Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2012.10.28 23:45:00 -
[1] - Quote
Jason Pearson wrote:I actually like this. Vehicles need to be a threat, but to be a threat it should require effort and teamwork. Mavado can complain "THIS IS NOT A DROPSHIP NRGGGHHHARAGE." As much as the guy wants, but tbh I don't think I'd be nearly as effective if I didn't have separate guns (blahblah a Dropship isn't a gunship but let's face it, they pretty much are right now).
As this game is a beta, we should try the following, bring in new 3 man tanks with the gunner controlling a small turret and then bring in some 4 man tanks with the Driver/Gunners being separate. A Tank Driver will still get SP from kills and doesn't always have to be moving. Can always switch from Driver to Gunner if you want to be a sitting duck, OR, get a crew together. Same with Gunships. I plan on being a Gunship Pilot and I hope I do require a gunner.
Also, DUST isn't ready for release. We're in a Closed beta, next step is an Open Beta, okay lads? Release is probably sometime next year.
It does require effort and teamwork to manage it... its just not broken so why fix it is what Mavado is saying (he has dealt with these threads/ideas a lot, so his patience has worn down. Its okay nums, rest your eyes a bit)
If you think anyone can grab a tank and own ****, you havnt used a tank. You have to be very smart about positiioning, a lot of noobs with tanks are overly aggressive and get killed easily.
Keep in mind a lot of people think its broken because they are looking at it from an unorganized pub standpoint when a majority of the game will be about organized fights. Tanks are 0 problem in competitive games, no balancing issue. And even in pubs, when you get someone who knows how to use a forge problem solved.
There is no need for a solution when nothing is broken. People are just either butthurt they dont have proper skills in the AV area, or are completely clueless on how helpful AV skills are
And even assuming there is a problem, why would adding someone to drive and one to shoot turret make it that much harder? Your just splitting jobs but doing no difference, communication is not going to increase. Turret guy literally just looks around and shoots things, drivers makes sure to be cautious... actually not any need to talk. No more communication then a spare gunner seat and a driver/mainturret guy would have in the current tanks.
"there a guy in X location"
"True"
*positions tank*
no difference. None. 0 extra communication.
People have failed to see that OPs argument has an implacent fallacy, IT ASSUMES by adding an extra person and splitting functions that it will = more need for communication. That is the fallacy, its a jump in logic that has no backing and in fact when critically thinking about it, does occur to be flawed. It certainly wont help any percieved balance issues.
Edit: No offense to OP, just im passionate about not splitting CCP resources, time and brainpower on changes that dont provide anything. They have a lot to chew on. I respect your idea but you also have to be able to see the criticism, and tbh criticism does drown the idea. |