Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shaunicus Colus
0
|
Posted - 2012.10.28 00:55:00 -
[1] - Quote
There should definitely be some kind of protected main spawn point. I am finding it very irritating to find as soon as I spawn that I'm cut down by some boring idiot who thinks its sporting to sit at the spawn point and wait.
Anyone else irritated by this?
I mean when the opposing team have gained a foothold, there is no chane to bring balance back when they can simply sit and blast away at people spawning. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 01:01:00 -
[2] - Quote
Shaunicus Colus wrote:There should definitely be some kind of protected main spawn point. I am finding it very irritating to find as soon as I spawn that I'm cut down by some boring idiot who thinks its sporting to sit at the spawn point and wait.
Anyone else irritated by this?
I mean when the opposing team have gained a foothold, there is no chane to bring balance back when they can simply sit and blast away at people spawning.
once the enemy has kicked everyone out of the map and taken all the points it's impossible to try to get back. if you spawn a vehicle the vehicle will be destroyed before it is brought to you. if you come out of cover you will be sniped.
the only thing that the match offers is to just sit and wait until it's over because going anywhere will just give you a kill and the enemy more WPs. and if the MCC is already at half armor while the enemy's is at full armor and half shield there is no chance for victory unless you capture and hold all 3 of the points in the last moments of the game |
Shaunicus Colus
0
|
Posted - 2012.10.28 01:04:00 -
[3] - Quote
Exactly, there is then no incentive to continue with the match. CCPwill then probably find large numbers of gamers simply quitting the match because there's no poin continuing. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 01:07:00 -
[4] - Quote
Necrodermis wrote:
once the enemy has kicked everyone out of the map and taken all the points it's impossible to try to get back. if you spawn a vehicle the vehicle will be destroyed before it is brought to you.
I actually got an LAV with a mobile CRU WAY past the line of spawn campers (all the way to the NULL cannon closest to the enemy spawn); my team then proceeded to show me how they managed to get redlined because only 1 person ever spawned on it.
It's pretty annoying too when my team isn't even redlined, yet they manage to snipe me when I spawn. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 01:15:00 -
[5] - Quote
Scheneighnay McBob wrote: I actually got an LAV with a mobile CRU WAY past the line of spawn campers (all the way to the NULL cannon closest to the enemy spawn); my team then proceeded to show me how they managed to get redlined because only 1 person ever spawned on it.
It's pretty annoying too when my team isn't even redlined, yet they manage to snipe me when I spawn.
i think most of this stuff is derived from maps and probably should go there. if it wasn't already pointed out.
the three point manus peak is notorious for this happening. the MCC spawn to the south isn't even in the red zone making it easy kills for the enemy team. i had several times a tank would just park there and proceed to just blast at the MCC killing people on the inside as they spawned.
ash land also has the redline problem once the enemy controls all the points because the spawn points are so close and the map is small they you can get redlined there quickly.
the other two maps are fine because the map is large enough and far enough apart that it is much harder to camp the spawn points. |
Shaunicus Colus
0
|
Posted - 2012.10.28 01:19:00 -
[6] - Quote
I agree with that totally. There needs to be some kind of protected spawn point. So that even if your getting pwnd on the field there's still a way back in. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.28 01:22:00 -
[7] - Quote
To lazy to look up the post and link it. Think it was Nova Knife that had the great idea of controlling "zones" of the battlefield, which would give safe spawn pts. He explains it more eloquent then I ever could, was a good read.
|
Vadre Zekariah
Zoobog Enterprises
37
|
Posted - 2012.10.28 01:22:00 -
[8] - Quote
Yeah, Manus Peak (formerly known as Crater lake) is pretty bad for this. Cliff tops are entirely protective for Snipers and Forge Gunners, and that's all this map has at both ends. Fortunately the AV minefield glitch has been fixed so if a team is smart and cohesive enough, they can send multiple loaded LAVs to different points.
But this is under the condition that your team is ACTUALLY talking to eachother and spawn points are made a little fairer and behind buildings. That's probably something that CCP should look at in the future. |
Shaunicus Colus
0
|
Posted - 2012.10.28 01:26:00 -
[9] - Quote
Yep definitely. Team cohesion is important. But again going back to spawn campers, there can be no team if you can't even spawn in. I'm not sure which map I was on but I was spawning constantly in front of this heavy DS who was simply gunning me down. It frustrated me that much I simply switched off the game because it wasn't fun anymore.
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.28 01:26:00 -
[10] - Quote
Vadre Zekariah wrote:Yeah, Manus Peak (formerly known as Crater lake) is pretty bad for this. Cliff tops are entirely protective for Snipers and Forge Gunners, and that's all this map has at both ends. Fortunately the AV minefield glitch has been fixed so if a team is smart and cohesive enough, they can send multiple loaded LAVs to different points.
