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DEADPOOL5241
Doomheim
212
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Posted - 2012.10.22 21:32:00 -
[1] - Quote
So I was thinking with the SP cap the way it is, a player who starts the game a few weeks to a month or more after the game goes live with the current SP cap will never catch up to players that have been playing the whole time.
My idea is simple, we as players get 500,000(amount may be off) a week in SP before we hit the cap, so after 3 weeks you should be at 1,500,000 SP's. A new player after week 3 should be given the chance to catch up to the other players, so why not make it so a new player who joins in week 3 does not have a 500,000 cap, but instead given the 1,500,000 cap. Once they hit the 1.5 mill they are now caught up to the rest of the players. From this point on they are under the same restrictions as the rest of the players.
This is also good for players that want to make more then one avatar, but choose to do so later in the game. Lets say a month from now you want to make a new AV player but not touch your first avatar. The way it stands now, you would never catch up to the other players, but if you change the cap to be what ever the rest of the players are at currently you could bust your ass and catch up with the rest.
Thoughts? |
HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.10.22 22:11:00 -
[2] - Quote
I agree with your concern regarding new players as I've been thinking about them myself. However I don't feel your solution is a viable one from a coding standpoint.
I think the best way is to give a 30 day boster and remove the SP cap for 30 days.
NEW ACCOUNTS only.
Can this be coded? Don't know, not an expert game coder, just a novice wanna-be coder.
Would they be able to catch up? yeah I believe it would put them in a position to open skills and find corps to join. Seeing as they'd have the same amount of time as the rest of us, would give them enough time to "catch up" and have a decent character and it would also hook them on this game if they weren't sold on it already.
Bottom line is yes, there needs to be a mechanic developed so that new players 6-8 months down the road won't feel overwhelmed by the task in front of them.
I know I would if I were them. |
Tebil Gurn
ZionTCD Legacy Rising
40
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Posted - 2012.10.22 22:20:00 -
[3] - Quote
There seems to be an unreasonable assumption going around that someone joining the game late should be able to easily catch up to people who have been playing forever. In EVE, and this game is definitely part of the EVE universe, a new player will never catch up to anyone who has played before them, and same with someone like myself who has had their account inactive for stretches of time. However, this is offset by the increase in cost of skills and caps on skill trees. If you want to be the best in the game at using ARs, the skill requirements for that can be done with just the extra skill points you start with and maybe a week or so more if you want to count things like damage mods etc. Other skills take longer, like shield skills or dropsuit skills, but if you concentrate on a specific build you can max it out in a month or two of playing under the current system. The advantage that people who have been around for awhile have is their versatility, they can max out multiple builds.
The SP system is currently fine. I agree with the other thread that was recently posted that it could even be slightly slower gains. Weekly SP cap is good because it allows people who can't play on certain days for whatever reason to stay competitive and not fall too far behind. There was a rumor going around that they would switch the SP cap to daily instead of weekly and I think that's a definite mistake, but I'm not sure if a dev actually said that somewhere. Keep things the way they are CCP, and concentrate on fixing the game breaking things - this game will be great when it comes out, and I'm looking forward to release.
EDIT: I have to agree that new players should get a boost of some kind. EVE does it, and it works. 200% SP gain until you hit 2 mil or something, as 2 mil is enough for a playable build that's competitive. |
Villore Isu
Algintal Core Gallente Federation
115
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Posted - 2012.10.22 22:30:00 -
[4] - Quote
HEAT SoulRipper wrote:I agree with your concern regarding new players as I've been thinking about them myself. However I don't feel your solution is a viable one from a coding standpoint.
I think the best way is to give a 30 day boster and remove the SP cap for 30 days.
NEW ACCOUNTS only.
Can this be coded? Don't know, not an expert game coder, just a novice wanna-be coder.
Would they be able to catch up? yeah I believe it would put them in a position to open skills and find corps to join. Seeing as they'd have the same amount of time as the rest of us, would give them enough time to "catch up" and have a decent character and it would also hook them on this game if they weren't sold on it already.
Bottom line is yes, there needs to be a mechanic developed so that new players 6-8 months down the road won't feel overwhelmed by the task in front of them.
I know I would if I were them. Specialise early, that's the solution in EVE, and by virtue of a similar skill system, the solution here.
As there is only a few skills that have any effect on individual weapons and suits, and as each skill has only 5 levels, it doesn't take a new player very long to compete with an older player in that specific area. The older player however, is maxed out in several areas and is therefore more versatile.
TL;DR New should players specialise early, and then generalise. That is how new players can compete with older players. It works in EVE, and that's being going for nearly 10 years.
Fake edit: A 30 day booster is for new accounts is a good idea as it speeds up that first specialisation. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.10.22 23:46:00 -
[5] - Quote
I sort of like this idea with one major reservation.
As it stands right now, the cap is 500,000 (let's just use that number for the sake of consistently in examples) per week and only for that week. I'm not sure how you'd give a new player a cap of 1.5million (or more) in a week and expect them to make adequate use of it. And if you extended it out to 3 weeks (3 weeks at .5mil), you then run into problems like a new player technically being able to earn more SP than older players due to the fact that an older player may need to go away for a week (plus the new player has this skill booster you want them to have) or something and miss out on all 500,000 SP, which they can never get back.
Your solution would be better (or more complete) if you just allowed a pool of SP to be accrued by every player regardless of when they join. A pool that is set from the day the game launches until however many weeks later a player joins, or has been playing. That way if you miss a week you don't lose out on potential SP, but you'd still have to earn it by playing. This also allows players who don't get to play a whole lot to have a few days off from work or school and sit down to a long gaming session where they can catch up a bit.
They should probably take this approach with passive SP too. In other words, assume the new character was made on day 1 and had passive SP active the entire time up to that point, which will allow them to become at least somewhat competitive right out of the gate. This also means all in-game characters should accrue passive SP regardless of whether or not they have the "Passive SP" activated. I never liked that system anyway.
Quote:There was a rumor going around that they would switch the SP cap to daily instead of weekly and I think that's a definite mistake, but I'm not sure if a dev actually said that somewhere.
I believe this is what you're looking for. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.10.23 00:02:00 -
[6] - Quote
no.
join when you join. take your lumps.
enough with the training wheels and the handholding.
Peace B |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.10.23 00:21:00 -
[7] - Quote
Can we stop comparing this to Eve? I've never honestly played it, but from what I understand it's a massive universe where you can do many things outside of PvP. This game, however, is nothing but PvP, so a system to help newbies out is an almost must. |
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