Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ramp4rt
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.10.28 03:08:00 -
[1] - Quote
I spent last week struggling with no ISK, that seems to have been fixed.
Now I can't get any SP.
I was struggling all day to get more than 250/kill did some forum spelunking and there seems to be some issue with anti-grinding drag on your SP. So I wait until after 24:00 GMT (when it's supposed to be reset) but no differenct.
I just went 10/0 and got a measly 2500 SP.
I just want a measly L4 skill and it's going to take me weeks to get there at this rate.
Is there a thread somewhere explaining the current SP reward scheme?
~R |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.10.28 03:23:00 -
[2] - Quote
This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.10.28 03:32:00 -
[3] - Quote
Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday.
Yep...
Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time.
Which also means you're wasting game time because what you're putting into it, you will not get out of it.
I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP.
It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.28 03:47:00 -
[4] - Quote
HEAT SoulRipper wrote:Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time. Which also means you're wasting game time because what you're putting into it, you will not get out of it. I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP. It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe.
Unless of course you can't play more than an hour or two a day and need every day to hit your cap. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.10.28 04:10:00 -
[5] - Quote
The cap is 750000 for people with booster. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.10.28 05:14:00 -
[6] - Quote
Skihids wrote:HEAT SoulRipper wrote:Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time. Which also means you're wasting game time because what you're putting into it, you will not get out of it. I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP. It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. Unless of course you can't play more than an hour or two a day and need every day to hit your cap.
So why should I or anyone be punished because of other's game time?
Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset.
|
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.28 05:40:00 -
[7] - Quote
HEAT SoulRipper wrote:So why should I or anyone be punished because of other's game time?
Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset.
Yeah, god only knows that isk you get isn't useful for anything.... Like buying and trying new fits and making sure you have enough isk when you get to train new skills up for new weapons.... |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.28 08:15:00 -
[8] - Quote
Conraire wrote:HEAT SoulRipper wrote:So why should I or anyone be punished because of other's game time?
Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset.
Yeah, god only knows that isk you get isn't useful for anything.... Like buying and trying new fits and making sure you have enough isk when you get to train new skills up for new weapons....
You said it before I could. LOL |
Vexen Krios
Doomheim
95
|
Posted - 2012.10.28 13:43:00 -
[9] - Quote
isk isn't useful if you dont have the need to buy anything.
How can you try new fits if you spec into just one area and are SP grinding for a certain skill?
If you wanna try a new fit you have to ISK grind for that dropsuit skill book. And then have to SP grind to get it to a usable level. Then have to Sp grind again to level a new weapon...thats assuming you've already bought that skill book.
You need Sp to gain your main fit.
You need SP to ty new fits.
You need SP for everything, you cant try new things without having to sp grind to level the skill to use em. Unless of course its a sniper fit then you can just by a militia sniper rifle. But we all know militia fits are crap and only useful for saving isk.
So, my point is. You need SP to get a skill....You need ISK to fund that skill....No SP = no skill....no skill = no sense in spending isk....no sens in ISK spending = ISK isn't useful.
unless of course you make a new character....then the sp cap doesnt matter all that much. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.28 14:42:00 -
[10] - Quote
HEAT SoulRipper wrote:Skihids wrote:HEAT SoulRipper wrote:Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time. Which also means you're wasting game time because what you're putting into it, you will not get out of it. I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP. It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. Unless of course you can't play more than an hour or two a day and need every day to hit your cap. So why should I or anyone be punished because of other's game time? Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset.
The cap isn't there so much to balance you against other players as to keep your overall progress down.
The player difference is magnified for us as we keep starting from scratch every few weeks, but after a few months of play everyone will have some specialty maxed out and the difference won't matter any more.
The real reason for the cap would be to keep you from completing the entire skill tree inside a year when CCP wants it to take seven years. There has to be some govener on your rate of SP earnings if that is to happen. |
|
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.10.28 16:40:00 -
[11] - Quote
Skihids wrote:HEAT SoulRipper wrote:Skihids wrote:HEAT SoulRipper wrote:Chankk Saotome wrote:This was changed with the new build.
