|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.08 03:29:00 -
[1] - Quote
When this game becomes more stable could you please implement a Did Not Finish %?
DNF% is useful to see what type of player you're recruiting, does he quit a lot of matches to keep his stats inflated or does he grind out his game like a proper merc? And seeing who rage quits.
Also helps when hiring a Corp., do they play to win or they just worried about stats.
This needs to be put in after all the bugs are sorted out that kicks you, plus this shouldnt count against you if you legitamently get discoed. This should also happen after they fix getting put into battles that are almost over.
See Madden as an example, not sure if FIFA does this but it should. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.08 03:43:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:
Ohhhh HO! I did do that! Booya score one for the Bee!
Gotta love forum police!
Put it here to see what community thinks, you know just a general discussion. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.08 18:43:00 -
[3] - Quote
Seeing where people stand on this issue? |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.09 02:18:00 -
[4] - Quote
Xavier Hastings wrote:I would rather just have it set as a loss, but then again, some people have to quit for other reasons then just rage quitting. But how often do you have to leave in middle of game? Even when you do your DNF% will still be low, this is not really a game thatone plays a single match and goes off to work or school.
An exceptable DNF% is below 15% any thing higher is a rage quitter or stat padder. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.09 05:26:00 -
[5] - Quote
HEAT SoulRipper wrote:Xavier Hastings wrote:I would rather just have it set as a loss, but then again, some people have to quit for other reasons then just rage quitting. Yep, and until you can guarantee a 100% stable connection, stats such as d/c's etc...are pointless. If a corp uses THAT as a recruiting tool....well they're a tool in how they recruit, but that's all on them I guess. Because when it comes down to playing a match to win, is how you judge a player. In these open matches, etc...who cares about stats. You could have a person with 5% disconnects and he/she may be a liability rather an asset to the team. The guy who has 20% d/c's...come match time could be your MVP by laying out nano's and repping, etc... So those kind of stats are pointless and seeing as they're having this much trouble now with the simple stuff, I'd hate to see what they'd break with implementing a stat like that.
This shouldn't be hard to implement, every time somebody CHOOSES to leave it is tallied. This isn't the only tool a corp would useto see at a GLANCE what type of merc you're getting, but stats are important and the more the better to look at your recruits. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.09 18:07:00 -
[6] - Quote
JaZZa01 wrote:What a fallible and meaningless stat...
Add KPH/G.
What a useless post... See any one can do this.
Please be constructive, what is KPH/G? And how is this stat pointless or fallible?
The game, when fixed, shouldn't put people in a match or start a match that isn't the right amount of players in-game. Shouldn't be putting you in a game that is completely redlined after a set period of time or some such mechanic.
|
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.10 06:49:00 -
[7] - Quote
Would like to hear from CCP about what stats they plan on having |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.11.10 18:13:00 -
[8] - Quote
It was in there first, put it here to see what people think, and get more feedback. But +90% has been positive so I hope CCP takes notice and applies it. |
|
|
|