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Zero Harpuia
Maverick Conflict Solutions
418
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Posted - 2012.10.27 07:23:00 -
[1] - Quote
In Manus Peak, we have two teams and three points. The team moving in from the south near A has an amazing advantage over the northern, C-side team. With the path into the eastern mountain range for snipers and the elevated crater A sits in, you can hold A by garrisoning it with a unit that can establish overwatch for the whole blasted map. And Armok help the Northern team if the Southies have an HAV, it can hide effectively behind A from either C or B, and if pressured can slink back into spawn.
Meanwhile they have the shortest path to B along with one thing everyone here will agree with me on: that thrice-damned cliff over B. Once someone is on that hill, you can not remove him without outflanking him: if you are the only defender at B, he will just watch you leave to get behind him and then jump down the cliff into B. If you circle as a group he can pick you off as you walk past the concrete siding. If you stay to defend, he will keep peeking out and spawnkilling until dispatched, at which point he will just come back. Holding that hill is instrumental in holding B, and the South team has a natural advantage at grabbing it.
Back at the last point, the sparse rocks around C make it nigh impossible to weather the onslaught from A, and the manpower necessary to hold it against a rush is going to be needed to retake the north side hill at B. You can't rush A because of the no-man's-land and the sentries on the cliff, and you can't defend because of the inadequate cover from long range threats like snipers or Mass Drivers.
In short, the A-side team has a MASSIVE advantage over the C-side team, one that the northern team is hard-pressed to overcome. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.10.27 07:43:00 -
[2] - Quote
While i agree to MANY of your points i do have to say that C is probably the more defendable if you use the surrounding rocks correctly. I won't give away any of my strategies or anything, but i've tried going from A to C when it was captured by my team. There is a small path down the mountain that A sits in that leads down to the road below where there is only a rock between you and enemy gunfire. when i watch people coming down that path i can't do much so i don't fire. Till they leave that Rock. After theyre out there is a semi decent strip of land where they have to make a Beeline for the next rock if they don't want to eat my bullets. The only other way down from A to C is that road which pretty easy to hit if you know where to wait and what rock to climb in.
I think B should have a bigger area and more cover when going up that hill on the west side. As it stands people at B can easily take pot shots at you as you slowclimb up the steep hill. The other thing i would do is make it bigger. One of the most common tactics i see is people using LAV's to get from the North MCC to B pretty quick and from there your engaged in a VERY close quarters situation with the enemy. Which i find is most of the time really awkward considering the way the mountain kind of Curves around B. I dunno though, that might just be my personal taste. Some people might like that tight quarters action.
Keep the faith. |
Zero Harpuia
Maverick Conflict Solutions
418
|
Posted - 2012.10.27 08:02:00 -
[3] - Quote
True, true, but to win a game you only need two points. Going from A to C is a moot point when you already have control over B and the hill beside it. Only the foolishly overconfident go for a complete shutout, it scatters the spawns and prevents containment due to the redline.
I also forget to mention... Hacking B. Good Armok, hacking B. If your a Northy, you are gonna get your assplate sniped at least 33% of the time, depending on who you're up against. It's a loooooooooooooongshot, but once someone realizes they can make it they'll keep doing it. A free kill is a free kill, and it doesn't get much free-er than a helpless, unarmed, immobile target 400 meters away. Dunno how you can fix this, because if you turn the terminal then Northies can snipe from the ridge, which just passes the issue along. You all know the ridge, we all got tank-sniped once. Maybe reworking the NULL Cannon emplacements... again... might work this issue out. Heck, there is a building there, put the terminal inside it, give it enough doors to prevent a meat-grinder bottleneck, that might do it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
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Posted - 2012.10.27 16:05:00 -
[4] - Quote
There is one major advantage that the Northern team has over the South. The Western-most ridge right along the red zone. A good scout with a drop uplink and enough profile-dampening skills and modules can sneak up in there and help the North take control of the B objective. Even though the red zone provides a problem for most dropsuits, it is absolutely easy to go through if you have a fast enough scout. I do this all the time in Manus Peak and you will be surprised how many hiding spots are available in that area for the drop uplink as well as how many teammates spawn there one the uplink is up. There are also good spots in the area that have plenty of cover from the snipers overlooking the B objective. The problem with this method of insertion is the shear drop on the West side of the same cliff that traps you right next to the red zone with no other alternative method of escape other than asking a buddy with a dropship to come pick you up. This will happen to you if you are not careful and mindful of where you step.
Then there is the seldom-taken path along the East side of the map going past the small office buildings where the cylindrical containers are. That also provides a pretty path to the C objective as long as you can sneak a drop uplink close enough. Of course, I wouldn't go any further South than the tower structure by C lest I risk getting caught. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.10.28 18:04:00 -
[5] - Quote
IMO, it's pretty balanced. While the southern team does have an advantage in defending A (using the south western ridge), the northern team has an advantage in watching B (using the north western ridge) BUT, the southern team has a shorter trip to B. Also, C is a little easier to defend for the Norther team, because of the rocky areas and eastern buildings they can use for cover.
There are sections that favor each team, but like I said, overall it's pretty balanced. |
Lavirac JR
DUST University Ivy League
129
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Posted - 2012.10.29 19:03:00 -
[6] - Quote
C is defensible, if you use the C side rail gun installation effectively to defend it. That means the snipers who sit at the C-Side MCC drop point should be snipping Swarmers who are trying to flank you by the silos to your left (Left if you are pointing the Rail Gun at C). I killed 15 people in a match just with that rail gun installation.
B is the key to that map, if you hold B, you can make strikes against both C and A, which is ever closer to your MCC/Base with ease.
I've seen A side get routed many times, then people just camp their Base and the drop point off their MCC. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.10.30 08:19:00 -
[7] - Quote
You can't really balance this kinds of maps and their terrains cause they are intended to be dynamic battlefields.
That is to say, if the defender is at an disadvantage that means the commander screwed up when deploying structures or they are at a point in the fight where the attacker just happens to have the advantage. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2012.11.14 03:53:00 -
[8] - Quote
I will certainly agree that I have won on this map alot more times starting from the south. B is closer, there is no denying it, the only way to effectively make sure B isn't taken as a northerner is to get a sniper with line of sight on it before the southerners get up there and take it. Once B is controlled it's pretty damn tough to take back, not impossible, but very tough.
I don't find it so much a valley as I find it very long hill. That gives the southerners a natural tactical advantage as they are always pushing downhill, and the northerners are always pushing uphilll. If you play from the north you are constantly having to take objectives up hill. I play a mass driver build which makes assaulting positions above me impossible because aiming over the hill simply sends my grenades into the the wild blue yonder.
So starting from the north you are left with a long haul to C objective, and uphill slog without eyes on the objective. (I always just hope there is no one there because there's no way of knowing.) From there it's straigh up a hill again to A and if you haven't been sniped yet it's a near impossible assault up the side of a mountain to try for B.
I have renamed this map "Hamburger Hill" |
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