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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.21 21:35:00 -
[1] - Quote
I'm so tired of seeing people on the forums say things like "but if we made it like EvE does it..." or "EvE has this system, so why don't we copy and paste it?"
Stop. This isn't EvE, and it never will be, stop trying to turn Dust into a copy and paste FPS version of it. /rant |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.10.21 21:39:00 -
[2] - Quote
EvE SP system will never work in Dust. End of story. |
Henrietta Mann
ZionTCD Legacy Rising
6
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Posted - 2012.10.21 21:40:00 -
[3] - Quote
Since dust forms part of the eve universe it should link in.
I hope they bring the frigates into the atmosphere as fighter craft. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.21 21:43:00 -
[4] - Quote
Henrietta Mann wrote:Since dust forms part of the eve universe it should link in.
No it shouldn't. There is no "should" to it. CCP has no obligation to make this game beholden to EVE, and considering the vastly different genres they'd be stupid to do so. They've decided to try their hand at making an economic link/orbital strike link. Great. Good luck to them. But beyond that, how cloaking worked in EVE, how SP works in EVE, how anything else works in EVE doesn't matter. It's totally irrelevant. All that matters is making a fun game. Anything from EVE that doesn't contribute toward that end needs to be thrown in the trash.
Also, frigates are actually really KITTEN big and are nowhere close to "fighter" size. |
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GM Hercules
Game Masters C C P Alliance
335
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Posted - 2012.10.21 21:45:00 -
[5] - Quote
Certainly is not EVE; both games are different. Please don't start a fight about this otherwise this will be locked.
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Lonewolf514
79
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Posted - 2012.10.21 22:02:00 -
[6] - Quote
Agreed parts of EvE should carry over to dust that's only natural but when dust gamplay decisions are superseeded by EvE lore i think that's were problems come in. Build a damn good fps shooter not try and shoehorn an FPS into the eve model. |
Project Orian
Crux Special Tasks Group Gallente Federation
14
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Posted - 2012.10.21 22:10:00 -
[7] - Quote
Logi Bro wrote:I'm so tired of seeing people on the forums say things like "but if we made it like EvE does it..." or "EvE has this system, so why don't we copy and paste it?"
Stop. This isn't EvE, and it never will be, stop trying to turn Dust into a copy and paste FPS version of it. /rant
Ahem..Explain the header above dust 514 cant quite make it out...oh yea! its EVE now instead of posting uselss information why dont you use some of your ranting skills and post more about issues on EVE dust514
And uh buddy it essentially and EVE FPS
herp derp
^ Hence the EVE header on the top |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.21 22:18:00 -
[8] - Quote
I agree it should not be a copy and paste of eve for the sake of being true to eve but on the other hand with any part of dust that is done better in eve for an example in my opinion SP in eve has a better way of handeling it (but thats not this tread) then it would be better to implement eves method its not turning it into eve its just a improvement,
For the sake of this post ignore the example as its my opinion and not nesseserily correct its just a example if some thing is legitamitly better in eve it would be a shame to wright it off simply because its in eve |
Lonewolf514
79
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Posted - 2012.10.21 22:25:00 -
[9] - Quote
Henrietta Mann wrote:Since dust forms part of the eve universe it should link in.
I hope they bring the frigates into the atmosphere as fighter craft.
you remember that fanfest movie too then. i always imagined flying my crow into the planets atmosphere on bombing runs. preferably with me on the ground calling it in, what an awsome sight that would be. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.10.21 22:36:00 -
[10] - Quote
Devs have said they think of DUST as a specialized EVE client. It says EVE on the title screen. It takes place in the EVE universe. It connects to the EVE servers. It carries over a ton of mechanics and even UI elements from EVE.
It pretty much is EVE: the FPS version. The thing is that the vision is for EVE to move beyond being just a internet spaceship game into being a virtual universe with lots of elements. DUST is going to be one of those elements.
Also, a frigate is roughly the size of a 747, not a fighter craft. The MCC is about the size of a frigate, actually. |
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dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.10.21 22:59:00 -
[11] - Quote
Some Eve stuff does make sense in dust though. Lore about the factions in regard to weapon types for example. Damage types and tanking types as well. Some of the skills are in harmony, some will be specific to dust or eve without analogue.
None of it is worth getting butthurt over. |
nakaya indigene
ZionTCD Legacy Rising
41
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Posted - 2012.10.21 23:01:00 -
[12] - Quote
Logi Bro wrote:I'm so tired of seeing people on the forums say things like "but if we made it like EvE does it..." or "EvE has this system, so why don't we copy and paste it?"
Stop. This isn't EvE, and it never will be, stop trying to turn Dust into a copy and paste FPS version of it. /rant
well technically it says eve in the title.. so it kinda is eve |
Lonewolf514
79
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Posted - 2012.10.21 23:03:00 -
[13] - Quote
ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.21 23:06:00 -
[14] - Quote
Damn you people are vultures. Fine, I'll rephrase it: This isn't EvE Online. |
Governor Odius
Doomheim
177
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Posted - 2012.10.21 23:09:00 -
[15] - Quote
Lonewolf514 wrote:ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. I straight up don't get this mentality. "I'm too thick for a game that has any depth and proud of it". There's more to the game than pointing and shooting. That's a good thing! |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.21 23:25:00 -
[16] - Quote
Whats this EvE game all you shitheads keep talking about?
