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FLINTCH-FACE
Amarr Templars Amarr Empire
0
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Posted - 2012.10.11 07:26:00 -
[1] - Quote
This is n This is not a list of complaints. These are all Detrimental problems that seriously Need *Mandatory fixing, itGÇÖs all too potentially staggering and already compromising the games worth. This game is being sold at ebay on average for twelve dollars. i'd start by saying you've all done a fastidious job in this monotonous task in which you guys have many strengths in numerous departments but they also unveil some underlying weakness. the detailed design is extensively intricate but i think the fashion at witch they are loaded ingame as individual squares is an issue. although especially pertaining to the tapestry over weapons and even more so profoundly seen in electricity, which goes without saying that there has got to be a electric harnessing weapon, and perhaps a plasma thrower too. As for all other issues, to ensure convenience i will number them with* * and the #s inbetween* are strong advisories and implore you to consider the points made. i am speaking through experience but also share the voice of others far too frustrated, you just keep ignoring us about the lag Posting to us to shut up with the lag. in all situations, it would help if there were to be times that you consider things in their utmost simplicity and then work from both opposite angles so that thereGÇÖs nothing in-between because you know what its not which is sometimes the same as knowing all together. *like if you were to purposely simulate lag for the purpose of seeking out what exactly it is that needs fixing or at least tweaking for when there inevitably will be. itGÇÖs obvious the main source emanates in contact or near other players with even worse lag, which is a whole other issue by itself involving ping checks. the update was no improvement past looks, everything should have been left alone not made worse, especially the market, you made contracts cheaper with less money compensation but no cheaper items, and the opposite in skills which the points should not be made easier to acquire and should not be cheaper to spend, those are in game perks that should take the longest to upgrade, its the only thing you work for in the game its the results of money spent not to have all of everything so fast at once. *1*.life cycle is jacked, you got the distribution all backward, you need a much larger margin of required skill points with a smaller sp budget. * *2.when opening the viewer on items it needs to stay on that window scrolled over. not go back to the same one every time you open it for comparison like before. * *3.after every purchase there is a window that tryGÇÖs to direct you to fitting every time. *there needs to be a check mark that keeps all unwanted windows from ever opening again, especially everything stalling a player from initially getting to the mq room, with updates set on auto, there should be a vibration alert when everythingGÇÖs loaded including before a match. *4.negative points will not discourage players, team kills will still result from vehicle bailing. * *5.when someone dies or team kills it says they "died" them, should say killed. * *6.when the match ends and any noise is being made it doesn't stop, same goes for spinning in a vehicle. *7.when lag occurs, originating form other slower players, it only gets increasingly worse in all cases and eventually freezing everyoneGÇÖs console completely resulting in a hazardous pull the plug action. and all other times itGÇÖs like you get sprayed to death with lag bullets. you guys donGÇÖt know what lag is, its when you take a step and go a mile with the screen going in and out skipping along glitching everything it cant load detailed enough into squares. *8*.salvage should pertain to what you have. not what you got rid of. *9.explosives need less damage output, more restraints and there should be specific protection against them. *10.every thing should be more branched out and situationally specific. like specified armor and gun trees not just weapon trees. *11.more free militia gear that should be accessible again for customization. *12.there needs to be a driver operated turret. Since it says thereGÇÖs a button for it. *13.there needs to be an optional iron rail sight and a double zoom feature with a breath holder for snipers and mountable machine gun. * *14.the sprint buttons broken if pressed more than once.*make it a skill to raise your weapon after faster and *make reload possible to be pressed after yet while sprinting. * *15.vehicles summoned on ground are always placed either on top of supply depot or toppling the player to death and make the button separate to access less windows. possible to automatically spawn into a vehicle. when a vehicle fails to be delivered there should be reimbursement. *16*.more extensive armor plating/ shielding totally individualized at least on the back and from the sides an on the forearms would be an awesome but hard feat. if not possible then maybe in appearance. * *17.exiting the vehicle at high speeds is suicide. the momentum is great so if the player could exit any direction heGÇÖs holding that would be great. *18*.players should not appear as dark black in the distance. it should be like before not *making scanners pointless. *19.player who owns the vehicle should be switched to pilot upon entering. *20.make each button interchangeable to any key. then my handicap cousin can play on this account of his not just watch. *21.vehicles need an active table boost. Especially air ships or at least a thrust upward and some kind of better recovery after an impact. *22*.when looking in one direction for an extended period of time a double speed should kick in. the sensitivity is completely bad, you need to have two adjusting sensitivity scales like all other games for the ps move. *23.rockets should follow the vehicle itself not only the rear. rocket launchers shouldnGÇÖt need a lock-on like before. * *24*.make it Optional to get rid of and clear all installation icons and objective markings from the screens view, and * |
