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Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.11.04 14:11:00 -
[1] - Quote
Would it be possible to actually face the nearest enemy when we spawn in instead of having our back to them please.
H.D |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.04 14:17:00 -
[2] - Quote
So then you get an easy kill instead of the other way around? I would think having people spawn away from enemies would be a far better focus, and it solves both issues. |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.11.04 14:34:00 -
[3] - Quote
Mobius Wyvern wrote:So then you get an easy kill instead of the other way around? I would think having people spawn away from enemies would be a far better focus, and it solves both issues.
Not for an easy kill, but a fighting chance, instead of no chance, and I did say the nearest enemy, which could be on the otherside of the map, :) |
Django Quik
R.I.f.t
220
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Posted - 2012.11.04 14:35:00 -
[4] - Quote
How about a couple of seconds of spawntime when you can see whats happening around you but can't move or shoot and also people (only those close by to counter snipe spawn killing) can see you but can't damage you? This way you have a chance to avoid spawn dying but also can't spawn kill the enemy because they'll see you coming. |
Heavenly Daughter
CrimeWave Syndicate
71
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Posted - 2012.11.04 14:54:00 -
[5] - Quote
Django Quik wrote:How about a couple of seconds of spawntime when you can see whats happening around you but can't move or shoot and also people (only those close by to counter snipe spawn killing) can see you but can't damage you? This way you have a chance to avoid spawn dying but also can't spawn kill the enemy because they'll see you coming.
Sounds like a good idea to me
H.D |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.04 15:01:00 -
[6] - Quote
How about spawning us in mid-air above the battlefield so we get a moment to align then inertia-drop into the fight? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.04 15:33:00 -
[7] - Quote
Garrett Blacknova wrote:How about spawning us in mid-air above the battlefield so we get a moment to align then inertia-drop into the fight?
That's not bad but they can still spawn you above 5 guys and you have no choice still...but to drop in the middle of that.
They just need to have random spawns on the opposite side of the map where the enemy is concentrated at. Or, just don't spawn us away from any enemy |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.04 16:57:00 -
[8] - Quote
Ydubbs81 RND wrote:Garrett Blacknova wrote:How about spawning us in mid-air above the battlefield so we get a moment to align then inertia-drop into the fight? That's not bad but they can still spawn you above 5 guys and you have no choice still...but to drop in the middle of that. They just need to have random spawns on the opposite side of the map where the enemy is concentrated at. Or, just don't spawn us away from any enemy You already have random spawns in various parts of the map, and the ability to set up drop uplinks.
If the random spawns or non-Uplink fixed spawns (which still randomise location, but in a smaller area) were "drop points" where you spawn in the air and fall onto the battlefield, you'd still be risking a bad spawn, but you'd have more time to prepare for it. That's an improvement over the current system, imo. |
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