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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
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Posted - 2012.10.07 21:31:00 -
[31] - Quote
Grezkev wrote:I have a suggestion: DON'T CLICK DEPLOY
That is an option, but then LOSS TOVAS would be OP. He shouldn't have the power to decide when he gets into a game or not. That's just ridiculously unbalanced. He would need to be nerfed. |
Kay High
ZionTCD Legacy Rising
86
|
Posted - 2012.10.08 01:13:00 -
[32] - Quote
really guys? It's obvious that the MCC cargo bay shields are OP. Not only can you not shoot out of them from within the shield but a poor sniper can't shoot in and kill people inside the MCC. What's up with that? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.08 01:24:00 -
[33] - Quote
GM Unicorn wrote:NaglfarBP wrote:Bring back [INVALID] please. Dust is OP without it. Hey, map is loaded, And this is crazy, About to spawn, [INVALID] maybe! We miss it so bad, We hope you know that, We miss it so, so bad. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.10.08 01:28:00 -
[34] - Quote
SYST3M 0V3RL0AD wrote:Grezkev wrote:I have a suggestion: DON'T CLICK DEPLOY That is an option, but then LOSS TOVAS would be OP. He shouldn't have the power to decide when he gets into a game or not. That's just ridiculously unbalanced. He would need to be nerfed.
That might be a great idea actually. Loss might be OP as a squad leader. I think CCP should nerf him.
I DEMAND that all squads that Loss is a leader of have an auto-deploy feature that puts us into game after 2 min.
Now, I realize that this feature in and of itself might, in fact, become OP at some point so I would like another script that then regulates whether or not the two minute auto-deploy feature actually functions. Every minute it would generate a random #. Odd numbers would result in a 2 min. countdown to launch. Even numbers wouldn't. Prime numbers will result in one of many hilarious bugs occurring. |
NaglfarBP
Opus Arcana Orion Empire
24
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Posted - 2012.10.08 01:30:00 -
[35] - Quote
GM Unicorn wrote:NaglfarBP wrote:Bring back [INVALID] please. Dust is OP without it. Hey, map is loaded, And this is crazy, About to spawn, [INVALID] maybe!
Made me lol! seriously tho, nice job fixing that one |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.08 01:33:00 -
[36] - Quote
Fadle MerDain wrote:[invalid label:/DUST/UI/BattleFinder/QuickmatchTimeout] OP please nerf.
This ^
I pretty much get it every time I try to join a match, most of the time the only way I can get into matches is to ride in a squad, have them join up and take me along.
I'll take invalid loadouts and "match is full" over what I have to deal with now, with is near 100% invalid label and then if I do join a match, it ends up being frame-rate hell, where I am lucky to get 1 FPS. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.08 01:50:00 -
[37] - Quote
Ieukoplast wrote:Fadle MerDain wrote:[invalid label:/DUST/UI/BattleFinder/QuickmatchTimeout] OP please nerf. This ^ I pretty much get it every time I try to join a match, most of the time the only way I can get into matches is to ride in a squad, have them join up and take me along. I'll take invalid loadouts and "match is full" over what I have to deal with now, with is near 100% invalid label and then if I do join a match, it ends up being frame-rate hell, where I am lucky to get 1 FPS. So I've had exactly one match where I experienced this. It correlated very strongly with the times when I would expect the server to be the absolute busiest. I'd recommend trying to play at a different time if it's bothering you that much. |
pjwarrior long
D3LTA FORC3 Orion Empire
17
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Posted - 2012.10.08 01:59:00 -
[38] - Quote
GM Unicorn wrote:NaglfarBP wrote:Bring back [INVALID] please. Dust is OP without it. Hey, map is loaded, And this is crazy, About to spawn, [INVALID] maybe!
TOTAL LOLS!!!
+1 billion |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.08 02:41:00 -
[39] - Quote
Longshot Ravenwood wrote:Ieukoplast wrote:Fadle MerDain wrote:[invalid label:/DUST/UI/BattleFinder/QuickmatchTimeout] OP please nerf. This ^ I pretty much get it every time I try to join a match, most of the time the only way I can get into matches is to ride in a squad, have them join up and take me along. I'll take invalid loadouts and "match is full" over what I have to deal with now, with is near 100% invalid label and then if I do join a match, it ends up being frame-rate hell, where I am lucky to get 1 FPS. So I've had exactly one match where I experienced this. It correlated very strongly with the times when I would expect the server to be the absolute busiest. I'd recommend trying to play at a different time if it's bothering you that much.
