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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.05 21:34:00 -
[1] - Quote
I dislike that the turn speed option was removed. The deadzone options seem to do nothing, I had set the x and y deadzones to 0 and I had to put the cursor more than halfway across the center to the edge of my screen to initiate turning. Here's what I would like: An option between detached sight ADS and normal turning. Turn speed settings. Option to stab forward with the controller to knife instead of swinging it. Deadzones setting to actually work: represent how far you have to move the controller to initiate turning. And a modal turn option. This post had a better list of what I wanted. I can't edit it because I deleted my character to get the Artificer option for what skills I wanted to start off with.
ADS is basically still useless. Firing while ADS is horrendous with scoped weapons like the assualt rifle and weapons with built in sights like the submachine gun. Its supper inaccurate while crouching and the jitteriness is ridiculously. For example, the turn speed while ADS using the submachine gun at 0 horizontal deazone at 100% sensitivity is terribly slow. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.10.05 21:49:00 -
[2] - Quote
Agree with this and your other list plus also more feedback in this post https://forums.dust514.com/default.aspx?g=posts&t=38759&find=unread
Would love some further feedback from other move users, the more we have, the better chance of seeing more of the things we need |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.05 22:13:00 -
[3] - Quote
I edited my OP. |
Ares Webber
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.10.05 22:21:00 -
[4] - Quote
I would also like to see when you are using a sniper rifle there is a crosshair visible with the move. It doesnt need to be small but i want to know where i am aiming at when i zoom in... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 23:06:00 -
[5] - Quote
I'm watching Velvet play right now, his crosshairs jump around a lot, often it seems to disappear. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.06 13:43:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:I'm watching Velvet play right now, his crosshairs jump around a lot, often it seems to disappear.
Yes this is an issue I have mentioned before on other posts, because your cross hair is not automatically in the centre of the screen like with DS3, I have often found that it gets lost eapecially if you are in the middle of some fast paced action. The white colour of the crosshair just gets swamped and this can lead to issues with aiming.
As I play mostly heavy with HMG, this issue has another factor in that the gun animation only very slightly follows the direction you are aiming crosshairs at so it does not give assistance in guessing where your crosshairs are!
Customizeable crosshair colour and brightness could be a lifesaver IMHO |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.11.19 23:20:00 -
[7] - Quote
Hopefully the fixes for next build includes improvements for the Move. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.11.20 12:10:00 -
[8] - Quote
Modal turn mode, yes please!
Last time I had a chance to play with the sharpshooter, the sensitivities had to be confirmed by pushing x but it doesn't tell you you have to press x to confirm the change in sensitivity . All in all I give move/SS integration a failing grade at this point. The controller doesn't seem properly mapped and I agree with the ops analysis |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.11.20 12:45:00 -
[9] - Quote
agreed. to all above. CCP pls fix.
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.11.28 18:29:00 -
[10] - Quote
Bump
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