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InukamiHai
On The Brink
23
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Posted - 2012.11.01 05:04:00 -
[1] - Quote
Not one...not two...not three...but FOUR dropships in one random game...why, just...WHY? It really just mindfucked me.... |
Kaif Zel
Algintal Core Gallente Federation
88
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Posted - 2012.11.01 05:14:00 -
[2] - Quote
I'd say after the 2nd dropship you were asking for it. |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2012.11.01 07:15:00 -
[3] - Quote
Tony hawk create a park = assassin's creed.
On topic: The best way to nerf a dropship, without breaking them, is to add more interiors. Seriously no place to hide from them. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.11.01 08:48:00 -
[4] - Quote
I saw three dropships and said ok! the best way to let CCP know that I dislike OP turrets on a dropship is by pressing this button: PS3 quit game.
For real if I see more than a single dropship in a game then I just leave battle if running solo. If running with my squad we try to kill the dropships.
But for real its getting easier to just select the not playing mode for this build. And I notice that a lot of folks are also either just not playing or playing only a sparse few hours at best. |
Villore Isu
Algintal Core Gallente Federation
115
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Posted - 2012.11.01 11:18:00 -
[5] - Quote
You know, a few Forge guns will clear that dropship infestation right up
But seriously CCP, fix SLs and nerf missile turrets. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.11.01 11:23:00 -
[6] - Quote
Drop ships should't have missile turrets, that would make them balanced. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2012.11.01 11:58:00 -
[7] - Quote
4447 wrote:Drop ships should't have missile turrets, that would make them balanced. +1, keep blasters and forge. This vehicle is for troop delivery, we shouldn't be seeing it take the place of an aerial attack ship. |
Cat Powers III
ZionTCD Legacy Rising
17
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Posted - 2012.11.01 12:12:00 -
[8] - Quote
Grenwal Hiesenberg wrote:4447 wrote:Drop ships shouldn't have missile turrets, that would make them balanced. +1, keep blasters and forge. This vehicle is for troop delivery, we shouldn't be seeing it take the place of an aerial attack ship.
If and when "Light" and "Heavy" air vehicles are introduced I could see taking away some options for dropships (like taking missiles away completely). For now something just needs to be done with missile launchers. I think the splash damage is the worst; though I would like to know how a full speed dropship has a gunner hit a LAV moving at full speed in an opposite direction shot after shot. Maybe I'm as bad with the gun as I think I am or maybe I've never gotten a chance to use the high/prototype versions but the accuracy and the splash damage don't seemed balanced to me especially when I spawn/die/spawn/die/spawn/die within seconds when I've tried spawning at all parts of the map. |
Cat Powers III
ZionTCD Legacy Rising
17
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Posted - 2012.11.01 12:13:00 -
[9] - Quote
*oops
Somehow I double posted when I thought I was just editing. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.11.01 12:20:00 -
[10] - Quote
Seriously.. if you guys are getting that pissed off why not actually put some sp into swarms rather than whining about it?! All it takes is level 2 swarms and a nanohive, if you Play assault why haven't you done this already?!? |
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Gunner Needed
The Southern Legion
111
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Posted - 2012.11.01 12:24:00 -
[11] - Quote
bunch of babies, had you spent some sp on a forge gun instead of thinking about your K/D it would have been 1dropship boom 2 dropship boom 3 dropship boom 4 dropship boom "hey I made over a million isk that round!" |
Bhor Derri
Legion of Eden
95
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Posted - 2012.11.01 12:24:00 -
[12] - Quote
Haha train some skils get a forge SLs are pretty OK now but they are very annoying aganist ground vehicles no one should be able to destroy a 3+mil ISK tank with a free [STARTER FIT] |
brett morris518
R.I.f.t
6
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Posted - 2012.11.01 12:29:00 -
[13] - Quote
yeah, level up those swarm launchers and tah dah!! if u dont kill them, you will at least keep them running off the map and from killing ur team haha |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.01 12:45:00 -
[14] - Quote
So you are saying that nobody on your team had bothered to bring out a fogre gun when there were practically no enemy infantry to harass them and they had an embarassment of riches to pluck?
Could it be that the free SL is keeping people from skilling into any effective AV? I'm seriously wondering if that's true. The natural tendency would be to use the free stuff, and tht was fine until pilots skilled up past the low tier ships and launchers.
The free launhers still kill the free LAVs so things are balanced that way, but they are not so great against much more expensive vehicles and those who rely upon them are screwed.
