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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.21 07:17:00 -
[1] - Quote
So far I know what you destroy, as well as how much time you spent in the battle influences your ISK gains, but I don't know if WP factors in or not. Does anyone know? Also, what methods do you mercs find are the most efficient for making ISK?
Thanks for reading, answers would be greatly appreciated. |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.21 07:24:00 -
[2] - Quote
In my experience: Yes. The higher your warpoints, the more isk generated in a match.
One thing you are over looking is the meta level of the things you defeat plays a large role into how much isk is generated per battle. killing drop ships earning much more isk then a militia fit grunt. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.10.21 09:18:00 -
[3] - Quote
I'd like to know this too but I think we need some hard numbers. People should post their WP/ISK ratios so that we can get a picture of how this works.
On a related notes does anyone know if ISK is effected by the SP cap? It seems to get lower for me over the course of a day even I start playing better as I go. |
Angrim Khan
Bragian Order Amarr Empire
21
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Posted - 2012.10.21 09:29:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:So far I know what you destroy, as well as how much time you spent in the battle influences your ISK gains, but I don't know if WP factors in or not. Does anyone know? Also, what methods do you mercs find are the most efficient for making ISK?
Thanks for reading, answers would be greatly appreciated.
Not necessarily the only major factor, my last full match I received 1750wp and only got 100k ISK (approx) - that was a 17-11 match. . Often I will get 1000 or so wp and get 150-200k ISK but with less deaths. No idea why, usually my good ISK is from capping objectives (as both examples are). Sniping ISK is minimal regardless of kills (low WP). Maybe KDR for that match/ISK value of killed enemies has a higher factor than CCP openly announced. WP certainly seems to be the major factor though. |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.21 09:31:00 -
[5] - Quote
Mobius Kaethis wrote:I'd like to know this too but I think we need some hard numbers. People should post their WP/ISK ratios so that we can get a picture of how this works.
On a related notes does anyone know if ISK is effected by the SP cap? It seems to get lower for me over the course of a day even I start playing better as I go.
In my experience, it is determined by your warpoints exclusively. However high kill rates increase your warpoints, so they seem to go hand in hand. On a logi fit i can go 5/0 or 0/23 and as long as my warpoints are up there, i still get boatloads of ISK.
It is my understanding that ISK is independent of sp, due to skill capped players still bringing in 100k-200k isk games. The total meta level of the gear destroyed on the enemy teams(starter lavs not factoring into that for some reason or another) it is then given an ISK value, and that ISK value is divided up amongst your squad mates based on their warpoint contribution. |
Nova Knife
Seituoda Taskforce Command Caldari State
785
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Posted - 2012.10.21 10:21:00 -
[6] - Quote
Higher WP usually translates into higher kill counts. ISK gain is heavily modified by the ISK damage you inflict on the the enemy. ISK is currently based off of something like "Match default amount + %ISK damage + %win bonus + %objective bonus"
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
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Posted - 2012.10.21 10:38:00 -
[7] - Quote
Time played and war points count to money/skillpoints earned.
The tip is generally to play Skirmish over Ambush because the games are longer, and there's more potential to earn ISK. |
Gaechti
BetaMax.
71
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Posted - 2012.10.21 11:25:00 -
[8] - Quote
One simple rule: dont roll alone
Create a squad, get 3 ppl into it and set those defense order.
For me its usually: Rolling alone: 50k ISK to 90k ISK a game Rolling in Squad: 120k ISK to 180k ISK a game |
Governor Odius
Doomheim
177
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Posted - 2012.10.21 12:48:00 -
[9] - Quote
Riot Ruckus wrote:One thing you are over looking is the meta level of the things you defeat plays a large role into how much isk is generated per battle. killing drop ships earning much more isk then a militia fit grunt. The second sentence doesn't follow from the first. A militia dropship has the same meta level as a militia dropsuit, but would presumably be worth a greater isk reward.
I'm also becoming less certain that destroying expensive things nets you more isk. I typically either play logi or am a dropship pilot. I kill zero things but earn decent amounts of warpoints, so if isk payout is determined, or even significantly influenced, by damage done then I should be seeing consistently tiny isk payouts and fairly solid SP payouts. Nor for that matter have I ever noticed a significant jump in payout from games where I kill a HAV. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.21 15:03:00 -
[10] - Quote
A portion of your ISK payout is determined by the value of the gear you destroy in match, I believe.
Make a lot of vehicles and installations explode, get more ISK.
There are a few posts throughout the forums that have a summation of the general formula. Too lazy to use search to post them though.
*Edit: Ok not soo lazy after all. Here you go:
Nova Knife wrote:This is roughly how the payout works, if you're curious.
The exact formula has not been disclosed, but they gave us an idea.
Contract base fee + (x% value of destroyed assets) + ( modifier based on number of hacks ) + ( Modifier based on team support) = final payout amount.
Everyone using cheap gear does result in a lower payout.
...
So hacks are a separate modifier and would explain why one would get more ISK for capping objectives and less for sniping an entire match. Also would be interesting to know what gets weighted to determine "team support" say, if reviving a fallen player on your team counts more than killing a player. Is it sophisticated to the point where a kill has a dynamic value throughout the match? Say you kill a player that is going on a 15 and 0 run, do you get more ISK than if you kill a player that is already 2 and 11 and not as much of a threat? |
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Kengfa Akcay
Villore Sec Ops Gallente Federation
84
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Posted - 2012.10.21 15:10:00 -
[11] - Quote
From my experience, no. (Not that anything gets you isk this build) The higher the warpoints the more you've done, so if you didn't think about it, it might seem like warpoint # increases isk #. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.21 15:26:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:So far I know what you destroy, as well as how much time you spent in the battle influences your ISK gains, but I don't know if WP factors in or not. Does anyone know? Also, what methods do you mercs find are the most efficient for making ISK?
Thanks for reading, answers would be greatly appreciated. If you see me in a match, I'll be in my Soma, and I carry 10 full fits into every match. Get your AV out, blow me up a few times, and you'll have enough ISK for just about anything. |
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