Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cooper Eudaemon
DUST University Ivy League
31
|
Posted - 2012.10.25 07:02:00 -
[1] - Quote
Because there's no way it's being taken into account now, and it seems like the simplest way to insure that characters will not be severely outmatched.
My main character has 1.45 million SP, which I would think falls on the low end of what an average player would expect to have after playing for this long (since Codex dropped).
My alt only has 541k SP, has only been played for about five matches, actually.
Tonight, both of those characters wound up in matches against players riding in Grimsnes dropships, wielding Prototype level weapons (both AUR and ISK variants), and wearing armor I could barely put a scratch in, whereas I, in my starter gear, couldn't take more than three or four rounds from an AR without dropping dead on the spot.
Now, I'm not asking for a nerf. These people have the gear they have because they're better than me, much better, and that's fine. I just don't want to play with them. :p It's no fun for me to die constantly, and I doubt they're really having much fun swatting me like a fly over and over.
So let's improve the matchmaking system, please! Using a character's total SP is a good start, I think, and shows better than ISK, kills, or K/D how long a character's been playing, and how well.
The only catch, obviously, is that an experienced player could create a new character to exploit the matchmaking, BUT! I don't think it would make a huge difference, because a new character, with low skills, will still hamstring a player in terms of the gear they can use, and how well they can use it. You can pump ISK into a character, but the only way to pump up your SP is to put in the time.
So what do you think, guys? Does this have a good shot at working? |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.10.25 07:43:00 -
[2] - Quote
This is why we are using quick-match atm. CCP are gathering data so they can implement it in game when there are more than a few hundred people playing. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.25 12:46:00 -
[3] - Quote
I don't think people will ever be happy with matchmaking. The game is that vast and diverse that the only way it could be balanced is if everyone in the match has the exact same skills.
Here's an example:
Person A has a million SP but wants tanks so puts all his points into that.
Person B has a million SP but wants protoype AR's, so he goes for that.
These two people have the exact same amount of SP, but yet totally different skills. They don't really balance each other out as the AR can be used on all maps and the tank can't unless your suicidal.
Multiply this by the amount of players of varied skill levels in game or at launch and surely you can see how matchmaking will never work using purely SP. In fact their gonna need some pretty amazing algorithm working on that one tbh, I personally don't see it ever happening to the extent people want or what we see in other games. |
Cooper Eudaemon
DUST University Ivy League
31
|
Posted - 2012.10.25 20:57:00 -
[4] - Quote
Kleanur Guy wrote:This is why we are using quick-match atm. CCP are gathering data so they can implement it in game when there are more than a few hundred people playing.
This is a good point. Right now, there are few enough people playing that any kind of matchmaking would be very difficult. Still, it can't hurt to try, right?
Ty 'SweetCheeks' Borg wrote:I don't think people will ever be happy with matchmaking. The game is that vast and diverse that the only way it could be balanced is if everyone in the match has the exact same skills.
Here's an example:
Person A has a million SP but wants tanks so puts all his points into that.
Person B has a million SP but wants protoype AR's, so he goes for that.
These two people have the exact same amount of SP, but yet totally different skills. They don't really balance each other out as the AR can be used on all maps and the tank can't unless your suicidal.
Multiply this by the amount of players of varied skill levels in game or at launch and surely you can see how matchmaking will never work using purely SP. In fact their gonna need some pretty amazing algorithm working on that one tbh, I personally don't see it ever happening to the extent people want or what we see in other games.
I agree that SP alone would not work for a matchmaking system, but I do think it could be the backbone of one.
To use your example, of two players with the same amount of SP but wildly different characters, I think they would actually do very well in a match against each other, and this is why:
To get the amount of SP they have, they must have put roughly the same amount of effort into playing the game. They've either played a few matches very well, or they've played a lot of matches, but either way they should be in the ballpark of having the same amount of experience as a player. Now, if the prototype assault player is going one-on-one with the tank player who maybe is still using militia weapons, yes, the tank player is going to lose. If you're running a build like that, though, I would expect such a player to be playing with a squad--it doesn't make much sense to be so specialised and try to run through solo. Now, if you've got over a million SP and you haven't put anything into improving your out-of-vehicle survivability on the battlefield...well, part of the point of EVE, and eventually Dust, will be that you have to live with your decisions.
What other factors do you think should be taken into account by a matchmaking system? |
|
|
|
Pages: 1 :: [one page] |