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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.11 08:48:00 -
[1] - Quote
1.) LAV's with no engine sound. If the only way I can tell when I'm about to be run over from behind is the split second of head-lights shining past me, why even give me the option of going on foot?
2.) Scan system -100%- broken. A heavy should not be able to sneak up on a scout suit. An LAV should not be able to sneak up on an assault suit. 25m radius on the scout suit should be more than adequate to pick up a lumbering mass of armor plating and it's heavy machine gun. I'm even going to go so far as to theorize that LAVs -aren't even calculated into the scan system at all-.
3.) No way of avoiding LAVs when they're incoming with intent to run you down. Can't move out of the way quick enough, can't jump over them, can't roll out of the way - there is no in game mechanic to deal with this unless you conveniently have an AV grenade on hand. Saw an LAV go from zero to full speed in less than 30 yards and plow through two unlucky individuals because they had no means of moving out of the way despite the vehicle barely having enough distance/time to achieve maximum acceleration by any scale of reality.
4.) Very little gun-game by comparison to the last build. Simply wait for the reticle to turn red at whatever distance your weapon will fire and let the non-existent recoil take over.
EDIT: 5.) Also, rate of orbital strikes. I know there's a hotfix for this coming soon but seriously it's just not coming fast enough...
Discuss, prove me wrong please. |
Ad ski
IMPSwarm Negative-Feedback
209
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Posted - 2012.10.11 08:54:00 -
[2] - Quote
6) Sniper hitbox is incredibly broken. Numerous times I have shot a guy 6 times in his head only for nothing to register, either that or they have plenty of invisible walls stopping sniper rounds. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.11 08:56:00 -
[3] - Quote
Ad ski wrote:6) Sniper hitbox is incredibly broken. Numerous times I have shot a guy 6 times in his head only for nothing to register, either that or they have plenty of invisible walls stopping sniper rounds.
While we're on the topic of snipers - recoil being reduced on sniper rifles is just irritating on the receiving end. Being shot once pretty much sets in stone the immediate and inevitable death afterward from the second round being fired by the "double tap" method of just mashing the R1 button as fast as you can.
I've heard from some dedicated snipers that this will actually jump through the fire-rate limitations and fire two rounds in short succession, though I have never confirmed it. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
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Posted - 2012.10.11 09:16:00 -
[4] - Quote
Ad ski wrote:6) Sniper hitbox is incredibly broken. Numerous times I have shot a guy 6 times in his head only for nothing to register, either that or they have plenty of invisible walls stopping sniper rounds.
I recall a round against you that had a rather odd sniper fight, where I couldn't hit you, but I could hear your bullets hit nearby. You couldn't hit me either, so I turned and charlie miked mopping up the clueless masses at C. |
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