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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.10 03:46:00 -
[1] - Quote
I was talking to Mr. Zitro while eating lunch earlier today, and I had an idea based on what we discussed, and also based on my own observations since I started into this Beta in Replication.
First of all, I would put forward that the Breach rifle was not actually overpowered. Rather, it seemed that way by the fact that it was designed for a role that wasn't really suited for it, but fit a different role far better: a mid-range precision weapon, and a very capable one at that.
It seems like after the E3 build, CCP wasn't really sure what to do with this weapon, since it's very description states that it is built to be a close range weapon, but it's characteristics are most conducive to using it at longer ranges thanks to it's small cone of fire and low rate of fire.
So, in light of this, I wanted to propose something I've seen work quite well in Planetside 2, as well as many other shooters I've played: select-fire weapons.
So, my proposition is this:
Standard AR remains as it is, but gains a single-shot fire mode. This way it can hip-fire at closer targets, and allow passable performance at medium range. This also factors into my idea for the Tac rifle, which I'll outline in a minute.
Burst AR keeps current stats while gaining a full-auto mode. Everyone playing Codex knows that the currently broken Tactical Rifle is a fan-favorite with how rapidly it downs enemies. I would propose that the Burst rifle have a lower hipfire spread than the Standard, but with a faster bloom rate, and a complete inability to hit anything further than close-mid range without being in the burst mode.
Tactical Rifle adopts the characteristics of the old Breach rifles while keeping it's semi-auto mode. This would allow this weapon to provide slower-firing automatic fire across the mid-range, and still keep the single-shot mode for hitting more accurately against smaller targets at longer ranges. Also, it would have a slight delay between shots in single-shot mode, ensuring it can't just be abused through macros as some people have been fearing it might be.
We all know there aren't many buttons to spare on a controller, but I'd propose that since the symbol buttons are unusable while in the selection screen, that for instance the combination R2+Circle could be used to switch firing modes, providing rapid access to this function. This could also serve as a means to allow quick selection of under-barrel weapons, as the concept art and some Dev posts in IRC have suggested are coming soon.
Thoughts? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.10 03:51:00 -
[2] - Quote
I should also mention that I'm not sure how these suggestions would apply to the other weapons we have, but I'm sure we could figure that out. |
Richard Krys
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.10.10 03:58:00 -
[3] - Quote
This seems like a brilliant way of varying up the AR's, and giving each of them a suitable role. I would definitely like to see the ability to change firing modes, and possibly have under-barrel weapons/attachments (though getting blown up is already a bad habit).
Hope this idea is well received! |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.10 04:04:00 -
[4] - Quote
Protoman is that you? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.10 04:05:00 -
[5] - Quote
Fivetimes Infinity wrote:Protoman is that you? No, but I was hoping for input from the old Breach users on this. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.10 08:45:00 -
[6] - Quote
I like the idea. Alternate way to do the selective fire is with L1. The scope is actually a alt fire in unreal engine, so the stats can be different in each mode.
If they add under-barrel weapons, I hope they do more then grenade launcher. There are underbarrel shot guns and smg in real life. I could see shotgun, scrambler pistol, smg, flux grenade launcher, av grenade launcher, locus grenade lancher, and nova bayonet. |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.10.10 09:55:00 -
[7] - Quote
Mobius Wyvern wrote:. . .select-fire weapons.
So, my proposition is this:
Standard AR remains as it is, but gains a single-shot fire mode. ...
Thoughts?
I LOOOVE this idea!
Esp. since the Move/Sharpshooter has a select fire switch on it that isn't being used atm. The sharpshooter has a three way select fire switch in about the same position as a real-life AR, single fire, burst fire, auto.
Would be great to someday use it in dust!
|
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.10.10 16:06:00 -
[8] - Quote
Great idea! |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.10 16:57:00 -
[9] - Quote
Mobius Wyvern wrote:I was talking to Mr. Zitro while eating lunch earlier today, and I had an idea based on what we discussed, and also based on my own observations since I started into this Beta in Replication.
First of all, I would put forward that the Breach rifle was not actually overpowered. Rather, it seemed that way by the fact that it was designed for a role that wasn't really suited for it, but fit a different role far better: a mid-range precision weapon, and a very capable one at that.
