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Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.10.29 21:19:00 -
[1] - Quote
Lets be honest here. AV, Vehicles and Turrets are totally out of wack.
For the past two builds there's been ZERO point in using anything but small missiles as viable turrets. The others simply don't cut it at anything and the missiles do a decent job against everything.
Due to the infinite whining about tanks being "OP", we now have the railgun that is totally useless in comparison to the other two large turret types. (Why the hell CCP did this I don't know, it's the closest thing we have to an actual real tank weapon). It's not even a forge gun mounted on a tank, it's a very poor variant.
Without balancing any of the turrets, CCP decided they'd add in skills that boost the turrets in their already broken state. They then throw in damage mods with broken requirements and stats.
Swarm launchers are totally useless at taking down dropships due to their travel speed. Yet against vehicles they can navigate around corners and chase you halfway across the map. They also do insane damage to armour tanks.
Forge guns are the most ridiculously OP thing in game at the minute imo. It can snipe, It can AA, It can AV and It can AI. The user can basically hide better and is more maneuverable than a tank. It's no comparison to the tanks railgun, yet it costs a fraction in terms of both ISK and SP investment. It's a joke.
So now we have paper tanks with stupidly OP turrets on them, invincible dropships with OP turrets and AV totally broken to compound the issue. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.29 21:57:00 -
[2] - Quote
Tony Calif wrote:Quote: So now we have paper tanks with stupidly OP turrets on them, invincible dropships with OP turrets and AV totally broken to compound the issue.
This is a good summary of the whole thread. Only thing I would add is the disparity between shield (paper) and armour (rizla+). They should both be cardboard, super tanks being corrugated card.
I totally agree.
Although Gallente just isn't me, so shields it is. I just want my railgun back instead of this skill less missile crap. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.30 13:02:00 -
[3] - Quote
So from this thread, can we all agree that both vehicles and their counters are screwed up?.
I know this thread was about the large missile, but there's far more going on here tbh. Every single turret in the game needs rebalancing. If it doesn't happen we're gonna see a million and one of these threads and CCP will just ruin the large missile like they did the rail. Which will leave only the blaster and no doubt someone will start whining about that.
If they keep AV in it's current state tanks are gonna need their resistances back. Armour tanks will at least need a armour hardener to match shields, although the armour repper is still better at it's job than a shield booster imo.
I'd like to see swarms buffed against dropships and not lock on the land vehicles, but then add in a dumbfire variant for vehicles. You know like an actual RPG works. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.30 13:28:00 -
[4] - Quote
Sir Meode wrote:Sylwester Dziewiecki wrote:If you(tank drivers) have a option to replace small turret with module as heavy shield/armor transfer, scaning module, some jamming system, drone control unit or something like that and allow crew members to control it, would you consider to use it?
no
I'd say yes tbh.
Removing the small turrets to give me more options is an awesome idea tbh. I like the idea of being an armoured Logi. I'm not so sure it should be gunner controlled however, it'd be a fairly boring job for a guy sat there the entire match not shooting anything.
That is, if that's what you are talking about. |
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