Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.04 08:58:00 -
[1] - Quote
xjumpman23 wrote:I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next person to kill) Battles were action packed meaning they were never boring there was alway something to do.
=> Agreed that this skirmish 1.0 was the way to go and CCP should have worked on it instead of going into a domination type of play where people run around and hack, and hack, and hack..... It's boring after a while. Yet skirmish 1.0 had its flaws regarding MCC health and the two defense relay that were WAY too fragile. But personnaly, i felt like skirmish 1.0 had a stronger feeling of conquest. One team actually DEFENDED and the other actually ATTACKED.
Yet, i'm pretty sure that planetary conquest wont work on skirmish 2.0. Or i won't play it. If my corps OWNS a district, then why the hell should i have to run to hack nullcanons ? Why aren't they already on ? Screw it. I too want skirmish 1.0 back.
I will even ADD that it promotes every camping, from snipers to vehicle protection sniping maps while staying close to redline. skirmish 2.0 is also responsible for a lot of the vehicle\infantry balancing problems. When map had actually 2 parts where the importance between vehicles and infantry would vary, things were way more ok....
xjumpman23 wrote: Gun battles promoted skill. Yes there was a rock paper scissors concept, but that didn't stop a better player from besting somebody regardless of their dropsuit or it's meta level.
Sniping took skill it wasn't the BS we have today where little kids hide in the hills and average 1 kill per game by getting that lucky kill off of somebody.
Gameplay was fast and frantic. It was unlike any game released within the past 4 years. It took elements of all the great shooters and rolled into one game. This game was everything COD wasn't but then CCP opened the flood gates and let some noobs ruin what could have been one of the most skill based hardcore unforgiving FPS games created.
I cant completely agree there. Gunskills on the first 2 builds were AWFULL. Fights were happening between handicapped soldiers and were lasting a full minute at close range, and the "ballet" look of it was ridiculous. We were ice skating. Dont get me wrong, my KDR was as high as it is now i'm just being objective.
Now, i FULLY agree that the game as been slowed down way too much. Precursor was absolutely perfect in my opinion, as speed was still a huge factor (i can remember Sha Kharn's cheated top sprint scout going all speedy gonzalez on me ! lol, leved it) but it felt less "dancy". Then, came in the new infantry model that killed all the movement dynamic and added a 2 page list long of collision bugs and other screw ups.... ( wall of glass, player bumps, installations bumps, can't jump fence in assault suits etc....)
Sniping, agreed. What the hell are those insta-shot snipers ? And that MASSIVE black shadow over player even through fog ? This got to GO AWAY.
xjumpman23 wrote: Contrast that with what we have now COD:DUST514 edition
wide open maps with little kids hiding in the mountains as snipers camping headglitching into "cover" slower gameplay than killzone 2 (which had realistic recoil and movement in comparison to most games) COD style gunfights where whoever sees who first wins terrible spawn points ZERO RECOIL STANDARD AR's terrible burst rifle (people have been asking for 3 round burst since match) worthless breach AR's gimped beyond the point of use and CCP knows this but allows the noobs to run around with zero recoil standard AR's. Broken tactical rifles in which people are easily able to use mod controllers with ( my friend has tested it with his mod controller)
This game in it's current state isn't fun to play and down right terrible in comparison to what it used to be. CCP seriously needs to stop dumbing the game down to the point where people won't want to bother with this game, because the gameplay will be no different than the CODs BFs and MOH's.
Noobs that couldn't aim ruined this game.
Yes, the game is far closer to COD in terms of gameplay lookalike than it was. But it is still far from COD. We dont have quickscopes, gunplay still require way more skill and brain than COD.
Zero recoil AR is a bug and shall be fixed. BReach will come back (even though not exactly like before as there was no other weapon that could compete). TAC ar will get fixed etc...
I'm not worried about balance, tweaks. I'm more worried about what we both agree on. Speed, and games mechanics. Thus why in the suggestion i made about Wat Barge Fights suggests a skirmish 1.0 pattern for fights. Way more interesting Imo. |