The time is irrelevant, as the frame-rate issues are not a problem on many maps, but there is a few that trigger it and the game becomes unplayable for me. I could play one smooth as silk game, then the very next one is like playing a slide-show.
I always have to restart the game, and after that, if I don't land in that map again, I can play just fine (if I can get in a match).
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.08 02:55:00 -
[40] - Quote
Ieukoplast wrote:Longshot Ravenwood wrote:Ieukoplast wrote:Fadle MerDain wrote:[invalid label:/DUST/UI/BattleFinder/QuickmatchTimeout] OP please nerf. This ^ I pretty much get it every time I try to join a match, most of the time the only way I can get into matches is to ride in a squad, have them join up and take me along. I'll take invalid loadouts and "match is full" over what I have to deal with now, with is near 100% invalid label and then if I do join a match, it ends up being frame-rate hell, where I am lucky to get 1 FPS. So I've had exactly one match where I experienced this. It correlated very strongly with the times when I would expect the server to be the absolute busiest. I'd recommend trying to play at a different time if it's bothering you that much. The time is irrelevant, as the frame-rate issues are not a problem on many maps, but there is a few that trigger it and the game becomes unplayable for me. I could play one smooth as silk game, then the very next one is like playing a slide-show. I always have to restart the game, and after that, if I don't land in that map again, I can play just fine (if I can get in a match). Map specific? Ah, there's the bug report! Thanks for posting it Hm....I haven't had any framedrop on that one at all. |
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Loss Tovas
ZionTCD Legacy Rising
236
|
Posted - 2012.10.08 03:40:00 -
[41] - Quote
Mobius Kaethis wrote: Prime numbers will result in one of many hilarious bugs occurring.
Next time I get half a skill point I think CCP should allow me to divide by zero during a match. |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.10.08 04:11:00 -
[42] - Quote
Ieukoplast wrote:Longshot Ravenwood wrote:Ieukoplast wrote:Fadle MerDain wrote:[invalid label:/DUST/UI/BattleFinder/QuickmatchTimeout] OP please nerf. This ^ I pretty much get it every time I try to join a match, most of the time the only way I can get into matches is to ride in a squad, have them join up and take me along. I'll take invalid loadouts and "match is full" over what I have to deal with now, with is near 100% invalid label and then if I do join a match, it ends up being frame-rate hell, where I am lucky to get 1 FPS. So I've had exactly one match where I experienced this. It correlated very strongly with the times when I would expect the server to be the absolute busiest. I'd recommend trying to play at a different time if it's bothering you that much. The time is irrelevant, as the frame-rate issues are not a problem on many maps, but there is a few that trigger it and the game becomes unplayable for me. I could play one smooth as silk game, then the very next one is like playing a slide-show. I always have to restart the game, and after that, if I don't land in that map again, I can play just fine (if I can get in a match).
Whooa there fellas. Let's try to stay on topic here. When did this thread become about getting into battles?
Oh....
right...
ehhh, carry on then.
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Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.08 04:14:00 -
[43] - Quote
WHAT THE HELL DOES "OP" MEAN!!!!!! |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.10.08 05:14:00 -
[44] - Quote
OP means "over powered" in this case though to add to the confusion some times it means "original post" or even "original poster."
I just realized how totally OP ISK is by the way. I mean come on CCP. If I can buy stuff I can play the game. That really unbalances battles. |
Phantom Eren
Doomheim
33
|
Posted - 2012.10.08 18:44:00 -
[45] - Quote
Devs are OP, they can just go around locking all the threads, it really unbalances the forms |
Phantom Eren
Doomheim
33
|
Posted - 2012.10.08 18:45:00 -
[46] - Quote
Xiree wrote:WHAT THE HELL DOES "OP" MEAN!!!!!! dude curb the language. OP devs will get you. |
Taladon Taigon
Osmon Surveillance Caldari State
13
|
Posted - 2012.10.10 16:26:00 -
[47] - Quote
No you know whats op...bullets...these little pieces of metal can bring down an armored foe. REALLY? |
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