Is it anything like EVE? |
Lonewolf514
79
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Posted - 2012.10.21 23:29:00 -
[17] - Quote
Governor Odius wrote:Lonewolf514 wrote:ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. I straight up don't get this mentality. "I'm too thick for a game that has any depth and proud of it". There's more to the game than pointing and shooting. That's a good thing! its a good thing yes but overcomplicate things unnecessarily and it will turn some people off. depth to an eve player and depth to an fps player are different. an fps player want lots of playstyle varieties etc not spreadsheet online. i took this as an example.
day 1 eve player btw, just saying it as i see it. |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.10.21 23:31:00 -
[18] - Quote
Logi Bro wrote:I'm so tired of seeing people on the forums say things like "but if we made it like EvE does it..." or "EvE has this system, so why don't we copy and paste it?"
Stop. This isn't EvE, and it never will be, stop trying to turn Dust into a copy and paste FPS version of it. /rant
It IS eve! If you notice in the title it says 'EVE, dust 514'. Granted its not eve online but its in the eve universe and it has eve elements. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
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Posted - 2012.10.21 23:34:00 -
[19] - Quote
Governor Odius wrote:Lonewolf514 wrote:ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. I straight up don't get this mentality. "I'm too thick for a game that has any depth and proud of it". There's more to the game than pointing and shooting. That's a good thing! I don't get it either, but a lot of console players are pretty casual (i.e. they aren't looking for much depth or complexity) and mainstream FPSes are quite casual.
There are of course exceptions. I'm mainly a console player now (though I've been mostly a PC gamer for about 25 years), but I still seek out challenging, complex, deep (what I call "hardcore") games. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.21 23:36:00 -
[20] - Quote
What's EVE? |
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Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2012.10.21 23:39:00 -
[21] - Quote
Lonewolf514 wrote:Governor Odius wrote:Lonewolf514 wrote:ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. I straight up don't get this mentality. "I'm too thick for a game that has any depth and proud of it". There's more to the game than pointing and shooting. That's a good thing! its a good thing yes but overcomplicate things unnecessarily and it will turn some people off. depth to an eve player and depth to an fps player are different. an fps player want lots of playstyle varaiaties etc not spreadsheet online. i took this as an example.
And if you simplify things too much you will also turn people off. Blast radius is over complicating it? Just to be perfectly honest you're going to need a better example than that. Saying that making the booms bigger is over complicating the game is pretty thin. And I have yet to find a use for spreadsheets in the game. |
Lonewolf514
79
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Posted - 2012.10.21 23:45:00 -
[22] - Quote
Altina McAlterson wrote:Lonewolf514 wrote:Governor Odius wrote:Lonewolf514 wrote:ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. I straight up don't get this mentality. "I'm too thick for a game that has any depth and proud of it". There's more to the game than pointing and shooting. That's a good thing! its a good thing yes but overcomplicate things unnecessarily and it will turn some people off. depth to an eve player and depth to an fps player are different. an fps player want lots of playstyle varaiaties etc not spreadsheet online. i took this as an example. And if you simplify things too much you will also turn people off. Blast radius is over complicating it? Just to be perfectly honest you're going to need a better example than that. Saying that making the booms bigger is over complicating the game is pretty thin. And I have yet to find a use for spreadsheets in the game.
concentrate more on what fps players want in their games and i can assure you it's not some blast radius skill to train, if its there it's good but i can tell you it'll be way down the list of priorities for an fpser. and like i said before only an example. top ptiority to make this game as succesfull as possible it to make an awsesome FPS game with EvE tying in as much as possible not shoehorning an FPS into an EvE clone. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.22 00:53:00 -
[23] - Quote
GM Hercules wrote:Certainly is not EVE; both games are different. Please don't start a fight about this otherwise this will be locked.
Skill point cap corresponding to EVE's skill cap??? |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
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Posted - 2012.10.22 00:54:00 -
[24] - Quote
apparently it is EVE, you can fund your character with money from EVE.
lame |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.10.22 01:06:00 -
[25] - Quote
Im really getting sick of Eve players constantly saying , but your not telling me why, or your not using a good enough example. No matter what an fps player saids you will never think its important. The fps genre is not in any way a third world gaming community thats needs to be enlighten, saved, and educated.
If anyone is like me we were greatly excited that there was going to be """""MMOFPS"""""" released on the PS3. Then slowly reports kept coming out that the game is not massive and is going to be more Players vs Environment. With only corp battles being a true fps with cod like player counts.
I played MAG for over a year and what set it apart from other FPS games was that you didnt need to find purpose, you had purpose. You didnt need to find a group, you were in a group and you didnt need to be charged for every death to know there was consequences to your death. Even with all its problems and times I yelled at the screen curse words, i always wanted to play the next round. I dont have that feeling for Dust.
