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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.04 23:46:00 -
[1] - Quote
So I finally managed to get my hands on the new build and I got to say I pretty impressed. I only played a few games so I didn't run into much lag or hit detection so this whole threads based off the lack of that. It looks good and I like how it feels definitely getting that EVE vibe now, maybe some more dust and fog effects a little bit of haze and the map would feel "real", that's all I got to say on the graphics. I start the next in no order of importance.
All in all I only got to use the AR, SR, and the SMG. The first thing is my sniper rifle didn't feel accurate I must of been hitting but I got no visual or audio que I was hitting my mark this is important especially when a couple of players are packed together and you loose track of who you shot. The SMG owns up close and I like that especially once I maxed out my weapons skill. The AR well it good all around but I noticed it is still far to good at longer ranges with continuous spray, I thinking adding some kick to mess it up at longer ranges so players have to burst to use it at range.
Grenades throw mechanic still feels off maybe this could use some tweaking and the grenades them self throw like lead weights and I think this needs some work soon I little more bounce, a little more roll would make them feel a little more interactive if you had to put some thought about hills and ricochets. I noticed when you cook a grenade and come out around a corner you think you have clearance but you don't and the grenade ends up at your feet.
The only other thing that really stuck out in my first impression was the SP and isk rate for battles and how this stands on my first match I went 1/8 on my third I went 11/1 both times I made about 11,000 SP with skill boosters, while I can understand a more passive SP system, myself being one who can only play sparsely. This is a FPS SP gained from matches should be equal to the amount gained passively and the SP gained by a skillful player should be more than a unskillful player. While I don't think it should be a major difference there should be a bit of difference this was kinda off putting to my inner gamer and it will be to others as well.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.05 04:25:00 -
[2] - Quote
some form of visual or audio que for sniper shots hitting maybe AR need more kick when full auto Grenades rolling and bouncing mechannics
Did not like the current SP system players who are good should not get the same SP as someone who is bad at the game. Active akilling should be a part of a FPS style game maybe not flat outpacing passive but it could be givin a bit more
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.06 03:02:00 -
[3] - Quote
Visual que for snipers would be great |
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