It seems like after the E3 build, CCP wasn't really sure what to do with this weapon, since it's very description states that it is built to be a close range weapon, but it's characteristics are most conducive to using it at longer ranges thanks to it's small cone of fire and low rate of fire.
So, in light of this, I wanted to propose something I've seen work quite well in Planetside 2, as well as many other shooters I've played: select-fire weapons.
So, my proposition is this:
Standard AR remains as it is, but gains a single-shot fire mode. This way it can hip-fire at closer targets, and allow passable performance at medium range. This also factors into my idea for the Tac rifle, which I'll outline in a minute.
Burst AR keeps current stats while gaining a full-auto mode. Everyone playing Codex knows that the currently broken Tactical Rifle is a fan-favorite with how rapidly it downs enemies. I would propose that the Burst rifle have a lower hipfire spread than the Standard, but with a faster bloom rate, and a complete inability to hit anything further than close-mid range without being in the burst mode.
Tactical Rifle adopts the characteristics of the old Breach rifles while keeping it's semi-auto mode. This would allow this weapon to provide slower-firing automatic fire across the mid-range, and still keep the single-shot mode for hitting more accurately against smaller targets at longer ranges. Also, it would have a slight delay between shots in single-shot mode, ensuring it can't just be abused through macros as some people have been fearing it might be.
We all know there aren't many buttons to spare on a controller, but I'd propose that since the symbol buttons are unusable while in the selection screen, that for instance the combination R2+Circle could be used to switch firing modes, providing rapid access to this function. This could also serve as a means to allow quick selection of under-barrel weapons, as the concept art and some Dev posts in IRC have suggested are coming soon.
Thoughts?
now that hit detection works alot beter, they could retore the breah back to how it originally was and it would be fine
|
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.11 01:17:00 -
[10] - Quote
First they would have to fix the Tactical and its current full auto mode. |
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.10.11 01:32:00 -
[11] - Quote
Mobius Wyvern wrote:I should also mention that I'm not sure how these suggestions would apply to the other weapons we have, but I'm sure we could figure that out. It says in the description of charge sniper rifles that they have a quick-firing, low-damage mode (but, ofc, they don't) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 08:01:00 -
[12] - Quote
Breach was a good weapon but didnt have enough recoil to justify its power boost. Making it a very mid\long range weapon. With this current build that has almost no recoil at all, slow movements and such, bringing it back the way it was would be catastrophic.
Regarding your suggestion, i'm not sure it would balance everything. But give possibilities, yes it would. Although, i dont get people needing a "single shot" mode. Just tap the damn button even with your regular AR. Same goes with short burst. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.11 13:59:00 -
[13] - Quote
Ten-Sidhe wrote:I like the idea. Alternate way to do the selective fire is with L1. The scope is actually a alt fire in unreal engine, so the stats can be different in each mode.
If they add under-barrel weapons, I hope they do more then grenade launcher. There are underbarrel shot guns and smg in real life. I could see shotgun, scrambler pistol, smg, flux grenade launcher, av grenade launcher, locus grenade lancher, and nova bayonet. I think its quite likely that we'll see many modification in that regard, and hopefully some more optics options as well. I'd love to be able to put a high-magnification scope on my (fixed)Tac Rifle, like I used to do in Crysis with the SCAR.
Laurent Cazaderon wrote:Breach was a good weapon but didnt have enough recoil to justify its power boost. Making it a very mid\long range weapon. With this current build that has almost no recoil at all, slow movements and such, bringing it back the way it was would be catastrophic.
Regarding your suggestion, i'm not sure it would balance everything. But give possibilities, yes it would. Although, i dont get people needing a "single shot" mode. Just tap the damn button even with your regular AR. Same goes with short burst. I like the idea of weapons being more versatile. Don't get me wrong, I play Halo, and I enjoy it, but the whole thing of every role having only a single weapon doesn't really work for me in this game.
I'd like to see most of our weapons with alternate firing modes, but I'm not sure how you'd implement that with something like an SMG, for example. Obviously some weapons like the Laser Rifle don't need and couldn't support one, but it might be neat to condense the burst-fire HMG into one or more of the other variants by just give them a burst-fire mode.
Mister Hunt wrote:First they would have to fix the Tactical and its current full auto mode. Agreed, of course. |
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