But this is under the condition that your team is ACTUALLY talking to eachother and spawn points are made a little fairer and behind buildings. That's probably something that CCP should look at in the future.
communication won't happen you know random kittens will not communicate and 90% of them don't have mics.
it's best to just let the match end or leave the doomed kittens.
in a corp battle it's another story. because people will actually communicate and leave spawn points everywhere for teammates to use making a red line less likely. |
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.28 01:33:00 -
[11] - Quote
Dare I say it, working as intended? Get a drop uplink. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 02:01:00 -
[12] - Quote
Paran Tadec wrote:Dare I say it, working as intended? Get a drop uplink. Drop uplinks are even easier to camp |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.10.28 02:06:00 -
[13] - Quote
Scheneighnay McBob wrote:Paran Tadec wrote:Dare I say it, working as intended? Get a drop uplink. Drop uplinks are even easier to camp Drop uplink got found? Place it in a better spot next time. I don't see how you can get camped on a drop uplink as it should take the death of only one person before you realize there's an enemy waiting for you the second you spawn in.
Getting spawn camped is unfortunate but it is the result of being the worse team. I don't understand why people think they should always be able to win? Sometimes your team just gets too far behind and that's gg. |
Shaunicus Colus
0
|
Posted - 2012.10.28 02:16:00 -
[14] - Quote
Getting far behind is fine. Drop links are good, inserting a forward position and defending it is good, the fact that drop links get over run is great, that is a game mechanic that Should stay the way it is. The problem I have is that there isn't a main spawn point to fall back on. If, on the only spawn point you have left, there's someone siting the other end waiting for you to appear then there should be a rule whereby the team is overrun and automatically loses. It's not the fact that I can't win, but rather the fact that there is no chance to win when the main spawn is overrun. As I said before there a rule whereby if there are a certain number of enemy in the vicinity of the main spawn point then it should be an automatic win, so I don't have the agony of simply spawning until the close reserves are depleted. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 02:19:00 -
[15] - Quote
SATORI CORUSCANTi wrote:Scheneighnay McBob wrote:Paran Tadec wrote:Dare I say it, working as intended? Get a drop uplink. Drop uplinks are even easier to camp Drop uplink got found? Place it in a better spot next time. I don't see how you can get camped on a drop uplink as it should take the death of only one person before you realize there's an enemy waiting for you the second you spawn in. Getting spawn camped is unfortunate but it is the result of being the worse team. I don't understand why people think they should always be able to win? Sometimes your team just gets too far behind and that's gg. unless the enemy is extremely stupid, drop uplinks aren't that hard to find.
When reds are popping out of nowhere, that's your first clue to an uplink. Then just walk around and listen for it. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.10.28 02:22:00 -
[16] - Quote
Shaunicus Colus wrote:Getting far behind is fine. Drop links are good, inserting a forward position and defending it is good, the fact that drop links get over run is great, that is a game mechanic that Should stay the way it is. The problem I have is that there isn't a main spawn point to fall back on. If, on the only spawn point you have left, there's someone siting the other end waiting for you to appear then there should be a rule whereby the team is overrun and automatically loses. It's not the fact that I can't win, but rather the fact that there is no chance to win when the main spawn is overrun. As I said before there a rule whereby if there are a certain number of enemy in the vicinity of the main spawn point then it should be an automatic win, so I don't have the agony of simply spawning until the close reserves are depleted. This I can agree with, mostly. I was just thinking the other day that the game needed something like a surrender vote for when matches get too one sided. I never saw the post you made that you are referring to. |
Shaunicus Colus
0
|
Posted - 2012.10.28 02:30:00 -
[17] - Quote
SATORI CORUSCANTi wrote:Scheneighnay McBob wrote:Paran Tadec wrote:Dare I say it, working as intended? Get a drop uplink. Drop uplinks are even easier to camp Drop uplink got found? Place it in a better spot next time. I don't see how you can get camped on a drop uplink as it should take the death of only one person before you realize there's an enemy waiting for you the second you spawn in. Getting spawn camped is unfortunate but it is the result of being the worse team. I don't understand why people think they should always be able to win? Sometimes your team just gets too far behind and that's gg.
I wa referring to this post. My problem wasn't getting overrun its that there's either 1) no chance of coming back from a spawn overrun or 2) that there isn't, as you suggested, a surrender option. Is there a way to flag this to the devs? This would be a useful game mechanic. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.10.28 02:33:00 -
[18] - Quote
Making a thread in the feedback section asking for a surrender option and hoping it gets a lot of support is the only way I know of lol |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.10.28 02:37:00 -
[19] - Quote
It is adding insult to injury and when you have the ability to do it, it is entertaining as hell. Agreed though, very irritating when your team is spawn camped, uplinks destroyed.