FLINTCH-FACE
Amarr Templars Amarr Empire
0
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Posted - 2012.10.11 07:30:00 -
[2] - Quote
* *24*.make it Optional to get rid of and clear all installation icons and objective markings from the screens view, and *other info figures make it impossible to aim or see with so much back round colored objectives crowding the way. * *25*.uplinks need to be hidden from sight and not as bright and obvious, looking more inactive, but left on radar since they have *limited placing an *you die before you even actually spawn to a camper. *uplinks are a game changer but no one wastes time with them because their flawed even though they are the only way to win and recover a loosing game, and a way to score a decent amount of points yet not worth impossibly trying to find a spot never suitable. * *26.theres Always lag around control points now, especially C, if moving around while touching them or crouching against which also makes the screen jolt up and down as if there were lag, even around rocks or buildings. *27.granades should be blinking visible. if possible they should blow each other up in chain and be able to be shot at including mass drivers. they donGÇÖt explode if near after death. *28.shield regulating nanohive and vehicles. *29.there needs to be a wider interaction window in the viewerGÇÖs direction like before. such as when trying to find the mount option button. *30.make knives spark off each other. and have a glowing burning charge on them. *31.it would be really great to see vehicles and armor more intricate as specifically looking like the shotgun does. *32.add a roll or sliding ability and you need to be able to take cover and lean against objects then have blind fire. * *33.when touching any wall or in a container damage goes strait through it. *34.put a burning bullet perk on or have a flame/plasma thrower. *a shield defecting weapon utilizing the power of gauss. * *35*.change the outer space look back, from the start screen, there are no atmospheric cloud junctions looking of rain in space, in what universe? go back to the *spacial nebula Dust art like there is throughout the galaxies and systems. and *place it for the sky in game but have change with each separate game as the planets do rotate. * *36.easy to fall through alongside buildings and always getting stuck in the cracks of rocks and the ground is not soft anywhere even the mounds where vehicles always slam into no matter the degree of how steep. *and it would be a game changer to add trenches, more bridges and under ground facilities. * *37.sound situational needs tweaking, you canGÇÖt tell the difference in distant with noise everything sounds up close. Especially when thereGÇÖs an orbital strike it always sounds the same from anywhere. * *38*.control points need Longer virus durations, even if there is no deployment. *39*.the control points must revert back to their neutral state giving the player an option to leave it when already winning, an adding more value to code breakers. *40.turret installations should be deployable along with portable supply containers that are ramped on one side for vehicles. *41.shield transportation should be an available immobile action by the player themselves with new allied weapon, maybe a wrist gadget or simply be included as a secondary repair tool feature. * *42.all vehicles get stuck and teeter totter on their front axle. there needs to be an active table lift for tanks or pressurized launching jump. * *43*.when you die your body never falls right there so no one can ever find the resurrection Point of death, especially when its somewhere in the air, by which every body jumps for evasion. *44.remote or air drones integrated into online play. *45*.grenades need to be made optional again. *it evens out the ratio to more extensive gun damage versus the less upgradable shields with even less extensive damage thresh hold to particular weapons. *46*.blips need to be completely eradicated from the players hud or vision, itGÇÖs already on the map, you should be able to choose whatGÇÖs important like not seeing a status bar everywhere, what matters is clear sights. you have a map and no cares to see anything else or your dumb icons that all look the Same just in the way or that you made players look just like ants onmap. *47*. introduce a cyro series gun capable of freezing/slowing and *weapon jamming or fatigue just as inferno bullets would overheat it.* *48.at the end of a match can the player's view be focused on the explosion, so tilt the camera up more and wait a second before covering the screen in a blue report. * *49.Everytime lag occurs there are Always these random invisible barriers or walls. and ontop of the screen always skipping around, youGÇÖll even then find yourself in a backwards sprint. * *50.change the ground, with in every crack thereGÇÖs damage and climbing is impossible either falling through the map or getting stuck. *51.laser rifles should also glow in heating up themselves and should be augmentable and be colored by corporation. * *52*.assault rifles need way more realistic kick and both way less damage and accuracy which should be the hardest thing to achieve and master in all fps not purchased all the way through, its way too easy to shoot only having to fine tune with movement, but wow its bad *they might as well be yellow lasers or never ending saber swords cause thatGÇÖs exactly what it looks like and what it Is like. * *53.sensitivity does not go high enough, instead of making a button to spin around, commence spinning after rotating for an extended period of time adjustable on another sensitivity scale. * *54.inertia damper needs to be brought back, you added ladders but no safe way down. * *55.the players arms look like glitchy blobs when changing weapons while sprinting or in lag. * *56.whenever touching anything especially the side of a hill the player always staggers and jolts up and down. * *56.close the game slots halfway on the clock or # of spawns left, *but stop letting people join at the end of the match, and why take money away if there on contract they s |
