for now, thanks. Hope it will be fixed next week. |
Matheus Chromik
CAS 514
2
|
Posted - 2012.11.28 21:07:00 -
[3] - Quote
Ima Leet wrote:Matheus Chromik wrote:That's all for now, thanks. Hope it will be fixed next week. next week, lol i agree with your points except the missile one. they need to tone down its damage/splash before making it more accurate
The original project is the missiles is perfect accurate, and it's very hard to hit directly an enemy while u are in movement, so u would need more then 3 shoots of splash damage to kill an heavy dropsuit. And the direct damage is to counter another vehicles, the missile laucher is a anti-vehicle weapon, so I don't think they need to reduce the damage, if they do that, Dropships would be a (more) easy target for infantry and another vehicles. |