Still, it should be encouraging people to be smarter than to be spawn camped and works fine as is. |
Shaunicus Colus
0
|
Posted - 2012.10.28 02:49:00 -
[20] - Quote
Cortez The Killer wrote: It is adding insult to injury and when you have the ability to do it, it is entertaining as hell. Agreed though, very irritating when your team is spawn camped, uplinks destroyed.
Still, it should be encouraging people to be smarter than to be spawn camped and works fine as is.
This is fine, avoiding this at all costs is a given and taking precautions such as simply guarding the spawn point would be great. But this isn't my point. My point is when you are at this stage then there should be a win scenario so I'm not simply pressing respawn over and over simply to end the match. There should be either a surrender option or an automatic win scenario. |
|
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.28 03:32:00 -
[21] - Quote
Shaunicus Colus wrote:Getting far behind is fine. Drop links are good, inserting a forward position and defending it is good, the fact that drop links get over run is great, that is a game mechanic that Should stay the way it is. The problem I have is that there isn't a main spawn point to fall back on. If, on the only spawn point you have left, there's someone siting the other end waiting for you to appear then there should be a rule whereby the team is overrun and automatically loses. It's not the fact that I can't win, but rather the fact that there is no chance to win when the main spawn is overrun. As I said before there a rule whereby if there are a certain number of enemy in the vicinity of the main spawn point then it should be an automatic win, so I don't have the agony of simply spawning until the close reserves are depleted. What map is this happening on? You see, I ask because I am unaware of any maps in skirmish that doesn't have 2 spawn points. The one on the ground that also has a CRU nearby as well, along with the MCC. Don't sit there and say there is only 1 spawn option. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.28 07:14:00 -
[22] - Quote
Shaunicus Colus wrote:Exactly, there is then no incentive to continue with the match. CCP will then probably find large numbers of gamers simply quitting the match because there's no point continuing.
Especially since CCP has made it to where people still get SP/ISK rewards even if they quit the match. Before you flame, I know it was so that people who get kicked/DCed from the match don't go away empty handed. But it's being abused by those who just quit out when they're on the loosing side or see not point in continuing the battle. Not very hardcore in my opinion. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.28 11:11:00 -
[23] - Quote
I spawn yet again and dont even load These spawncampers must have no honour no code
a curse to the gods for heaven's sake they must not know I'm a special snowflake |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.28 11:16:00 -
[24] - Quote
I'm not sure if it is posible with the engine they are using. But couldn't they implement a safety for when spawning, like say you just spawned and for the next 3-5 seconds you are invuln, but only if you do not fire your gun. activating your weapon will immediatly negate it's effect. I remember having this feature in Socom confrontation, and it was great for campers, especially on the small oil rig map |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.28 11:21:00 -
[25] - Quote
Cyn Bruin wrote: To lazy to look up the post and link it. Think it was Nova Knife that had the great idea of controlling "zones" of the battlefield, which would give safe spawn pts. He explains it more eloquent then I ever could, was a good read.
that was for ambush not skirmish ambush needs what he suggested |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.10.28 13:41:00 -
[26] - Quote
Shijima Kuraimaru wrote:Shaunicus Colus wrote:Exactly, there is then no incentive to continue with the match. CCP will then probably find large numbers of gamers simply quitting the match because there's no point continuing. Especially since CCP has made it to where people still get SP/ISK rewards even if they quit the match. Before you flame, I know it was so that people who get kicked/DCed from the match don't go away empty handed. But it's being abused by those who just quit out when they're on the loosing side or see not point in continuing the battle. Not very hardcore in my opinion.
Abused? It doesn't work, so how does one abuse it? |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.10.28 13:51:00 -
[27] - Quote
Knightshade Belladonna wrote:I'm not sure if it is posible with the engine they are using. But couldn't they implement a safety for when spawning, like say you just spawned and for the next 3-5 seconds you are invuln, but only if you do not fire your gun. activating your weapon will immediatly negate it's effect. I remember having this feature in Socom confrontation, and it was great for campers, especially on the small oil rig map
I've been saying 2 or 3 seconds of invulnerability would be enough to prepare yourself. But I can't tell if it has fallen on deaf ears. So keep saying it, and eventually they may listen.
