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gangsta stephan
Tronhadar Free Guard Minmatar Republic
11
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Posted - 2012.11.03 03:39:00 -
[1] - Quote
I heard CCP was testing 128 players battles thats nice to here but why cant we test it like 32 vs 32 or 24 vs 24 or even 64 vs 64 ok maybe CCP do not want alot of people testing that or maybe they just do not want people to cry about how bad it is because i'm sure a 64 vs 64 might be laggy or bugged out thats why they might now want us to try it but what a about the people who really do.... think about that guys & CCP u should invite people who want to test that out u never one what might happen |
MAVMACK
Seituoda Taskforce Command Caldari State
10
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Posted - 2012.11.03 03:49:00 -
[2] - Quote
gangsta stephan wrote:I heard CCP was testing 128 players battles thats nice to here but why cant we test it like 32 vs 32 or 24 vs 24 or even 64 vs 64 ok maybe CCP do not want alot of people testing that or maybe they just do not want people to cry about how bad it is because i'm sure a 64 vs 64 might be laggy or bugged out thats why they might now want us to try it but what a about the people who really do.... think about that guys & CCP u should invite people who want to test that out u never one what might happen
You Heard? |
Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.11.03 04:06:00 -
[3] - Quote
I'm all for this idea, but only after they change squad dynamics so we can have larger squads (8-16 maybe). Can you imagine: your 4 guys and 60 blue dots. That's a recipe for QQing if I've ever heard one. |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.11.03 04:09:00 -
[4] - Quote
When they can fix the frane rate issues and lag in the 12 v 12 department sure.
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.03 04:10:00 -
[5] - Quote
lol64v64 lets try the numbers its suppose to be at launch 1st aka 24v24 |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.11.03 05:35:00 -
[6] - Quote
I think the mccs ned to start being player controlled and moveable.
Maps need to have multiple buildings to be captured on each map. That wouldn't even reach 10% of how many capture points are on a PS2 map. But from what I've seen , and I'm sure people at CCP iare playing the beta too, PS2 is making it obvious that big maps are fun.
Now I'm not saying make dust PS2, I have my own opinions on 1000v1000 fps maps. I think they are too big. But dust has an interesting opportunity here. They can expand the map dynamically. They can make a district have 3 buildings. As the MCCs move to hack one you have the old cool map style. But if the other teams MCC moves over to defend that building then it turns into a MCCvsMCC match.
You could even have the capture points only hackable when a MCC is in range. As if we are hacking the sites but using the MCCs computer to make it possible. So MCCs now become important. And since you spawn in the MCC now the spawning point moves with the matches. YOu'd have to use dropships to go defend other areas and hope to set up a stable system of drop uplinks and hacked spawn points to defend. If you lose it to all red then you have to fly all the way back to defend.
Instead of missles shooting the MCCs just have a hacking meter. The MCC should fly over a building and then hack it. The defending team can hack the ABC points to reverse the hacking process. So it's not about hacking missiles all the time.
I'm sorry I got off topic. The point is unlike PS2 having 100's of capturable points, dust could have 2-4 buildings on each map to capture. PS2 is almost too big, but lets not shy away from making dust matches last at least 50 minutes. Have shorter matches for other players, bt warfare on the ground should be bigger, feel more like a sandbox. But not as big as PS2. Like Planet Side 2 mini.
Also makes jets more useful. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.03 05:48:00 -
[7] - Quote
Where's the proof of this test? |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.03 06:29:00 -
[8] - Quote
Punctuate much?
As far as what you are asking for, maybe we should be trying it on the scale that the developer was shooting for. If they are shooting for 64 on 64, then ya, sure, whatever. But I have seen nothing from CCP indicating that that was the amount of players per battle it was pushing for. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.11.03 06:36:00 -
[9] - Quote
Mister Hunt wrote:Punctuate much?
As far as what you are asking for, maybe we should be trying it on the scale that the developer was shooting for. If they are shooting for 64 on 64, then ya, sure, whatever. But I have seen nothing from CCP indicating that that was the amount of players per battle it was pushing for. They have always said they wanted to push the number of players per match, and with maps that span multiple kilometers I'm sure they are going to go for at least 64v64 eventually. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.03 06:40:00 -
[10] - Quote
Sleepy Zan wrote:Mister Hunt wrote:Punctuate much?
As far as what you are asking for, maybe we should be trying it on the scale that the developer was shooting for. If they are shooting for 64 on 64, then ya, sure, whatever. But I have seen nothing from CCP indicating that that was the amount of players per battle it was pushing for. They have always said they wanted to push the number of players per match, and with maps that span multiple kilometers I'm sure they are going to go for at least 64v64 eventually. Ya, I know, I just had to put in that second bit so that I didn't get in trouble for trolling |
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Veritae Bruxen
0
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Posted - 2012.11.03 13:39:00 -
[11] - Quote
Go look up Seeding The Universe on YouTube they discuss it there. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.03 13:48:00 -
[12] - Quote
game needs to be fluid and smooth 1st game needs to 1st meet launch target of 24v24 running smoothly with no lag or frame rate issues or bs hit detection issues (these still present btw ccp) game needs to be balanced |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.03 17:17:00 -
[13] - Quote
Just because they managed it (they didn't say how well) on a server that probably had nothing else going on, when everyone is in the same place with ultra-fast connection to the server doesn't mean that 128 random players, spread throughout the world, in a packed server will be able to handle it without being in slideshow-mode.
Plus, not all the structures you see are done- ever notice those 2 massive towers on manus peak? I flew THROUGH their models with a dropship- not into them, through them, unscathed. |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.11.03 19:48:00 -
[14] - Quote
As much as I look forward in engaging a glorious 64 vs 64. I do prefer they fix the lag and frame rate issue with the current ones as it is. Gotta do baby steps after all to insure quality. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.11.03 19:50:00 -
[15] - Quote
Regis Mk V wrote:When they can fix the frane rate issues and lag in the 12 v 12 department sure.
this +1 |
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