SP cap is set around 500,000SP and resets once a week on Wednesday. Yep... Which makes boosters worthless because as soon as you hit that cap, you're wasting booster time. Which also means you're wasting game time because what you're putting into it, you will not get out of it. I've brought this up before, that it needs to be increased. As it stands, if you buy booster with AUR, there's no need for a 7 day booster, which means less money for CCP. It'll get fixed, as it stands now there's no reason to have a 7 day booster. You're better off with a 1 or 3 day booster and save the rest of you AUR for something else...maybe. Unless of course you can't play more than an hour or two a day and need every day to hit your cap. So why should I or anyone be punished because of other's game time? Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefore the character sits idle until the next reset. The cap isn't there so much to balance you against other players as to keep your overall progress down. The player difference is magnified for us as we keep starting from scratch every few weeks, but after a few months of play everyone will have some specialty maxed out and the difference won't matter any more. The real reason for the cap would be to keep you from completing the entire skill tree inside a year when CCP wants it to take seven years. There has to be some govener on your rate of SP earnings if that is to happen.
This "governor" needs to be removed if they want to make money. It's a simple principle. If I can't level up my skills, then I cannot use equipment (as pointed out) and if I can't use equipment then why play?
This is a FREE TO PLAY game, they make money off selling AURUM and the packs as you saw. Their goal is to make money, if the player cannot get to the skill level to use said equipment, then they will not play.
If they will not play, CCP will make little to no money and this project will be a wash and failure.
When you die you lose equipment, and this requires you to replace it. If I'm using ONLY ISK gear, then I'm still limited in what I can use because of the skill points needed to unlock the weapon. If I want to use the AUR gear, then I need to buy the AUR. The more I play, the more I die and the more AUR gear I need.
But it's all for not if I can't use the crap for 3 months....again...you now have a low player base the majority of the time and high spikes during others because people are trying to make the skill cap.
When you can transfer ISK from EVE to DUST it now makes ISK worthless. As of right now there's no major difference between ISK weapons and AUR weapons. So why buy AUR?
Skill cap and this fails.
No skill cap and it flourishes.
This game is out to make money, and the way it's currently set up, it's not going to make money to be profitable, but to be maintained.
I wouldn't be surprised to see this go from a free to play to a subscription based game.
|
ECHO PACK
Wraith Shadow Guards
45
|
Posted - 2012.10.28 16:52:00 -
[12] - Quote
i hope that ccp takes off the sp cap. ccp isnt going to make money if everybody only gets 500,000 skill points thats only two days of the week worth playing |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.10.28 18:23:00 -
[13] - Quote
even if you dont earn SP you can earn money and increase your K/D
theres always a reason to play this game... |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.28 21:54:00 -
[14] - Quote
HEAT SoulRipper wrote:This "governor" needs to be removed if they want to make money. It's a simple principle. If I can't level up my skills, then I cannot use equipment (as pointed out) and if I can't use equipment then why play?
This is a FREE TO PLAY game, they make money off selling AURUM and the packs as you saw. Their goal is to make money, if the player cannot get to the skill level to use said equipment, then they will not play.
If they will not play, CCP will make little to no money and this project will be a wash and failure.
When you die you lose equipment, and this requires you to replace it. If I'm using ONLY ISK gear, then I'm still limited in what I can use because of the skill points needed to unlock the weapon. If I want to use the AUR gear, then I need to buy the AUR. The more I play, the more I die and the more AUR gear I need.
But it's all for not if I can't use the crap for 3 months....again...you now have a low player base the majority of the time and high spikes during others because people are trying to make the skill cap.
When you can transfer ISK from EVE to DUST it now makes ISK worthless. As of right now there's no major difference between ISK weapons and AUR weapons. So why buy AUR?
Skill cap and this fails.
No skill cap and it flourishes.
This game is out to make money, and the way it's currently set up, it's not going to make money to be profitable, but to be maintained.
I wouldn't be surprised to see this go from a free to play to a subscription based game.
You have it a bit backwards. The faster one can skill into the better weapons, the less incentive there is to buy AUR to get AUR items. Without the SP cap, why buy an AUR item at lvl 3 when a no-lifer, or every-spare-moment player, can play 3 or 4 more days and get the equivalent ISK item?
The longer it takes to get the SP up to get the higher requirement ISK item, the more likely players are to buy AUR items thus increasing profits. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.10.28 23:55:00 -
[15] - Quote
Kleanur Guy wrote:The cap is 750000 for people with booster. Yea I keep hearing that but it isn't true for me. So I don't know what's going on with that. I stop getting SP at 500k each week. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
|
Posted - 2012.10.29 00:33:00 -
[16] - Quote
Quote: You have it a bit backwards. The faster one can skill into the better weapons, the less incentive there is to buy AUR to get AUR items. Without the SP cap, why buy an AUR item at lvl 3 when a no-lifer, or every-spare-moment player, can play 3 or 4 more days and get the equivalent ISK item?
The longer it takes to get the SP up to get the higher requirement ISK item, the more likely players are to buy AUR items thus increasing profits.
