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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.21 01:51:00 -
[1] - Quote
Th3rdSun wrote:Rasatsu wrote:Shield repairs faster, and doesn't require you to spend a module slot.
If CCP ever release a Type-II BPO pack like the Type-I weekend offer I'd buy it immediately. It all depends on your playstyle, and when you're avoiding direct frontal confrontations the shield tank is preferable. Still seems that higher tier weapons just rip though that shield in no time,and without any armor,you don't really have any survivability at that point.
You misunder stand, you both shoot each other down to half armor. You duck out of the way, and you have faster shield repair. S when you pop back out, your both at full shields but he only has 80 shield, you've got 400 shield. And now you have the hp advantage. You have to play smart.
So lets take notes
Shield tanking : Fast self healing All about getting behind cover and waiting for your shield to repair. This is similar to halo. Shield comes back 40 ticks at a time.
Armor tanking : Buffer tank Where the shield tank has a weakness it's in how many hits you can take. Armor plates add more hp than shield. You do run slower however if you armor tank. Also armor can be repairs during combat, but only at a max with all prototype using all 4 low slots, of around 26 hp/sec. Compare this to a prototype shield repair rate, you can get that sucker up to 85 hp/sec
So the type 2 has a speed bonus on top of not needing armor plates.
The type 1 has the armor plate built into the suit for free. But less shields. Basically each suit has 1 or 2 free modules already built in. So you like to shield tank for the speed and repair, then you get a suit tailored for that. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.21 02:00:00 -
[2] - Quote
Sandromin Hes wrote:Buzzwords wrote:against most weapons, it's just plain better. sure you lose armor, but you gain MORE shields than you lost in armor, for a net gain in total health.
not to mention shields recharge without needing a module.
it also has a small CPU/PG advantage over the type-I
it also moves slightly faster.
so unless everybody on the other team is using laser rifles and scrambler pistols, the type-II is better than the type-I (laser weapons are supposed to deal more damage to shields than other types, but we have no idea by how much. so the type-II might be better even THEN.)
if you're really dieing faster then the only thing i can think of is: do you have mechanics at like 5 but shield management at like 0? seeing as these are % based EHP buffs, the type-I stands to gain more from mechanics as it has higher base armor. that being said i'm not sure, off the top of my head, that the difference is large enough even comparing 5 to 0 for the type-I to ever actually have more total hitpoints. Laser rifles drop shields very quickly. Thank you for having more shields and less armor for me to rip-through btw. That's the point, that's what makes eve awesome. There is a counter for everything, but it's rock paper sissors, it's a stupidly over complex system you could dive into for years. I'm excited, this game is going to be like the starcraft 2 of fps.
Remember in the current release they almost released the rts commander role. One player gets to drive the MCC. I really think this game is going to pull off something special. Where balance isn't changed with a patch, it's changed due to the meta game. The real loss will help with that. |
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