Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Agera 117
7
|
Posted - 2012.10.03 21:20:00 -
[1] - Quote
It shouldn't take 17 bullets to kill someone with an AR. Only 6-8!!!! Please reduce shields because they're entirely too strong. Thank you. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.03 21:24:00 -
[2] - Quote
Aim for the head next time. People die quickly to headshots. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:28:00 -
[3] - Quote
Fivetimes Infinity wrote:Aim for the head next time. People die quickly to headshots. or increase the damage. i get droped like a bag of bricks every time i get shot a couple times.
i'm waiting for the dropsuits shield and armor hardeners. then the heavies will be the king of the battle just like the tanks were. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.03 21:37:00 -
[4] - Quote
I miss the 1500 hp heavies myself :( more like 30 bullets for them :) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 21:41:00 -
[5] - Quote
I enjoy low damage, high armor. I am against this. 17 bullets to kill is not a problem when you have guns with 60 round magazines. Just get use to it. An assault suit has about 300 HP of shields and armor, and an assault rifle does around 30 damage per shot. Should only take about 10 shots to kill most people. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.03 21:45:00 -
[6] - Quote
you know they make bigger guns. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 21:47:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I enjoy low damage, high armor. I am against this. 17 bullets to kill is not a problem when you have guns with 60 round magazines. Just get use to it. An assault suit has about 300 HP of shields and armor, and an assault rifle does around 30 damage per shot. Should only take about 10 shots to kill most people. i wish we could all live in should land. you forget the still unknown resistances of the dropsuit armor and shield to the unknown damage types of ARs. even with eve resistances you are not doing 100% damage to the enemy. even if 50% of the round was heat while 50% was kinetic small portions are taken away from the resistances.
so it takes more than just 10 round to take down 300 effective health points. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.03 22:00:00 -
[8] - Quote
Necrodermis wrote:KAGEHOSHI Horned Wolf wrote:I enjoy low damage, high armor. I am against this. 17 bullets to kill is not a problem when you have guns with 60 round magazines. Just get use to it. An assault suit has about 300 HP of shields and armor, and an assault rifle does around 30 damage per shot. Should only take about 10 shots to kill most people. i wish we could all live in should land. you forget the still unknown resistances of the dropsuit armor and shield to the unknown damage types of ARs. even with eve resistances you are not doing 100% damage to the enemy. even if 50% of the round was heat while 50% was kinetic small portions are taken away from the resistances. so it takes more than just 10 round to take down 300 effective health points. There will be a lot of variation due to skills and modules, but if you're running 17 bullets at 750 RPM, then it takes 1.36 seconds to drop your opponent. And that's just not fast enough? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.03 22:02:00 -
[9] - Quote
Seems like people want kills just handed to them. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.03 22:11:00 -
[10] - Quote
Because of different weapons and armor classes, no they shouldn't
When they game releases and the market is provided by Eve players, prices for items will change ... at that point, things will probably stabilize. NPC generated battles will only make sense if you are using standard issue or militia hardware, where AR can kill in like 8 hits.
Only Corp contracts will be rewarding enough to risk the big cash items.
So yeah, for now, some people are running around with better gear and making it feel unbalance, and even I rage at time cause of it, but again, there's still some unbalance cause not everything is implemented yet.
At least that's my take on it |
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.03 22:23:00 -
[11] - Quote
Goric Rumis wrote: There will be a lot of variation due to skills and modules, but if you're running 17 bullets at 750 RPM, then it takes 1.36 seconds to drop your opponent. And that's just not fast enough?
not really, i think it evens out because the kick was decrease.
if anything i want my ******* sniper rifle to stop swaying for what seems like 3 seconds to stop kittening around because i am getting sniped by assult rifles. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 22:28:00 -
[12] - Quote
Agera 117 wrote:It shouldn't take 17 bullets to kill someone with an AR. Only 6-8!!!! Please reduce shields because they're entirely too strong. Thank you.
What level are your skills?
Weapon proficiency adds 3% DMG per level, Assault rifle skill adds 5% damage, Assault rifle proficiency also increases damage by 3%.
