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predaxe
Villore Sec Ops Gallente Federation
11
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Posted - 2012.11.08 04:19:00 -
[1] - Quote
Every map with the exception of one, is pretty much wide open. This offers No cqc or points of security for organization or tactics change ups. This also leads to the fodder factor in most areas a single vehicle will dominate the map... that's really ONLY funny for the folks in the vehicle. Now I can see spending money on in game items if I really stand a chance to use them. But to often the bad spawning puts you in the middle of a enemy squad and your out that investment without getting a shot off. I'm really enjoying the game, but it really seems little attention has been payed to map layout. |
YourDeadAgain76
Red Star.
130
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Posted - 2012.12.01 04:59:00 -
[2] - Quote
predaxe wrote:Every map with the exception of one, is pretty much wide open. This offers No cqc or points of security for organization or tactics change ups. This also leads to the fodder factor in most areas a single vehicle will dominate the map... that's really ONLY funny for the folks in the vehicle. Now I can see spending money on in game items if I really stand a chance to use them. But to often the bad spawning puts you in the middle of a enemy squad and your out that investment without getting a shot off. I'm really enjoying the game, but it really seems little attention has been payed to map layout. Choke points would be OK ? as long as flankable. Cause to many would camp em the whole game. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.12.04 23:46:00 -
[3] - Quote
predaxe wrote:Every map with the exception of one, is pretty much wide open. This offers No cqc or points of security for organization or tactics change ups. This also leads to the fodder factor in most areas a single vehicle will dominate the map... that's really ONLY funny for the folks in the vehicle. Now I can see spending money on in game items if I really stand a chance to use them. But to often the bad spawning puts you in the middle of a enemy squad and your out that investment without getting a shot off. I'm really enjoying the game, but it really seems little attention has been payed to map layout.
Disagree. Choke points exist here (there is a great one between C and D, for example; also another at the stairs leading to D; also the top of A where you have stairs as the only way up; etc).
Also, there are plenty of spawn points - each team has 2 to start, plus there are 7 which can be captured, meaning you have the potential for up to 9 on your side.
One vehicle can't dominate this map - it's too large. You need at least 3 HAV's to fully control the map, and then they are still easy to avoid and can't take objectives as each objective can be shot at from cover where HAV's can't reach you. |
Hawk Drakkarsson2
ROGUE SPADES
0
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Posted - 2013.01.12 13:56:00 -
[4] - Quote
Also with the right squad and use of tactical operations any spot on any map can be a choke point. |
dust badger
BetaMax.
283
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Posted - 2013.01.23 11:59:00 -
[5] - Quote
Ive posted this before, this is why i liked the original skirmish map as this had choke points on the first stage it was basically a thinner map with 2 roads running through it and then slopes either side where the choke points could be out flanked
was so much fun, never got bored of playing that |
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