A surrender option is interesting. But why would the winning team wanna give up 40 more kills, especially if they think they are easy? the same with spawn camping. If you're getting free kill after free kill why would you want it to end? They will always say that it is perfect the way it is. |
Shaunicus Colus
0
|
Posted - 2012.10.28 18:45:00 -
[28] - Quote
Stinker Butt wrote:Knightshade Belladonna wrote:I'm not sure if it is posible with the engine they are using. But couldn't they implement a safety for when spawning, like say you just spawned and for the next 3-5 seconds you are invuln, but only if you do not fire your gun. activating your weapon will immediatly negate it's effect. I remember having this feature in Socom confrontation, and it was great for campers, especially on the small oil rig map I've been saying 2 or 3 seconds of invulnerability would be enough to prepare yourself. But I can't tell if it has fallen on deaf ears. So keep saying it, and eventually they may listen. A surrender option is interesting. But why would the winning team wanna give up 40 more kills, especially if they think they are easy? the same with spawn camping. If you're getting free kill after free kill why would you want it to end? They will always say that it is perfect the way it is.
You are right about not wanting to give up kills, especially if they are deemed easy. However this game is about more than simply blasting things apart. If all people want to do is gain kills then they are playing it for the wrong reason. The surrender option would provide the losing team with an option other than simply pressing respawn and waiting for the end of the match. If the surrender option is forced then the winning team should gain a bonus of either skill points or an ISK incentive. The surrender option also shouldn't be available until a certain point. Either that or a system whereby the spawn points are a controlled area and maybe a hack point? So that the enemy can gain control of it and shut it down thereby winnig the game by overrunning the spawn point. What would be people's opinion be of that?
The whole reason I started this thread wasn't a "I keep losing make the game easier", it was to point out that the game became boring and uninteresting once the spawn point had been overrun and all I could do was hit respawn until the team ran out of clones. I don't mind losing but I'd prefer to lose in a mad hail of glory running between cover than by some boring bloke sat on the spawn point waiting for me to appear. It's boring, makes the game un-interesting. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.28 22:14:00 -
[29] - Quote
Stinker Butt wrote:Shijima Kuraimaru wrote:Shaunicus Colus wrote:Exactly, there is then no incentive to continue with the match. CCP will then probably find large numbers of gamers simply quitting the match because there's no point continuing. Especially since CCP has made it to where people still get SP/ISK rewards even if they quit the match. Before you flame, I know it was so that people who get kicked/DCed from the match don't go away empty handed. But it's being abused by those who just quit out when they're on the loosing side or see not point in continuing the battle. Not very hardcore in my opinion. Abused? It doesn't work, so how does one abuse it?
Not working? Hmm. Then I must be doing much better than I thought or I'm playing in my sleep. LOL |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.28 23:21:00 -
[30] - Quote
1. quitting a losing match should incur a penalty.
2. if you are getting spawned camped, it's your fault. not the enemy. there is nothing else to do once the bases are capped. the maps are big enough to break out. if you fall back and camp and then quit, you should incur a penalty for that.
3. there should be no "spawn protection" at all. if you spawn you spawn. if you spawn into a trap, that's on you. ask your squad if it's safe to spawn. no mic? squad not using a mic? again, your fault.
you guys and your training wheels.
if you think it's bad now, wait til you are playing real teams and not pub stack rooms.
it gets much, much worse.
Peace B |
|
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.10.29 14:12:00 -
[31] - Quote
BASSMEANT wrote:1. quitting a losing match should incur a penalty.
2. if you are getting spawned camped, it's your fault. not the enemy. there is nothing else to do once the bases are capped. the maps are big enough to break out. if you fall back and camp and then quit, you should incur a penalty for that.
3. there should be no "spawn protection" at all. if you spawn you spawn. if you spawn into a trap, that's on you. ask your squad if it's safe to spawn. no mic? squad not using a mic? again, your fault.
you guys and your training wheels.
if you think it's bad now, wait til you are playing real teams and not pub stack rooms.
it gets much, much worse.
Peace B
Ok 1) I'm not on about simply quitting a losing match. I'm suggesting there should be a way to physically overrun spawn points. On ambush, currently, I think I'm right in saying there are set spawn points? My point was that if the spawn point is overrun then you shouldn't be able to physically select it and spawn there. Training wheels wasn't my suggestion.
2) yes getting spawn camped is completely the losing teams fault. However saying that the maps are big enough to break out is simply wrong when there is only one spawn point. If the only spawn point you have is surrounded then what's the point in continuing? The match is technically over so there should be an option to "surrender" not "quit". A bonus should be given to the attacking team based on how many clones the losing team had left.
3) I agree with no spawn protection. Protecting the spawn point should become a team objective. Also making the spawn points controllable would force some team cohesion. Also making it possible to control all spawn points thereby winnig the match by default. At least that way you could simply keep pushing the other team back. And the match would hopefully see-saw back and forth with each team vying for control of the spawn points. It would make the ambush maps more interesting.
Thoughts please. |
|
|
|
Pages: 1 2 :: [one page] |