Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.01 17:59:00 -
[1] - Quote
From another thread:
Noc Tempre wrote:The free lav should be 4 seats, no gun, no modules. The paid lavs should have freaking roofs. Any roadkill should do equal damage back, potentially leading to awesome stand your ground moments with heavies
I love running over someone as much as the next guy, but it reminds me of when dropships were squishing people. Make the free LAV pure transport and make LAVs take damage when they run folks over. |
Brush Master
HavoK Core
163
|
Posted - 2012.11.01 18:09:00 -
[2] - Quote
Kain Spero wrote:From another thread: Noc Tempre wrote:The free lav should be 4 seats, no gun, no modules. The paid lavs should have freaking roofs. Any roadkill should do equal damage back, potentially leading to awesome stand your ground moments with heavies I love running over someone as much as the next guy, but it reminds me of when dropships were squishing people. Make the free LAV pure transport and make LAVs take damage when they run folks over.
A the squishy times! Brings me back to my 27 man squash right before they fixed that. Those were the times but ya that was a bit op just like LAVs taking 0 damage for hitting an 800 armor heavy. Free LAV = transport only +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.01 20:38:00 -
[3] - Quote
+1 |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.01 20:47:00 -
[4] - Quote
Damage back?! what are we driving, smart cars?! |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.01 23:32:00 -
[5] - Quote
We aren't driving smart cars, but we are running into people wearing for all purposes small armor Exo suits with advanced shielding.
http://www.matrixgames.com/forums/upfiles/19711/A54A299E7CCD4A6CA34DE5597C610CD9.jpg
Damage to the LAV could be based on total hit points or suit class. |
Governor Odius
Doomheim
177
|
Posted - 2012.11.01 23:39:00 -
[6] - Quote
Mass and relative velocity makes more sense, since that's how it works in real life. Interesting side note, that would make a new reason to go armor tank: your increased mass would make LAVs take more damage. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.01 23:42:00 -
[7] - Quote
Yeah, basing damage off of armor amount might make more sense. Shields would still create a kinetic push back. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.02 00:10:00 -
[8] - Quote
Kain Spero wrote:Yeah, basing damage off of armor amount might make more sense. Shields would still create a kinetic push back.
"Have you any idea how much damage that LAV would suffer if I just let it roll straight over you?" said Ugg Reset. "How much?" asked Kain Spero. "None at all"! |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.11.02 04:14:00 -
[9] - Quote
I am Nova knife and i approve this thread. |
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.11.02 05:22:00 -
[10] - Quote
I can agree wiith the damage back. Well lets think, a car hitting into SHEILDs!!!! This should at least take away like 50hp from the car |
|
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.02 16:59:00 -
[11] - Quote
I realize now I didn't make the image use very clear. This is the vehicle damage of a deer vs car. Impacts like this can be catastrophic for both parties. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.02 18:33:00 -
[12] - Quote
Kain Spero wrote:I realize now I didn't make the image use very clear. This is the vehicle damage of a deer vs car. Impacts like this can be catastrophic for both parties.
Nuff said |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.02 18:56:00 -
[13] - Quote
ugg reset wrote:Kain Spero wrote:I realize now I didn't make the image use very clear. This is the vehicle damage of a deer vs car. Impacts like this can be catastrophic for both parties. Nuff said
Obviously a scout suit deer. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.02 18:59:00 -
[14] - Quote
Kain Spero wrote:ugg reset wrote:Kain Spero wrote:I realize now I didn't make the image use very clear. This is the vehicle damage of a deer vs car. Impacts like this can be catastrophic for both parties. Nuff said Obviously a scout suit deer.
Touche |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.02 19:07:00 -
[15] - Quote
Not a bad idea tbh. I'd still rather see the things removed.
A free vehicle used to get cheap kills?. I call BS tbh. If they'd bothered to spec in it, then fair enough it's theirs to do what they want with, but to be given a free method of killing people without firing a shot or using the slightest bit of skill is crap. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.02 19:57:00 -
[16] - Quote
Ty 'SweetCheeks' Borg wrote:Not a bad idea tbh. I'd still rather see the things removed.
A free vehicle used to get cheap kills?. I call BS tbh. If they'd bothered to spec in it, then fair enough it's theirs to do what they want with, but to be given a free method of killing people without firing a shot or using the slightest bit of skill is crap.
ya the free LAV needs to go, but there still needs to be a cheap LAV platform: say 5-10K isk. And don't sell us Driver short. We have our own threats to look out for.
There is no Free Lunch in this game. |
predaxe
Villore Sec Ops Gallente Federation
11
|
Posted - 2012.11.12 17:02:00 -
[17] - Quote
I've been into console fps's for a long time now. one of my favorite things to do is use vehicles as weapons and run people down , its a blast! but i noticed the vehicles in dust are POLITE! i hate polite, more so i friggin HATE games made for crying children. most of the time when I'm aiming to run a pedestrian down, the LAV politely bumps them to the side. worst off is drifting to kill! EVERY TIME I've drifted into a oblivious victim they pop up, shake off the paint scratches on there armor form my LAV impolitely scuffing them up and WHULAAAAAA!!!!! off they go, good as the day they hatched! if your hit by a vehicle (no mater what your wearing) mass+velocity always wins!
look, this is lame. vehicles should be viewed as dangerous elements on the field as dangerous as any gun or element that can cause harm. the physics in this game for the vehicles are absurdly off. even when i have a LAV trying to run me down and it has no effect, it drastically reduces the game quality.