1) I agree that the weapons need to be further apart in regards to value vs risk. This is something that needs to be addressed for AUR and ISK to serve a purpose.
2) I don't care about the no lifers, because that's not true. Are there people who have more free time than you...me and others? Yep, but life isn't fair. I'm OK with that, if guys are getting unlocks before I do that's fine.
But I do not want to be punished with a skill cap because lets say, I'm lucky enough to have a weekend where I'll be able to put a huge amount of time in game and work with a corporation. A skill cap does just this, it punishes the player who has the free time to play.
A skill point cap does not promote fairness in any way, shape or form! If they want the game to drag out longer then you adjust skills, and their values or add more and come up with more skill paths. You don't put a cap on and essentially restrict players in what they can do.
Unfortunately while we all discuss this...we're also going off what we've used in the game. Will there be other means for skill points? Probably...we can only guess/assume there will be.
But I do feel a skill point cap will do more harm than good.
|
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.10.29 01:21:00 -
[17] - Quote
Altina McAlterson wrote:Kleanur Guy wrote:The cap is 750000 for people with booster. Yea I keep hearing that but it isn't true for me. So I don't know what's going on with that. I stop getting SP at 500k each week.
Yeah, the truth is, It's still 500k, you just hit it faster.
However, if you add in Passive, you end up getting roughly 700k, since you get 201k in passive SP each week.
Which, BTW, is still waaay too low when you consider you will have to go a few weeks to go from level 4 to level 5 in some skills, which for the EVE peoples like myself isn't all that bad, but for everyone else, particularly the console shooter people, that is two weeks they could be climbing the leaderboards and constantly unlocking things in other console (or any, for that matter) shooter.
I think it would be slightly more bearable if we were able to reset our SP once a year. not like anyone is going to be flying a titan in DUST. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.10.29 02:25:00 -
[18] - Quote
CCP should make the boosters useable for game time played not a general 1,3,7day booster. Like a 12 hr or 24 or 48 hour game time booster that only counts down when you are actively playing the game. |
Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.10.29 02:36:00 -
[19] - Quote
Some ways I like the EVE system better. Here I don't like SP being based off kills, and play time. For me, the Causal and Hardcore gamers is really just play it slow or I want every bell and whistle right now I shouldn't have to wait if I have loads of free time.
A week to get up a skill? I'm not feeling it. Granted I'm not the best FPS shooter player around. My EVE character has been working on the same skill book for 33 actual days. I still have 15 days left, and I can't train anything else while he is doing that. I can play all I want, since it's passive learning. But I can only train one thing at a time, and if I have a alt on my account only one can train a skill at a time. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.29 16:54:00 -
[20] - Quote
HEAT SoulRipper wrote:Quote: You have it a bit backwards. The faster one can skill into the better weapons, the less incentive there is to buy AUR to get AUR items. Without the SP cap, why buy an AUR item at lvl 3 when a no-lifer, or every-spare-moment player, can play 3 or 4 more days and get the equivalent ISK item?
The longer it takes to get the SP up to get the higher requirement ISK item, the more likely players are to buy AUR items thus increasing profits.
1) I agree that the weapons need to be further apart in regards to value vs risk. This is something that needs to be addressed for AUR and ISK to serve a purpose. 2) I don't care about the no lifers, because that's not true. Are there people who have more free time than you...me and others? Yep, but life isn't fair. I'm OK with that, if guys are getting unlocks before I do that's fine. But I do not want to be punished with a skill cap because lets say, I'm lucky enough to have a weekend where I'll be able to put a huge amount of time in game and work with a corporation. A skill cap does just this, it punishes the player who has the free time to play. A skill point cap does not promote fairness in any way, shape or form! If they want the game to drag out longer then you adjust skills, and their values or add more and come up with more skill paths. You don't put a cap on and essentially restrict players in what they can do. Unfortunately while we all discuss this...we're also going off what we've used in the game. Will there be other means for skill points? Probably...we can only guess/assume there will be. But I do feel a skill point cap will do more harm than good.
So you see the SP cap meant to bring the maximum learning curve in line to what CCP wants for skilling time as a punishment for people who play a lot, but you have no problem with increasing SP values which would punish people who, for some reason, don't play as much.
The solution then is to switch the skilling process to something similar to the passive system used in Eve. Eliminate the active SP rewards and bump up the passive SP gain. Or make the Dust skilling system exactly like the Eve skilling system.
Yes there will be a lot of QQing but it would be the most fair system as everyone would be on equal skill rate footing as far as SP earning regardless of how often they play. |
|
|
|
|
Pages: 1 :: [one page] |