If you're a fellow heavy suit, please fill in your opinion of them and something useful to improve them.
At the current state of the heavy, it can hardly take punishment as is.
Armor has such a disadvantage at the moment that I often question why even have the standard/Type-A suits in this build because of how easily they're taken out, even by Militia equipment.
If anything, the heavies need to be MORE resistant to damage than they currently are because I barely survive a 1-on-1 match up with someone. Increase that to 2-on-1 and I have to hope at all.
What i'm getting at is this: If you want to make a suit that is designed to be able to take egregious amounts of punishment but then be slower than the speed of smell, make it so! The state of the heavy in my eyes is that the Armor heavy variant is borderline useless. There's really no reason to use it as far as i'm concerned. The Type-II / B are the dominating suits in the vast majority (read: all) suit classes and it blows my mind. I WANT to be able to use the Type-A heavy that I specced into, but I can't justifiably use it over the Type-II due to the fact that the armor makes no difference/survivability factor over the shield-heavy variant.
Now, onto the ideas:
- Make the armor more resistant to damage
-Not necessarily increasing the armor HP, but making the current armor more resistant to damage (as a built in resistance) instead of modules).
-With this, I would be fine with decreasing movement speed as a trade-off to the added damage resistance.
-If damage mods are being planned, how will they be working (apologies for the vague question)?
- Take away movement speed penalty in regards to TURNING speed.
-This is more of wishful thinking than anything, but if i'm getting shot in the back, by the time I turn around and react to what's happening, i'm already down to about 2/3 to 1/2 of my armor, so i'm at a stark disadvantage.
I'm not saying I want to be Superman (flying would be cool though) or be able to take 29847932403 rounds until i'm down to 2/3 armor, just asking that I have a chance to PLAY how the suit is intended to be played.
DISCLAIMER: I'm also for making the rest of the suits to be more survivable, but since I play a heavy, I focused mainly on that.