I don't really see any way to truely balance a free weapon with an expensive vehicle ISK risk wise. There is zero SP and ISK cost to field a militia SL so they can come out in any number in any match. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.11.01 13:10:00 -
[15] - Quote
Yea definitely swarm luanchers need a buff , tried one the other day after running out of forge guns , no dropship kills for me |
Jax GG
Osmon Surveillance Caldari State
84
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Posted - 2012.11.01 13:11:00 -
[16] - Quote
Grenwal Hiesenberg wrote:4447 wrote:Drop ships should't have missile turrets, that would make them balanced. +1, keep blasters and forge. This vehicle is for troop delivery, we shouldn't be seeing it take the place of an aerial attack ship.
I agree with this.
It should be allowed 'light' guns that can clear infantry from around the dropzone. Anything else makes it a combat ship.
It shouldn't have heavy guns as it 'shouldnt' be landing in a heavy fire zone. Of course, there is always the answer of 'I do what I want with my own ship'. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.11.01 13:15:00 -
[17] - Quote
This thread and others like it will be long-forgotten when fighters are eventually released. In the meantime, dropships are fairly squishy to forge guns, and a swarm vollies can keep them on the run indefinitely.
Same thing is true to a lesser extent for tanks - even a lonely merc can suppress a tank.
Switching to AV isn't just a hobby, mercs - it's your JOB.
P.S. I want the dropship delivering ME to the battlefeild to have turrets mounted, if you don't want them on yours don't mount them. I ain't that kind of masochist. |
Placid Zan
18
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Posted - 2012.11.01 13:18:00 -
[18] - Quote
What your going to have to do is if you see a dropship on your team, take out a militia fit viper, and ram it. Do everybody a favor |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.01 13:33:00 -
[19] - Quote
Vrain Matari wrote:This thread and others like it will be long-forgotten when fighters are eventually released. In the meantime, dropships are fairly squishy to forge guns, and a swarm vollies can keep them on the run indefinitely.
Same thing is true to a lesser extent for tanks - even a lonely merc can suppress a tank.
Switching to AV isn't just a hobby, mercs - it's your JOB.
P.S. I want the dropship delivering ME to the battlefeild to have turrets mounted, if you don't want them on yours don't mount them. I ain't that kind of masochist.
THIS
What everyone is arguing for is the total elimination of arieal offense, and that's not going to happen. You can nerf dropships, but then every pilot will drop them and go for gunships. Then what will be your argument?
The problem is people want the free weapons to be effective against expensive vehicles, and that's a complete imbalance. if anyone who can spit can take down a dropship or kill a tank there is absolutily no ISK or SP risk balance.
What would you expect a free weapon to do? How about chase off a dropship or keep a tank back? Making those expensive assets less effective for free is a pretty good deal in my book.
I think that the free SL's are part of the problem as they kill incentive to spec into AV. We can't eliminate them without also getting rid of the free LAV's they counter or the battlefield would be overrun with jeeps in no time. but we have to recognize that they are a problem because people will assume they are good for everything. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.11.01 13:44:00 -
[20] - Quote
I would caution nerfing Drop Ships till the swarms are fixed.
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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.01 13:54:00 -
[21] - Quote
The reason why?
Yolo. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.01 14:02:00 -
[22] - Quote
Gunner Needed wrote:bunch of babies, had you spent some sp on a forge gun instead of thinking about your K/D it would have been 1dropship boom 2 dropship boom 3 dropship boom 4 dropship boom "hey I made over a million isk that round!"
You obviously don't use forge guns.
The chances of getting two shots on a drop ship before they fly off to rep is rare.
And the only drop ship going down in one shot is a badly fitted one. An I've spent the whole match dropping drop ships
78,000 isk my forge gun cost more than that
So being a forge gunner you die a lot and its hugely expensive. So not everyone wants to make that sacrifice for the pub matches.
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Overlord Zero
Doomheim
75
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Posted - 2012.11.01 14:04:00 -
[23] - Quote
There is a reason they are called "Dropships". All of you "get a forge gun and quit whining" guys don't seem to get that. They are meant to transport troops. They are being used to rain missiles down on the field instead. And in some stages, like Manus Peak, there is just no cover from them.
When you spec into a full logi role, you shouldn't have to also spec into forge guns just to survive a match. Same for when you spec into a sniper, tank pilot, or any other role. Yes, if everyone on the field brings out a forge gun then 3 dropships don't stand a chance. But that would require everyone to play a certain way instead of getting to play how they want to play.
