Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alberto LM
4
|
Posted - 2012.09.28 20:23:00 -
[1] - Quote
I had an idea of possibly adding a feature that lets players convert isk into aurum. For example have it be a ten to one ratio. 100 isk for 10 aurum. Or any other ration that the devs see fitting. |
Virex Staz
Circle of Huskarl Minmatar Republic
53
|
Posted - 2012.09.28 20:47:00 -
[2] - Quote
Would be nice, but the whole purpose of having 2 currencies is that AUR requires real money to get. Without it CCP would have no revenue as people would buy everything with ISK earned in-game.
It shouldn't matter in combat anyway, as the idea is that there won't be anything that provides competitive advantage that you can't buy with ISK. AUR-only items should be either cosmetic or give out-of-battle advantage (such as increased skillpoints). |
Odiain Suliis
39
|
Posted - 2012.09.28 21:02:00 -
[3] - Quote
I don't see this desireable or even essecary and the conversion rate would be tremendously bigger that that.
One might wonder why one would wan't this? To buy AUR items? Well when player driven economy is implemented, then player A can buy with RL cash item that costs AUR. Then sell that item to player B that buys that AUR item from player A with ISK.
This makes direct mechanic for conversion redundant and useless. But also ISK to AUR conversion mechanic isn't dynamic and doesen't lend it self to dynamic player-driven market. So if dev's would make a change to conersion rate, then that would make some horrendous impacts to DUST market.
Also about conversion rate:
In EVE one can buy PLEX(Pilot's license extension) which is about 19Gé¼ that EVE online player can sell in-game to another player for ISK. PLEX sells for aprox. 540mil ISK.
If one would byt PLEX and sell it in-game for ISK and trade that ISK to DUST charachter. Then with that,100:10 which is 10:1 conversion ratio, DUST player would have 54.000.000 AUR (54 million AUR).
In PS3 store one can buy with same amount of RL money 19Gé¼ and recieve 40.000 AUR. To have that 54.000.000 AUR one would haveto spend 25.650Gé¼ to the PS3 store to have same ammount of AUR.
So clearly ratio would be much higher, else players would just buy PLEX. Now this depends on that those items that DUST players want or need would be re-sellable in secondary market with ISK and that some players are buying AUR in DUST to buy those items.
So conversion rate would be a lot higher. |
Alberto LM
4
|
Posted - 2012.09.28 21:04:00 -
[4] - Quote
Point well made but there are grenades, like the thukkers, that cost aur that give the wielder an upper hand. I heard their supposed to make an isk variant but who knows and how they charge aur for a uvt is too much. If anything charge isk not aur for it. |
Odiain Suliis
39
|
Posted - 2012.09.28 21:08:00 -
[5] - Quote
Alberto LM wrote:Point well made but there are grenades, like the thukkers, that cost aur that give the wielder an upper hand. I heard their supposed to make an isk variant but who knows and how they charge aur for a uvt is too much. If anything charge isk not aur for it.
Yes but one thing that we aren't seeing here is that in player-driven market, those AUR items could possibly be sold with ISK, once someone first bought it with AUR.
And that is dependable if CCP would meke those items so that they can be traded/selled/bought in player market.
And remember, some one has to buy them in the firts place. So in any case CCP makes money.
And one thing is that even if AUR items give/would give better performance, the crux of not being pay-to-win is that those same items can be traded/selled/bought in player market with ISK. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.28 21:15:00 -
[6] - Quote
Buying Aurum for ISK doesn't make any sense...CCP won't do it, since Aurum is their revenue from the game, players won't do it, since they can as well trade Aurum items directly, once the market is implemented, probably with a higher profit than with a Aurum trade. |
Free Beers
Internal Error. Negative-Feedback
1041
|
Posted - 2012.09.28 22:23:00 -
[7] - Quote
Without addressing the actual idea I can assure you there are legal constraints in a micro transaction business model that forbids it.
/thread |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.29 02:19:00 -
[8] - Quote
Alberto LM wrote:I had an idea of possibly adding a feature that lets players convert isk into aurum. For example have it be a ten to one ratio. 100 isk for 10 aurum. Or any other ration that the devs see fitting.
Considering that AUR is the revenue source for Dust the only way I can see this working is if someone inside CCP did the math (would have to happen after game has been live for awhile) and figured out how to create an Augmentation (just like the skill boosters, timed and everything) which would allow ISK to be converted to AUR at an exchange rate to be determined by CCP.
Even then the math would have to be very tight so that (when the player driven economy arrives) players don't just trade all their ISK to one guy who coverts it to AUR and buys the conversion mods with that AUR so he can always convert ISK to AUR. Thus recreating the same "no income stream" problem.
I'm sure it could be done to avoid that problem via market fees etc. but as I said that would require solid math and some live game data to base it on.
My 0.02 ISK Cross |
|
|
|
Pages: 1 :: [one page] |