FLINTCH-FACE
Amarr Templars Amarr Empire
0
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Posted - 2012.10.11 07:37:00 -
[3] - Quote
* *56.close the game slots halfway on the clock or # of spawns left, *but stop letting people join at the end of the match, and why take money away if there on contract they should get a certain amount each game. * *57*.get rid of or make it optional to have these annoying words on the top of the screen, we can hear the voice and see blinking shapes all around already. *get rid of these blips all over the place everywhere crowding oneGÇÖs vision. I hear you guys are going to try and make everything more informational ingame, well donGÇÖt or make it Optional first as everything should be. * *58.get rid of the ingame mcc mini missiles firing at each other to reduce lag from being all skipy like, plus no one is looking up. * *59.everything associated with drop suit fittings is lag including in spawn selection. *60*. When shot at it should cause weapon inaccuracy and jamming. * *61.when ever you run or just plain get shot in the direction of, you Always get stuck. * *62*. Fix the death Anticipation! You always die before your suppose to, like dying after reaching cover and dying at a rate faster than the bullets hit you. * *63.how do you loose all your armor faster than before the last bullet that kills you. How are shields so much stronger than armor? * *64.when i get in a squad i Never even joined and try to leave a screen gets Stuck saying GÇ£player not foundGÇ¥ * *65.star map still has black box border line even colored systems. *and there is still some scrolling selection visible in the center Every planet when rotating. *65*.orbital strike pattern should be controlled in the direction it starts to rotate a circle. * *66.ammo travels too fast, fire fights and other Enemy confrontation equals lag which it is really horrible when there always already is. i jump and am past dead before i even hit the ground. * *67.nothing is balanced especially pertaining to weapon damage output accuracy, and all other damage thresh holdsGÇÖ on everything. * *68.theres is no level one on anything comparison to militia gear, and some of the level make far to great jumps that makes it overkill. and militia items should be made free accessible and customizable. * *69*.stop robbing us, just cause i died and didnGÇÖt get the finishing shot does not mean i didnGÇÖt assist so Give us back our assist points even after death. it is bad enough you grave robbGÇÖn assGÇÖs charge quarters an item and cost us dollars per game. most players just abandon their controllers only to spin around all game and collect at the end. which is understandable, and since your body spawns before you and iGÇÖve died so many times ivGÇÖe been kicked from the game for not being able to do anything. * 70.are Flares too much to handle? *71*.distant things do not need to be at all detailed and would decrease all around loading. *72*.possibly make barriers and rail guards destructible or susceptible to weakening until shots go through. mabe have deployable shield bubbles. *73.in ambush there needs to be more common objectives and neutral assistance points. *74.can there be a mass driver that bounce projectiles. *75.bring back r2 in the vehicles, it *stabilizes all weapons from moving with the vehicle to shoot Strait fire so you could time it ahead right. * *76.stuck in battle deployment, not in waiting, but left wandering in the war room until i quit. *77*.you guys should be the first to say, look were not gonna kick you low latency players but for the sake of everyone elseGÇÖs game play were going to subsidize on all around graphics and distant pixilation. * *78.*Why in the world did you add more perplexity putting even taking away thus having more Restrictions on customizing, someoneGÇÖs dying brain cell got paid to think that it was a good idea to separate and apply all different classes to each set of armor for absolutely no reason, only *making item slots Irremovable*, specifically being triage that has to have a nanohive or something there is just redundantly dumb, go back to how things were before. * It is imperative that every one of these quandaries are sought out, debugged and patched up. writing this alone was toll enough, it took all the cartilage out my wrist and fired off a couple of aneurism. trying to figure and solve this game is like a chinese finger trap. i wouldnGÇÖt play this game unless it was free or still on ebay tryGÇÖs to be rid of for only two dollars. this copy is twice as long as the first one I sent a day ago, because it takes a while to remember when just i donGÇÖt want to think someone is deliberately stupid making things far more complicatingly difficult. The update was remedially backwards causing way more potential problems and already even more noticeable lag. i donGÇÖt mean any offense, and really many of the issues donGÇÖt seem that serious however potentially so, although they are seemingly negligent only at first glance. Yet i do hope to have helped contribute in this tedious task and would like to further my assistance and to prove my worth and extend the game's potential. i only wish to know if i have been heard in this reconditioning and would take homage in having reached out. yet i have only one inquiry that really should be *made aware; how do you repair the mcc? or at least its shields, if theres not then theres been numorous glitches over it. much appreciated, to the team |
xSniper1982
We Are Ready
12
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Posted - 2012.10.11 07:56:00 -
[4] - Quote
Read the rules mate....
One post per issue/bug etc so they can be screened for repeat posts..
A 3 post long wall of text is just mental, and you can't expect people to read through it all to find the point you're trying to make.
Also if you're going to act so smart with BIG words, learn to use them correctly, and work on spelling the smaller words correctly. |
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