Then i got into the beta still hopeful 2.5 months ago to find out that the game feels like its 10 years to late in the fps community, skill systems feel like your not upgrading but fixing what it broken, and the concept of the game is we like being a unbalanced fps its new thinking.
at the end of the day you cant have both camps happy you have to choose. RPG games can never be an FPS because their players care about the gear and the story more then the battlefield itself as the opposite is true with FPS players. From what I can tell with the 3 builds they are trying to keep Eve players happy so they dont cancel subscriptions because its Free to Play on the PS3. I dont want to start a flame war with this or trying to argue with any player, its just meant as another example and opinion that could prove wrong down the line. |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.10.22 01:12:00 -
[26] - Quote
Crm234 wrote:Im really getting sick of Eve players constantly saying , but your not telling me why, or your not using a good enough example. No matter what an fps player saids you will never think its important. The fps genre is not in any way a third world gaming community thats needs to be enlighten, saved, and educated.
If anyone is like me we were greatly excited that there was going to be """""MMOFPS"""""" released on the PS3. Then slowly reports kept coming out that the game is not massive and is going to be more Players vs Environment. With only corp battles being a true fps with cod like player counts.
I played MAG for over a year and what set it apart from other FPS games was that you didnt need to find purpose, you had purpose. You didnt need to find a group, you were in a group and you didnt need to be charged for every death to know there was consequences to your death. Even with all its problems and times I yelled at the screen curse words, i always wanted to play the next round. I dont have that feeling for Dust.
Then i got into the beta still hopeful 2.5 months ago to find out that the game feels like its 10 years to late in the fps community, skill systems feel like your not upgrading but fixing what it broken, and the concept of the game is we like being a unbalanced fps its new thinking.
at the end of the day you cant have both camps happy you have to choose. RPG games can never be an FPS because their players care about the gear and the story more then the battlefield itself as the opposite is true with FPS players. From what I can tell with the 3 builds they are trying to keep Eve players happy so they dont cancel subscriptions because its Free to Play on the PS3. I dont want to start a flame war with this or trying to argue with any player, its just meant as another example and opinion that could prove wrong down the line. The funny thing is it isn't new at all. I have played tons of ****** broken/unbalanced fps in the past. Unbalanced in the name of complexity is a fail concept to try and apply to an fps.
Oh and becuase everyone gets their panties in a bunch when I say it.
Cookie Cutter 514. |
Dover inthe Sky
11
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Posted - 2012.10.22 01:16:00 -
[27] - Quote
Lonewolf514 wrote:Altina McAlterson wrote:Lonewolf514 wrote:Governor Odius wrote:Lonewolf514 wrote:ppersonally i just think when you start adding in missile explosion radius skills into dust it's taking it a step too far. most FPS players don't want to know stuff like that they just want to know what to shoot next. I straight up don't get this mentality. "I'm too thick for a game that has any depth and proud of it". There's more to the game than pointing and shooting. That's a good thing! its a good thing yes but overcomplicate things unnecessarily and it will turn some people off. depth to an eve player and depth to an fps player are different. an fps player want lots of playstyle varaiaties etc not spreadsheet online. i took this as an example. And if you simplify things too much you will also turn people off. Blast radius is over complicating it? Just to be perfectly honest you're going to need a better example than that. Saying that making the booms bigger is over complicating the game is pretty thin. And I have yet to find a use for spreadsheets in the game. concentrate more on what fps players want in their games and i can assure you it's not some blast radius skill to train, if its there it's good but i can tell you it'll be way down the list of priorities for an fpser. and like i said before only an example. top ptiority to make this game as succesfull as possible it to make an awsesome FPS game with EvE tying in as much as possible not shoehorning an FPS into an EvE clone.
Not to say that it is going to be an EvE clone but, it is going to be a lot like EvE. This game is going to be the biggest and most complex FPS that you have ever even thought of. I for one can not wait either. Yes this game does need to be a good fps to be a good game I will not deny that at all. But what is going to make this game amazing is not going to be just the FPS part of it. Its going to be the politics, the double crosses, the endless allies and nemesis, that we will all have. What is going to make this game awesome is the aspects of EvE that is going to be put into this it. These aspects are what will take it above and beyond any other FPS made. Again I cannot wait either |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.22 01:45:00 -
[28] - Quote
Logi Bro wrote:I'm so tired of seeing people on the forums say things like "but if we made it like EvE does it..." or "EvE has this system, so why don't we copy and paste it?"
Stop. This isn't EvE, and it never will be, stop trying to turn Dust into a copy and paste FPS version of it. /rant You're both right and wrong. This should have many of the same elements as eve, since it's the same universe (well, galaxy) and it has the same technology.
Some things though, wouldn't translate well into FPS form. As the first reply said, the SP system makes no sense and it pretty broken (probably more so when the game gets bigger) |
Average Joe81
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.10.22 01:50:00 -
[29] - Quote
Logi Bro wrote:a copy and paste FPS version of it.
that actually sounds kind of fun |
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