I've read a bunch of threads on this forum and there's allot of kids cry'n about die'n, i think i can make them cry a little more if you fix the physics to work properly. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 17:20:00 -
[18] - Quote
In any impact where ANY vehicle is involved, the mass of the obstacle being hit should be used to determine how much damage is taken, and the relative velocity of the objects should be applied as a modifier. An exception could be applied to indestructible terrain, or a low enough "mass" value to make accidentally nudging an invulnerable lamp post not kill your LAV instantly. I'm sure some people remember the requests to be able to load lamp posts into their railguns, or attach them as armour plating on their HAVs.
If your LAV slams into an enemy HAV, that's a large target. Large target = lots of mass = high base damage. Because you're moving at LAV speeds, you're moving fast. Unless the tank is moving the other way, reducing relative velocity, this means it's a high speed impact. High relative velocity = larger damage modifier.
High base damage x large modifier = don't crash into HAVs with your LAV.
On the other side of this equation, the HAV takes LESS damage, because unlike the LAV, it's seeing a collision with a significantly smaller object. The LAV's mass is used to calculate the base damage amount applied to the HAV. Obviously, the relative velocities are still the same, so that means the same modifier is used, but with a much smalle base damage value.
Against a Dropsuit, on the other hand, a Scout Suit might scratch your paint, but a Heavy suit is going to leave a nasty dent - even through your shields. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.15 11:08:00 -
[19] - Quote
This needs to happen. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.21 05:06:00 -
[20] - Quote
Related thread: https://forums.dust514.com/default.aspx?g=posts&t=45186&find=unread |
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.21 06:09:00 -
[21] - Quote
on crushing A impact from being hit by vehicle is the same as a impact hitting the ground, except the vehicle will take more damage then the ground.
The inertial dampner we use in falls could be useful to prevent vehicle impact damage too.
In e3 it seemed a heavy would just be pushed when hit with vehicle, but if pushed into wall by ground vehicle or into ground by dropship it would die.
Maybe have the dampner turn on when hit by vehicle. The dragging on bumper would cause constant damage and pushing them into something would kill them by crushing. Heavies could get a reduced dragging damage as part of their av role without hurting infantry vs infantry balance.
The free lav could do reduced dragging damage, hav could get a bonus. Maybe add bladed bumper modules?
lav should also take some damage from impact with dampner maybe 50-100 damage depending on suit type? A hav is heavy enough to not be damaged.
on weaponless vehicles +1 to idea The extra seat by swapping gun would be a nice option for all vehicles. I could see it as a 0 cpu and 0 pg turret option that adds a extra seat. Some higher tier vehicles may choose to take it, it would be a nice default for lav. Let them buy an aur bpo militia turret if they want a free gun for the free lav. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.23 05:10:00 -
[22] - Quote
CCP should definitely look at this thread. |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.11.23 06:05:00 -
[23] - Quote
PIMP MAC DADDY wrote:I can agree wiith the damage back. Well lets think, a car hitting into SHEILDs!!!! This should at least take away like 50hp from the car
A LAV isn't a car lol, it also has "SHIELDS!!!!"(tm) and way stronger than what a suit has. LAV big shields hitting merc little shields? Sorry, little shields lose.
Also hitting a merc already smashes the bodysuit into the frame of the vehicle and nearly sticks it to the ground, or drags causing the vehicle to lose maneuverability making it a sitting duck half the time.
CCP should add MAV's for the folks that want multi-seat transport.
Leave LAV's alone! They are already balanced and vulnerable deathtraps to every weapon on the battlefield.
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.23 06:19:00 -
[24] - Quote
And another stupid topic about a minority. Guess what? The LAV has more mass then a dropsuit so it simply runs him over no matter what. As long you dont have spike boots which imobalise you i see no point off doing that what the OP mentioned. In real life if you would get hit by a car at full speed you would probably die. Think about it a vehicle that weights around 2 tons hits a guy which dropsuit weights probably around 100~120KG. Now what we learned about physics? The object with more mass will allways crush the object with less mass. If you want to blow up a LAV by just simply crushing into it then use another LAV and drive stright at it, problem solved. And if you are fed up to get run over then look left and right before you cross the road, just like they told you in the kindergarten. Muppets. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.07 22:21:00 -
[25] - Quote
Vehicles need to take collision damage when hitting players. Realism is Irrelevant, but if you want to bring it up then consider that a car hitting something like a deer or other object can be damaged in the collision.We are heavily armored and shielded mercs, collisions with a dropsuit should damage the vehicle. It should not do so much damage to make it a no longer viable tactic, but there should be some consequences for the vehicle. |
|
|
|
Pages: 1 :: [one page] |