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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
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Posted - 2012.10.27 18:33:00 -
[1] - Quote
Your AV game was really good guys and had me hiding a lot. Also you haven't mentioned that you took out 2 tanks? and 3 dropships.
I saw you insta pop Dark multiple times when you hit him, it's not our fault we had you pinned whilst you were trying to get him.
I went 10:1 in a tank and came middle table. Below a tonne of really good infantry guys I might add. So it wasn't all vehicles like you make out. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.27 18:48:00 -
[2] - Quote
olssam 62 wrote:The problem is that the CCP reset isk but not vehicles and items obtained with this isk (eve) and it was clearly seen that the seraphim were supported above and victory is only played on it. ...
Whilst I agree with your post about the turrets needing looking at in the future, the part I've quoted just simply wasn't the case.
We lost 2 tanks I think most and 3 dropships. That's 3 million Isk or there abouts total. I've earned 2mill a day roughly all week playing militia fits in preparation and not cared about my k/d. Possibly more.
Anything we put on the field could easily of been acquired by anyone if they wanted it that bad. That's all I'm saying. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.27 19:02:00 -
[3] - Quote
Grezkev wrote:If you guys had to pick between the two; Turrets and Vehicles, what would you say was the bigger factor for victory / loss? Better tactics and troop deployment.
So neither really. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.27 19:04:00 -
[4] - Quote
I forgot.
Tony Calif is my hero! |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.28 13:48:00 -
[5] - Quote
Grezkev wrote:Ty 'SweetCheeks' Borg wrote:Grezkev wrote:If you guys had to pick between the two; Turrets and Vehicles, what would you say was the bigger factor for victory / loss? Better tactics and troop deployment. So neither really. I guess maybe I framed the question wrong. It seems like people are contending that turrets and vehicles were major issues in the battle. So what created more of a damper for victory; vehicles or turrets? I would expect better tactics to win the battle, but there's always the "X" factor.
The "X" factor was our plan quite frankly.
We could adapt to all and any situations with our plan and setup. Saying this was all about "missiles" and "turrets" is a total crock. There was nothing in the rules about not using vehicles or turrets, so I don't see what the problem is quite frankly. WTF fielded a couple of tanks throughout the battle I might add, they just couldn't match ours.
We've fought the WTF guys enough that they should know what we have. I've been fighting them all week and they've got good gun game sure, but they seem to have all put their points into gun game like 90% of the dust players. So they got rolled by vehicles and when they hid from them, the ground crew mopped up.
It wasn't like they didn't get any kills. I didn't realise Sha had lost so many vehicles, so the count is more like 4 tanks and 6 dropships.
The simple fact is that they couldn't advance on us whilst we got new ones on the field. Due to our game being good enough to hold them.
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