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![Edu Ashbourne Edu Ashbourne](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Edu Ashbourne
Doomheim
54
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Posted - 2012.11.05 10:49:00 -
[1] - Quote
You can sorta do it already by switching fittings but a proper armor repair function would be give all the more reason to control the depots. Not everybody can count on a logi being nearby to rep them.
Can't be automatic like the ammo of course, because that would lead to armor tanks camping around depots for healing. However, if a player goes to the console and activates it, he could pick 'armor repair' from there, be frozen still for a second and it's fixed up. Not something you could do in the middle of a gun fight.
Not a big addition but a helpful one I think. |
![Timothy Reaper Timothy Reaper](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.11.05 11:44:00 -
[2] - Quote
Sounds okay to me. +1 |
![Hadlii Mur Hadlii Mur](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Hadlii Mur
Tronhadar Free Guard Minmatar Republic
22
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Posted - 2012.11.05 15:28:00 -
[3] - Quote
+1 |
![Vexen Krios Vexen Krios](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vexen Krios
Doomheim
95
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Posted - 2012.11.05 16:21:00 -
[4] - Quote
+1
it would be a good idea, my only issue with it is then people we just camp the supply depots and if there are two supply deopots thats one team on each. where's the fight?
Of course you'll have guys like me who hate staying in one spot in any game, its boring. But others will just camp the supply depot constantly, they'll get hit and then run back to it. Im using armor repair modules most of the time. |
![ugg reset ugg reset](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.11.05 16:51:00 -
[5] - Quote
If you take a damaged vehicle to a Supply Depot it will rep your armor and shields as soon as you get close. |
![SoulRipper Cybran SoulRipper Cybran](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
SoulRipper Cybran
Wraith Shadow Guards
8
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Posted - 2012.11.05 17:15:00 -
[6] - Quote
+1, but should be automatic after a few seconds if you have not taken damage. |
![Edu Ashbourne Edu Ashbourne](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Edu Ashbourne
Doomheim
54
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Posted - 2012.11.05 18:36:00 -
[7] - Quote
SoulRipper Cybran wrote:+1, but should be automatic after a few seconds if you have not taken damage.
Yeah I was thinking that maybe it wouldn't be too bad it were too slow to help out in a fight. |
![I-Shayz-I I-Shayz-I](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.11.06 01:09:00 -
[8] - Quote
I'm thinking this would be fine as long as the benefits are reduced when more players are around it, or something like that. |
![Zion Shad Zion Shad](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Zion Shad
ZionTCD Legacy Rising
1620
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Posted - 2012.11.06 01:40:00 -
[9] - Quote
I'd like to see Supply D's in every Ambush map. Not sure why only one of the Ambush maps have them and the others don't. They cause great conflect hotspots |
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