Thats a total of 55% DMG increase. with the SP in the right places along with a high level rifle. I take people down in 3 bursts from my assault rifle. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.03 22:28:00 -
[13] - Quote
I feel that most times i want scouts to have more HP but i get skills and it's not that bad. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.10.04 00:09:00 -
[14] - Quote
Most of you who are moaning about guns being under powered you do realize you have to skill up your weapon class right? There are skills that increase bullet damage etc, you're all probably using militia rifles with no skills learned against people who are skilled up to at leaste level 3. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.10.04 02:28:00 -
[15] - Quote
considering that there are electromagnetic shields on our suits of hyper advanced armor, I really expect it to take more shots to kill you. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.04 03:11:00 -
[16] - Quote
Agera 117 wrote:It shouldn't take 17 bullets to kill someone with an AR. Only 6-8!!!! Please reduce shields because they're entirely too strong. Thank you.
Statement is too general.
What type of suit are you shooting? (Heavy, Scout, Assault, Logi) What is the damage per shot of your AR? How accurate are your shots with the AR from the range you are referring to? (Are you talking about 6-8 hits or 6-8 shots?) What range are you shooting at/from? What are your current related character skills (both those that effect damage and those that effect accuracy) What are the mods you've fit that effect damage or accuracy? What are the mods employed by the players you're shooting at? What are the relevant defense skills of the players you're shooting at? (Note: I realize you may not know the last two, but they most certainly do matter)
When making balance assessments feedback is important.
Cheers, Cross |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.04 06:39:00 -
[17] - Quote
Heeeeell, no! Assault Rifle has been massively overpowered in previous builds and ppl got used to it. 17 bullets to drop something with a big mag like that is fine. Kills are supposed to be tough unless you got skills and can land head shots. |
Agera 117
7
|
Posted - 2012.10.05 19:28:00 -
[18] - Quote
I, for one, hit most people in most shooting games on point 99.999% of the time, and kill them before they actually have a chance to bllink. Having that many bullets needed to kill someone completely destroys the element of surprise. BTW, that statistic is usually a body or headshot. |
Agera 117
7
|
Posted - 2012.10.05 19:31:00 -
[19] - Quote
BTW, most people are not AIMBOTS, so don't expect INSTA-KILLS by headshot. I don't really care, I can play it both ways, but that many bullets to one face is truly unrealistic. Thank you.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.10.05 19:41:00 -
[20] - Quote
One of our current drop suits is probably more heavily armored than a modern APC, and those take up alot of bullets. |
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.05 20:07:00 -
[21] - Quote
As Iron Wolf states, you are not shooting at a modern day soldier with a modern day AR, a la CoD. You are firing at what could be described as a super tank in current terms. The only reason you can do any damage at all is that the gun is also extremely advanced.
Once you enter the realm of super gun vs super suit any number of HTK can be justified.
Game balance wise, it should take quite a few rounds from a low level weapon with low level support skills.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.05 20:12:00 -
[22] - Quote
Agera 117 wrote:I, for one, hit most people in most shooting games on point 99.999% of the time, and kill them before they actually have a chance to bllink. Having that many bullets needed to kill someone completely destroys the element of surprise. BTW, that statistic is usually a body or headshot.
Really? I suck!! at this game but one second later the enemy clone dies from my MILITIA SMG. Nothing to see here so move along folks.
|
Damon Romani
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.06 22:43:00 -
[23] - Quote
Agera 117 wrote:I, for one, hit most people in most shooting games on point 99.999% of the time, and kill them before they actually have a chance to bllink. Having that many bullets needed to kill someone completely destroys the element of surprise. BTW, that statistic is usually a body or headshot. What would the point in wearing anything other than a militia scout suit if killing anybody was that easy? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.10.07 01:05:00 -
[24] - Quote
Agera 117 wrote:It shouldn't take 17 bullets to kill someone with an AR. Only 6-8!!!! Please reduce shields because they're entirely too strong. Thank you.
The dropsuits have various levels of armor and shields, not to mention all the modules and skills to increase said armor and shields. You also can upgrade YOUR skills etc to increase weapon damage. What you are requesting is not logical. If you want easy kills with 3 bullets then play bf3.............or Arma 2. But if you want 'easy, no skill kills' then this is not the game for you.
Edit: plus, if bullet damage WAS increased and you were able to get easy kills.....GUARANTEED the same people who requested said increase would be bashing ccp for 'im being killed too quick, nerf the bullet damage!' So PLEASE leave it with the 'nerf this and buff that' BS |
|
|
|
Pages: 1 :: [one page] |