My suggestion? LAV AV turrets and don't give flying vehicles missiles. Give me an alt fire option for my missile launcher turret that can lock onto vehicles on the back of my LAV. LAV's could then do a little damage to tanks as well, while still being vulnerable to both tanks and dropships.
I know it's asking for a lot, but LAV's are the new paper bag on the battle field. They are supposed to be the weakest means of transportation, but that doesn't mean they shouldn't be able to fight back properly. A tank or dropship can 1 shot an LAV easily, LAV's can't even come close to doing the same thing back with 5 shots even when every shot connects. Let me lock onto them so I can at least be able to damage them for the rest of my team to finish off. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
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Posted - 2012.11.01 14:14:00 -
[24] - Quote
Add more interiors, nerf small missile launchers so that they are more on-par with blasters and rails, problem solved |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.11.01 14:24:00 -
[25] - Quote
Interesting, making DS only get blasters or rail guns and removing missile launchers. I would like to see how that plays out.
Also, LAV seem to be fine to me, just need to learn how to fit and drive :)
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Specter RND
Ahrendee Mercenaries Legacy Rising
52
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Posted - 2012.11.01 14:26:00 -
[26] - Quote
HowDidThatTaste wrote:Gunner Needed wrote:bunch of babies, had you spent some sp on a forge gun instead of thinking about your K/D it would have been 1dropship boom 2 dropship boom 3 dropship boom 4 dropship boom "hey I made over a million isk that round!" You obviously don't use forge guns. The chances of getting two shots on a drop ship before they fly off to rep is rare. And the only drop ship going down in one shot is a badly fitted one. An I've spent the whole match dropping drop ships 78,000 isk my forge gun cost more than that So being a forge gunner you die a lot and its hugely expensive. So not everyone wants to make that sacrifice for the pub matches.
I'm a Forge Gunner, and I do not agree with this.
Honestly, it aint hard to time the path of a drop ship at all. If you cant get that timing down, then why bother with a Forge Gun? I can take out nearly evry dropship in the sky if they even dare try to fly away. It only takes 2 shots to take out a Lv 1 or Militia clas Dropship and it aint hard for me. Its quite fun watching the dropships start to run only to get whacked once more by my forge gun. And its great for ISK as well. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2012.11.01 15:03:00 -
[27] - Quote
Proto and advanced swarms should have buffed missile speeds. What good do more missiles and faster lock on times do when all the projectiles travel at the same rate of speed? I agree with the earlier comment about not nerfing them until this issue is addressed. But, I still think missiles shouldn't be available for a troop transport vehicle, suppressive fire should be adequate; get in, drop packages, get out, repeat. That being said, good players can make everything seem OP at times. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.11.01 15:05:00 -
[28] - Quote
Maximus Stryker wrote:I would caution nerfing Drop Ships till the swarms are fixed.
I agree with this....if swarms are fixed so that the drop ship cannot simply outrun them constantly then we will see much more balance with drop ships. |
Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2012.11.01 16:15:00 -
[29] - Quote
Overlord Zero wrote:My suggestion? LAV AV turrets and don't give flying vehicles missiles. Give me an alt fire option for my missile launcher turret that can lock onto vehicles on the back of my LAV. LAV's could then do a little damage to tanks as well, while still being vulnerable to both tanks and dropships.
Interesting idea. There should definitely be some missile turrets that are anti-air specifically (or even a toggle as you suggest) but basically worthless against infantry. Just making a missile turret that has lock-on capability would help, a sort of vehicle swarm launcher (but without the stupid swarm pathing mechanics).
Also, as many have stated, more interiors. I see lots of buildings with doors. LET US IN! |
Cat Powers III
ZionTCD Legacy Rising
17
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Posted - 2012.11.01 17:19:00 -
[30] - Quote
Illuminaughty-696 wrote:Overlord Zero wrote:My suggestion? LAV AV turrets and don't give flying vehicles missiles. Give me an alt fire option for my missile launcher turret that can lock onto vehicles on the back of my LAV. LAV's could then do a little damage to tanks as well, while still being vulnerable to both tanks and dropships. Interesting idea. There should definitely be some missile turrets that are anti-air specifically (or even a toggle as you suggest) but basically worthless against infantry. Just making a missile turret that has lock-on capability would help, a sort of vehicle swarm launcher (but without the stupid swarm pathing mechanics).
Also, as many have stated, more interiors. I see lots of buildings with doors. LET US IN!
A pathing fix would go along way with all this constant DS talk, but I still agree just take away the missiles for now until they figure things out. But we are talking about people who have a great idea of giving double SP and don't raise the skill cap... |
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