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Noc Tempre
Imperfects Negative-Feedback
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Posted - 2012.10.30 16:36:00 -
[1] - Quote
Sentient Archon wrote:I have used the AV proximity mines to great effectiveness. It goes great with the REs. I would love to have an option to use Anti infantry Proximity Mines. It can be same way it is for the AV proximity mines.
Thank you!
Only if they cap out at 300 damage prototype level. |
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Imperfects Negative-Feedback
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Posted - 2012.10.30 17:06:00 -
[2] - Quote
Sentient Archon wrote:Noc Tempre wrote:Only if they cap out at 300 damage prototype level. Sure thing. I am all for capping damage.
Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion. |
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Posted - 2012.10.30 17:17:00 -
[3] - Quote
Pretty soon we will have a use for those active scanners after all! I do support this idea, but I think it should usually not kill instantly, which is why I suggested 300 at prototype. |
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Posted - 2012.10.30 17:27:00 -
[4] - Quote
Sinboto Simmons wrote:honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor
That's the point. They shouldn't instantly kill guys in the same level gear. |
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Posted - 2012.10.30 17:39:00 -
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Sinboto Simmons wrote:Noc Tempre wrote:Sinboto Simmons wrote:honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor That's the point. They shouldn't instantly kill guys in the same level gear. if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel
Give you a 300 damage lead on anyone who tries to flank you? Seriously wound an assault squad coming over a hill? Blow up the random ninja, alerting you to his location while he is near dead? I want the game to be more interesting than spend SP, get free kills. |
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Posted - 2012.10.30 18:00:00 -
[6] - Quote
Sentient Archon wrote:Noc Tempre wrote:Sinboto Simmons wrote:if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel Give you a 300 damage lead on anyone who tries to flank you? Seriously wound an assault squad coming over a hill? Blow up the random ninja, alerting you to his location while he is near dead? I want the game to be more interesting than spend SP, get free kills. Unfortunately the thing with this is that it can be really abused. All you would need is a logi only team carry AI proximity mines and throwing them around like there is no tomorrow. Thats why damage needs to be capped, blast radius too and friendly fire should be turned on. This is even if they do something like having a minefield of proximity mines they will either have to blow it up themselves or deal with the friendly fire consequences.
Yep, you understand the potential pitfalls exactly. That other guy... not so much. +1 to making them tools a skilled user can exploit, not a substitute for gun game. |
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Posted - 2012.10.30 19:55:00 -
[7] - Quote
Ten-Sidhe wrote:I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives.
Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried as a equipment slot.
They would be great for putting at entrances to buildings to warn if somebody is entering from another door, or to put behind snipers to worn of approaching shotgunner.
Clay more would be good too, in both remote detonated and laser tripwire flavors. Maybe they also should seriously injure rather then one hit kill? We are in very heavy armour, in pve regular humans should be one hit killed, but dust clones have enough armour to take a lot of damage.
There would have to be an interference mechanism to prevent stacking, otherwise 6 300 damage mines almost always really means 3 600 damage mines. |
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