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![Sparten 269 Sparten 269](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.10.02 11:20:00 -
[1] - Quote
It looks like all the soldiers seem to glow a shiny black at a certain range.. even in the fog they are extremely easy to see. |
![Timothy Reaper Timothy Reaper](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.10.02 17:51:00 -
[2] - Quote
I noticed this too. Dust and fog no longer obscure your view of enemies, even though it obscures everything else. Was this intentional or just a little bit of screwy programming? |
![STB DEADPOOL5241 EV STB DEADPOOL5241 EV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
STB DEADPOOL5241 EV
Doomheim
352
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Posted - 2012.10.02 17:53:00 -
[3] - Quote
I wondered the same thing, players stick out like a sore thumb now compared to the last build. In open maps it really looks odd, but on the new map it looks good.
You wonder if CCP is working on layers of particles and layers of coloring and this is just a test of that. |
![DUST Fiend DUST Fiend](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.10.02 17:54:00 -
[4] - Quote
Yes CCP please look into this, it's very annoying and clearly a glitch. If no one else has by later, I'll toss something into the bug forum about this |
![Dreylor Thunderfall Dreylor Thunderfall](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Dreylor Thunderfall
Conspiratus Immortalis
44
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Posted - 2012.10.02 17:56:00 -
[5] - Quote
STB DEADPOOL5241 EV wrote:I wondered the same thing, players stick out like a sore thumb now compared to the last build. In open maps it really looks odd, but on the new map it looks good.
You wonder if CCP is working on layers of particles and layers of coloring and this is just a test of that. More than likely it's a Z-sorting problem with the new textures on the dropsuits (they have more detail now) and the images they are using for particles are sorted in an opposite fashion making the textures of the new dropsuits "pop" in front of the particle textures they use for the environment.
Just something I've seen working on things like this before :) I wouldn't get too used to seeing people that easily, I'm sure it's a bug. |
![Jin Robot Jin Robot](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.10.02 17:56:00 -
[6] - Quote
It seems as if the models are on top of all the effects instead of in them. |
![Lurisen Lurisen](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Lurisen
Zumari Force Projection Caldari State
1
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Posted - 2012.10.02 18:16:00 -
[7] - Quote
I think it's great, it reminds me of the good old shooters when everyone was still tweaking their games. |
![woess woess](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
woess
Kanalanal
23
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Posted - 2012.10.02 18:23:00 -
[8] - Quote
Lurisen wrote:I think it's great, it reminds me of the good old shooters when everyone was still tweaking their games.
have to agree, i like it also |
![Terminus Decimus Terminus Decimus](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Terminus Decimus
37
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Posted - 2012.10.02 18:34:00 -
[9] - Quote
woess wrote:Lurisen wrote:I think it's great, it reminds me of the good old shooters when everyone was still tweaking their games. have to agree, i like it also
if you're a sniper! lol Reminds me of shooting at black dots in DeltaForce BHD
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![STB DEADPOOL5241 EV STB DEADPOOL5241 EV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
STB DEADPOOL5241 EV
Doomheim
352
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Posted - 2012.10.02 18:37:00 -
[10] - Quote
Dreylor Thunderfall wrote:STB DEADPOOL5241 EV wrote:I wondered the same thing, players stick out like a sore thumb now compared to the last build. In open maps it really looks odd, but on the new map it looks good.
You wonder if CCP is working on layers of particles and layers of coloring and this is just a test of that. More than likely it's a Z-sorting problem with the new textures on the dropsuits (they have more detail now) and the images they are using for particles are sorted in an opposite fashion making the textures of the new dropsuits "pop" in front of the particle textures they use for the environment. Just something I've seen working on things like this before :) I wouldn't get too used to seeing people that easily, I'm sure it's a bug.
yeah I assumed as much. Probably next patch it will change.
+1 good reply. |
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![Drommy Hood Drommy Hood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.10.02 18:37:00 -
[11] - Quote
Terminus Decimus wrote:woess wrote:Lurisen wrote:I think it's great, it reminds me of the good old shooters when everyone was still tweaking their games. have to agree, i like it also if you're a sniper! lol Reminds me of shooting at black dots in DeltaForce BHD
Awwwww love. Bring back bhd!!!! |
![kellyn whiteheart kellyn whiteheart](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
kellyn whiteheart
ZionTCD Legacy Rising
54
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Posted - 2012.10.02 19:14:00 -
[12] - Quote
and here i thought it was added so we could snipe easier... lol |
![John Genericname John Genericname](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
John Genericname
Gelente Special Forces
16
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Posted - 2012.10.04 01:25:00 -
[13] - Quote
I like you can see the players at a distance, plus, the fog is a cool effect but it generally makes sniping more challenging than it needs to be. If you want a foggy map it should be a smaller map where sniping wouldn't be as important. |
![Necrodermis Necrodermis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.04 01:33:00 -
[14] - Quote
this is why i am against filters. they make everything look like garbage. it's like battlefield with the crappy blue/bloom/glare filters. they don't make the game look better.
seriously everyone should look at the difference between alpha battlefield 3 and release battlefield 3 |
![tribal wyvern tribal wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.10.04 02:16:00 -
[15] - Quote
STB DEADPOOL5241 EV wrote:I wondered the same thing, players stick out like a sore thumb now compared to the last build. In open maps it really looks odd, but on the new map it looks good.
You wonder if CCP is working on layers of particles and layers of coloring and this is just a test of that.
I THINK it has something to do with the new type of particle effects mentioned in the patch notes, and the new 'particle effects effected by wind' thing, im pretty sure that the 'super imposed over the top of everything' look will get hotfixed, they test everything during downtime so im sure they know about it. |
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