Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.10.15 18:15:00 -
[1] - Quote
Ignatius Crumwald wrote:Not this **** again. Harden the **** up.
I agree with Ignatius.
You spent all last build whining for a nerf, then GOT your nerf, and you STILL aren't happy? The splash is already tiny and incapable of one-shotting anything, so if that is your issue this time just calm you breastplates.
Plus, the reason railguns have tiny splash is so missiles have a use. You can't give rails splash without taking the specialized role away from missile turrets. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.15 18:20:00 -
[2] - Quote
Paran Tadec wrote:Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again. Harden the **** up. ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build.
A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP.
As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck.
Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons.
So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile?
Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.16 02:21:00 -
[3] - Quote
Paran Tadec wrote:Zero Harpuia wrote:Paran Tadec wrote:Avenger 245 wrote:ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build. A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP. As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck. Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons. So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile? Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build. What good is a tank if it has to duck into cover every 5 seconds? Isnt the point of a tank to be able to take a beating? As for HAV railgun sniping, its nearly impossible. Drop a shot at someone's feet or at a wall next to them and they walk away everytime. Wouldnt it just be easier to use a sniper rifle.... Vehicles already got a super nerf from the super whine crowd...They can't turn nearly as fast as they used to, can't accelerate either. And I've seen Cuz and Debacle in several games, and havent seen them bring in a single tank. Infact, Ive only seen 3-4 so far this build, and each was blown up within seconds of meeting the enemy. Basically, you don't know what you are talking about. You just dont wanna give up you solo one hit anything cannon.
Have you been in a single corp match? Any? I won't make any assumptions on whether you have or not, but if you haven't, then you don't know, and if you have, you've seen the tanks and are talking out your ass. Have you ever tried to use a Forge Gun? Once again, if you have, you know how hard they are to aim, and if you haven't, you have no idea. Even then, this isn't what the thread is about. It isn't about tanks or forges, it is about railguns. So get your tail back on topic.
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