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Author |
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Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.02 00:49:00 -
[1] - Quote
The small list only includes the significant impact I saw early in the new build:
Pros:
-Deadlier vehicles -Little to no lag present -Proto suits vk. 1 are a must have (Heavy <3) -Improved audio -Rainbow rifles
Cons:
-Insanity brought upon by 80% chance unavoidable orbital strikes -Orbitals are quick to obtain -Slower SP gain (?) -Some objectives put you in clearer view of being shot than in previous build -Objectives with hack in progress almost guarantees its capture due to inability to spawn near it -Shield HAV has Hardeners, Armor HAV does not
My only reason to play on this build would be to use the Black Ops HAV to avoid being targeted by orbitals and to use the new suits. Other than that, I feel like I'm done with this beta (15,000+ kills in 1 month + the small bug encounters was tiresome). Is there anybody from Betamax able to convince me to play this again? |
ContraBanJoe
Doomheim
48
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Posted - 2012.10.02 00:53:00 -
[2] - Quote
Alldin Kan wrote:The small list only includes the significant impact I saw early in the new build:
Pros:
-Deadlier vehicles -Little to no lag present -Proto suits vk. 1 are a must have (Heavy <3) -Improved audio -Rainbow rifles
Cons:
-Insanity brought upon by 80% chance unavoidable orbital strikes -Orbitals are quick to obtain -Slower SP gain (?) -Some objectives put you in clearer view of being shot than in previous build -Objectives with hack in progress almost guarantees its capture due to inability to spawn near it -Shield HAV has Hardeners, Armor HAV does not
My only reason to play on this build would be to use the Black Ops HAV to avoid being targeted by orbitals and to use the new suits. Other than that, I feel like I'm done with this beta (15,000+ kills in 1 month + the small bug encounters was tiresome). Is there anybody from Betamax able to convince me to play this again?
Sorry your not having as much fun as the rest of us are.
Cheers.
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Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.10.02 00:54:00 -
[3] - Quote
i would like to say i could but your going to do what you want. corps are broken atm so yea... hope to see you on |
AMARRKIS
BetaMax.
71
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Posted - 2012.10.02 00:56:00 -
[4] - Quote
I like its so far as for orbital strike, once we really get everything going one could easily look at the over view map and warn others the first beam is obviously your warning to run like you've never run before heheha. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2012.10.02 00:56:00 -
[5] - Quote
Deadlier vehicles as a pro? Seriously, the team that rolled with tanks last patch won, they did not need to make them more powerful...I haven't played the new game yet, but I cringe to think about how its going to go when I load up tomorrow... |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.10.02 00:57:00 -
[6] - Quote
Everything is broken when a new build launches just wait things will improve ( hopefully fast) |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.10.02 01:06:00 -
[7] - Quote
Dalton Smithe wrote:Deadlier vehicles as a pro? Seriously, the team that rolled with tanks last patch won, they did not need to make them more powerful...I haven't played the new game yet, but I cringe to think about how its going to go when I load up tomorrow...
Recent hotfix reverted Forges and Swarm Launchers to their deadly state. On the last 2 weeks on Precursor, vehicles were constantly being blown up by skilled players. Bad Furry's tank got onwed as well lol |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.02 01:11:00 -
[8] - Quote
SP gains are less but SP cost for raising skills is less too, isn't it? |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
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Posted - 2012.10.02 01:18:00 -
[9] - Quote
Fivetimes Infinity wrote:SP gains are less but SP cost for raising skills is less too, isn't it?
Much, MUCH less training is required. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.02 01:20:00 -
[10] - Quote
Fivetimes Infinity wrote:SP gains are less but SP cost for raising skills is less too, isn't it?
Even with lower SP requirements, the SP feature on Codex appears to be far slower compared to Precursor (cap to SP + initial amount reset once per week). |
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